2021-05-15 19:59:43 +02:00
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/*
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* AINodeStorage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Actors.h"
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2021-05-16 14:39:38 +02:00
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#include "../AIGateway.h"
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2020-05-04 17:58:43 +02:00
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#include "../Engine/Nullkiller.h"
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#include "../../../CCallback.h"
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#include "../../../lib/mapping/CMap.h"
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#include "../../../lib/mapObjects/MapObjects.h"
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#include "Actions/BuyArmyAction.h"
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2021-05-16 13:19:00 +02:00
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CCreatureSet emptyArmy;
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2021-05-15 20:56:08 +02:00
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bool HeroExchangeArmy::needsLastStack() const
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{
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return true;
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}
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2021-05-16 13:57:26 +02:00
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std::shared_ptr<SpecialAction> HeroExchangeArmy::getActorAction() const
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{
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std::shared_ptr<SpecialAction> result;
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if(requireBuyArmy)
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{
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result.reset(new AIPathfinding::BuyArmyAction());
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}
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return result;
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}
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2021-05-16 13:56:13 +02:00
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ChainActor::ChainActor(const CGHeroInstance * hero, HeroRole heroRole, uint64_t chainMask)
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:hero(hero), heroRole(heroRole), isMovable(true), chainMask(chainMask), creatureSet(hero),
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baseActor(this), carrierParent(nullptr), otherParent(nullptr), actorExchangeCount(1), armyCost(), actorAction()
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{
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initialPosition = hero->visitablePos();
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layer = hero->boat ? EPathfindingLayer::SAIL : EPathfindingLayer::LAND;
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initialMovement = hero->movement;
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initialTurn = 0;
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armyValue = hero->getArmyStrength();
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heroFightingStrength = hero->getFightingStrength();
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tiCache.reset(new TurnInfo(hero));
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}
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ChainActor::ChainActor(const ChainActor * carrier, const ChainActor * other, const CCreatureSet * heroArmy)
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:hero(carrier->hero), tiCache(carrier->tiCache), heroRole(carrier->heroRole), isMovable(true), creatureSet(heroArmy), chainMask(carrier->chainMask | other->chainMask),
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baseActor(this), carrierParent(carrier), otherParent(other), heroFightingStrength(carrier->heroFightingStrength),
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actorExchangeCount(carrier->actorExchangeCount + other->actorExchangeCount), armyCost(carrier->armyCost + other->armyCost), actorAction()
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{
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armyValue = heroArmy->getArmyStrength();
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}
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ChainActor::ChainActor(const CGObjectInstance * obj, const CCreatureSet * creatureSet, uint64_t chainMask, int initialTurn)
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:hero(nullptr), heroRole(HeroRole::MAIN), isMovable(false), creatureSet(creatureSet), chainMask(chainMask),
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baseActor(this), carrierParent(nullptr), otherParent(nullptr), initialTurn(initialTurn), initialMovement(0),
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heroFightingStrength(0), actorExchangeCount(1), armyCost(), actorAction()
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{
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initialPosition = obj->visitablePos();
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layer = EPathfindingLayer::LAND;
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armyValue = creatureSet->getArmyStrength();
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}
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2022-05-15 10:39:06 +02:00
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int ChainActor::maxMovePoints(CGPathNode::ELayer layer)
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{
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#if AI_TRACE_LEVEL > 0
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if(!hero)
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throw std::exception("Asking movement points for static actor");
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#endif
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return hero->maxMovePointsCached(layer, tiCache.get());
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}
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2021-05-15 20:54:28 +02:00
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std::string ChainActor::toString() const
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{
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return hero->name;
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}
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2021-05-16 13:19:00 +02:00
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ObjectActor::ObjectActor(const CGObjectInstance * obj, const CCreatureSet * army, uint64_t chainMask, int initialTurn)
