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vcmi/client/globalLobby/GlobalLobbyWindow.h

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/*
* GlobalLobbyWindow.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../windows/CWindowObject.h"
class GlobalLobbyWidget;
struct GlobalLobbyAccount;
struct GlobalLobbyRoom;
class GlobalLobbyWindow : public CWindowObject
{
std::string chatHistory;
std::string currentChannelType;
std::string currentChannelName;
std::shared_ptr<GlobalLobbyWidget> widget;
public:
GlobalLobbyWindow();
// Callbacks for UI
void doSendChatMessage();
void doCreateGameRoom();
void doOpenChannel(const std::string & channelType, const std::string & channelName, const std::string & roomDescription);
void doInviteAccount(const std::string & accountID);
void doJoinRoom(const std::string & roomID);
/// Returns true if provided chat channel is the one that is currently open in UI
bool isChannelOpen(const std::string & channelType, const std::string & channelName);
// Callbacks for network packs
void onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when, const std::string & channelType, const std::string & channelName);
void onActiveAccounts(const std::vector<GlobalLobbyAccount> & accounts);
void onActiveRooms(const std::vector<GlobalLobbyRoom> & rooms);
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void onMatchesHistory(const std::vector<GlobalLobbyRoom> & history);
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void onJoinedRoom();
void onLeftRoom();
};