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vcmi/client/renderSDL/SDLImageLoader.h

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/*
* SDLImageLoader.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../render/IImageLoader.h"
class SDLImageShared;
class SDLImageLoader : public IImageLoader
{
static constexpr int DEFAULT_PALETTE_COLORS = 256;
SDLImageShared * image;
ui8 * lineStart;
ui8 * position;
public:
//load size raw pixels from data
void load(size_t size, const ui8 * data);
//set size pixels to color
void load(size_t size, ui8 color=0);
void endLine();
//init image with these sizes and palette
void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
SDLImageLoader(SDLImageShared * Img);
~SDLImageLoader();
};