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:ChainActor(obj, army, chainMask, initialTurn), object(obj)
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{
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}
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const CGObjectInstance * ObjectActor::getActorObject() const
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{
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return object;
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}
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std::string ObjectActor::toString() const
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{
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return object->getObjectName() + " at " + object->visitablePos().toString();
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}
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2021-05-16 13:56:13 +02:00
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HeroActor::HeroActor(const CGHeroInstance * hero, HeroRole heroRole, uint64_t chainMask, const Nullkiller * ai)
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:ChainActor(hero, heroRole, chainMask)
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{
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exchangeMap.reset(new HeroExchangeMap(this, ai));
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setupSpecialActors();
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}
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2019-03-17 23:27:09 +02:00
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HeroActor::HeroActor(
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const ChainActor * carrier,
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const ChainActor * other,
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const HeroExchangeArmy * army,
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const Nullkiller * ai)
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:ChainActor(carrier, other, army)
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{
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exchangeMap.reset(new HeroExchangeMap(this, ai));
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armyCost += army->armyCost;
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actorAction = army->getActorAction();
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setupSpecialActors();
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}
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void ChainActor::setBaseActor(HeroActor * base)
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{
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baseActor = base;
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hero = base->hero;
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heroRole = base->heroRole;
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layer = base->layer;
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initialMovement = base->initialMovement;
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initialTurn = base->initialTurn;
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armyValue = base->armyValue;
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chainMask = base->chainMask;
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creatureSet = base->creatureSet;
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isMovable = base->isMovable;
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heroFightingStrength = base->heroFightingStrength;
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armyCost = base->armyCost;
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actorAction = base->actorAction;
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tiCache = base->tiCache;
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}
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void HeroActor::setupSpecialActors()
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{
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auto allActors = std::vector<ChainActor *>{this};
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for(ChainActor & specialActor : specialActors)
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{
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specialActor.setBaseActor(this);
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allActors.push_back(&specialActor);
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}
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for(int i = 0; i <= SPECIAL_ACTORS_COUNT; i++)
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{
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ChainActor * actor = allActors[i];
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2021-05-15 20:04:48 +02:00
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actor->allowBattle = (i & 1) > 0;
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actor->allowSpellCast = (i & 2) > 0;
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actor->allowUseResources = (i & 4) > 0;
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actor->battleActor = allActors[i | 1];
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actor->castActor = allActors[i | 2];
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actor->resourceActor = allActors[i | 4];
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}
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}
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ExchangeResult ChainActor::tryExchangeNoLock(const ChainActor * specialActor, const ChainActor * other) const
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{
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if(!isMovable) return ExchangeResult();
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return baseActor->tryExchangeNoLock(specialActor, other);
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}
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namespace vstd
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{
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template <class M, class Key, class F>
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typename M::mapped_type & getOrCompute(M &m, Key const& k, F f)
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{
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typedef typename M::mapped_type V;
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std::pair<typename M::iterator, bool> r = m.insert(typename M::value_type(k, V()));
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V &v = r.first->second;
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if(r.second)
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f(v);
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return v;
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}
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}
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ExchangeResult HeroActor::tryExchangeNoLock(const ChainActor * specialActor, const ChainActor * other) const
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{
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const ChainActor * otherBase = other->baseActor;
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ExchangeResult result = exchangeMap->tryExchangeNoLock(otherBase);
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2021-05-16 14:08:49 +02:00
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if(!result.actor || !result.lockAcquired) return result;
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if(specialActor == this)
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return result;
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2019-03-17 23:27:09 +02:00
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int index = vstd::find_pos_if(specialActors, [specialActor](const ChainActor & actor) -> bool
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{
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return &actor == specialActor;
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});
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2021-05-16 14:08:49 +02:00
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result.actor = &(dynamic_cast<HeroActor *>(result.actor)->specialActors[index]);
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return result;
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}
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2021-05-16 13:59:32 +02:00
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HeroExchangeMap::HeroExchangeMap(const HeroActor * actor, const Nullkiller * ai)
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:actor(actor), ai(ai), sync()
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{
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}
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2021-05-15 20:56:08 +02:00
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HeroExchangeMap::~HeroExchangeMap()
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{
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for(auto & exchange : exchangeMap)
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{
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2020-09-02 19:16:24 +02:00
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if(!exchange.second) continue;
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2021-05-15 20:56:08 +02:00
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delete exchange.second->creatureSet;
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}
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for(auto & exchange : exchangeMap)
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{
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if(!exchange.second) continue;
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2021-05-15 20:56:08 +02:00
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delete exchange.second;
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}
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exchangeMap.clear();
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2021-05-15 20:56:08 +02:00
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}
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ExchangeResult HeroExchangeMap::tryExchangeNoLock(const ChainActor * other)
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{
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ExchangeResult result;
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2020-09-02 19:16:24 +02:00
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{
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boost::shared_lock<boost::shared_mutex> lock(sync, boost::try_to_lock);
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2021-05-16 14:08:49 +02:00
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if(!lock.owns_lock())
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{
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result.lockAcquired = false;
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2020-09-02 19:16:24 +02:00
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2021-05-16 14:08:49 +02:00
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return result;
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}
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auto position = exchangeMap.find(other);
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if(position != exchangeMap.end())
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{
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result.actor = position->second;
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return result;
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}
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2020-09-02 19:16:24 +02:00
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}
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2021-05-16 14:08:49 +02:00
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{
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boost::unique_lock<boost::shared_mutex> uniqueLock(sync, boost::try_to_lock);
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2020-09-02 19:16:24 +02:00
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2021-05-16 14:08:49 +02:00
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if(!uniqueLock.owns_lock())
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{
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result.lockAcquired = false;
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2019-03-17 23:27:09 +02:00
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2021-05-16 14:08:49 +02:00
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return result;
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}
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2020-09-02 19:16:24 +02:00
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2021-05-16 14:08:49 +02:00
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auto inserted = exchangeMap.insert(std::pair<const ChainActor *, HeroActor *>(other, nullptr));
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2020-09-02 19:16:24 +02:00
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if(!inserted.second)
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{
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result.actor = inserted.first->second;
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return result; // already inserted
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}
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auto position = inserted.first;
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auto differentMasks = (actor->chainMask & other->chainMask) == 0;
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if(!differentMasks) return result;
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TResources resources = ai->cb->getResourceAmount();
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if(!resources.canAfford(actor->armyCost + other->armyCost))
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{
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#if PATHFINDER_TRACE_LEVEL >= 2
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logAi->trace(
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"Can not afford exchange because of total cost %s but we have %s",
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(actor->armyCost + other->armyCost).toString(),
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resources.toString());
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2020-09-02 19:16:24 +02:00
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#endif
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return result;
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}
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2020-09-02 19:16:24 +02:00
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2021-05-16 14:08:39 +02:00
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if(other->isMovable && other->armyValue <= actor->armyValue / 10 && other->armyValue < MIN_ARMY_STRENGTH_FOR_CHAIN)
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return result;
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2020-09-02 19:16:24 +02:00
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TResources availableResources = resources - actor->armyCost - other->armyCost;
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HeroExchangeArmy * upgradedInitialArmy = tryUpgrade(actor->creatureSet, other->getActorObject(), availableResources);
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HeroExchangeArmy * newArmy;
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if(other->creatureSet->Slots().size())
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2021-05-16 13:19:00 +02:00
|
|
|
{
|
2021-05-16 14:08:49 +02:00
|
|
|
if(upgradedInitialArmy)
|
|
|
|
{
|
|
|
|
newArmy = pickBestCreatures(upgradedInitialArmy, other->creatureSet);
|
|
|
|
newArmy->armyCost = upgradedInitialArmy->armyCost;
|
|
|
|
newArmy->requireBuyArmy = upgradedInitialArmy->requireBuyArmy;
|
|
|
|
|
|
|
|
delete upgradedInitialArmy;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
newArmy = pickBestCreatures(actor->creatureSet, other->creatureSet);
|
|
|
|
}
|
2021-05-16 13:19:00 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2021-05-16 14:08:49 +02:00
|
|
|
newArmy = upgradedInitialArmy;
|
2021-05-16 13:19:00 +02:00
|
|
|
}
|
2020-09-02 19:16:24 +02:00
|
|
|
|
2021-05-16 14:08:49 +02:00
|
|
|
if(!newArmy) return result;
|
2021-05-16 13:19:00 +02:00
|
|
|
|
2021-05-16 14:08:49 +02:00
|
|
|
auto reinforcement = newArmy->getArmyStrength() - actor->creatureSet->getArmyStrength();
|
2020-09-02 19:16:24 +02:00
|
|
|
|
|
|
|
#if PATHFINDER_TRACE_LEVEL >= 2
|
2021-05-16 14:08:49 +02:00
|
|
|
logAi->trace(
|
|
|
|
"Exchange %s->%s reinforcement: %d, %f%%",
|
|
|
|
actor->toString(),
|
|
|
|
other->toString(),
|
|
|
|
reinforcement,
|
|
|
|
100.0f * reinforcement / actor->armyValue);
|
2020-09-02 19:16:24 +02:00
|
|
|
#endif
|
|
|
|
|
2021-05-16 14:08:39 +02:00
|
|
|
if(reinforcement <= actor->armyValue / 10 && reinforcement < MIN_ARMY_STRENGTH_FOR_CHAIN)
|
2020-09-02 19:16:24 +02:00
|
|
|
{
|
|
|
|
delete newArmy;
|
|
|
|
|
2021-05-16 14:08:49 +02:00
|
|
|
return result;
|
|
|
|
}
|
2019-03-17 23:27:09 +02:00
|
|
|
|
2021-05-16 14:08:49 +02:00
|
|
|
HeroActor * exchanged = new HeroActor(actor, other, newArmy, ai);
|
2020-09-02 19:16:24 +02:00
|
|
|
|
2021-05-16 14:08:49 +02:00
|
|
|
exchanged->armyCost += newArmy->armyCost;
|
|
|
|
result.actor = exchanged;
|
|
|
|
exchangeMap[other] = exchanged;
|
2020-09-02 19:16:24 +02:00
|
|
|
|
2021-05-16 14:08:49 +02:00
|
|
|
return result;
|
|
|
|
}
|
2019-03-17 23:27:09 +02:00
|
|
|
}
|
|
|
|
|
2021-05-16 13:57:26 +02:00
|
|
|
HeroExchangeArmy * HeroExchangeMap::tryUpgrade(
|
|
|
|
const CCreatureSet * army,
|
|
|
|
const CGObjectInstance * upgrader,
|
|
|
|
TResources resources) const
|
2021-05-16 13:19:00 +02:00
|
|
|
{
|
2021-05-16 13:57:26 +02:00
|
|
|
HeroExchangeArmy * target = new HeroExchangeArmy();
|
2021-05-16 19:53:11 +02:00
|
|
|
auto upgradeInfo = ai->armyManager->calculateCreaturesUpgrade(army, upgrader, resources);
|
2021-05-16 13:19:00 +02:00
|
|
|
|
2021-05-16 13:57:26 +02:00
|
|
|
if(upgradeInfo.upgradeValue)
|
|
|
|
{
|
|
|
|
for(auto & slotInfo : upgradeInfo.resultingArmy)
|
|
|
|
{
|
|
|
|
auto targetSlot = target->getFreeSlot();
|
|
|
|
|
|
|
|
target->addToSlot(targetSlot, slotInfo.creature->idNumber, TQuantity(slotInfo.count));
|
|
|
|
}
|
|
|
|
|
|
|
|
resources -= upgradeInfo.upgradeCost;
|
|
|
|
target->armyCost += upgradeInfo.upgradeCost;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for(auto slot : army->Slots())
|
|
|
|
{
|
|
|
|
auto targetSlot = target->getSlotFor(slot.second->getCreatureID());
|
2021-05-16 13:19:00 +02:00
|
|
|
|
2021-05-16 13:57:26 +02:00
|
|
|
target->addToSlot(targetSlot, slot.second->getCreatureID(), slot.second->count);
|
|
|
|
}
|
|
|
|
}
|
2021-05-16 13:19:00 +02:00
|
|
|
|
2021-05-16 13:57:26 +02:00
|
|
|
if(upgrader->ID == Obj::TOWN)
|
2021-05-16 13:19:00 +02:00
|
|
|
{
|
2021-05-16 13:57:26 +02:00
|
|
|
auto buyArmy = ai->armyManager->getArmyAvailableToBuy(target, ai->cb->getTown(upgrader->id), resources);
|
|
|
|
|
|
|
|
for(auto creatureToBuy : buyArmy)
|
|
|
|
{
|
|
|
|
auto targetSlot = target->getSlotFor(creatureToBuy.cre);
|
2021-05-16 13:19:00 +02:00
|
|
|
|
2021-05-16 13:57:26 +02:00
|
|
|
target->addToSlot(targetSlot, creatureToBuy.creID, creatureToBuy.count);
|
|
|
|
target->armyCost += creatureToBuy.cre->cost * creatureToBuy.count;
|
|
|
|
target->requireBuyArmy = true;
|
|
|
|
}
|
2021-05-16 13:19:00 +02:00
|
|
|
}
|
|
|
|
|
2021-05-16 13:57:26 +02:00
|
|
|
if(target->getArmyStrength() <= army->getArmyStrength())
|
2021-05-16 13:59:32 +02:00
|
|
|
{
|
|
|
|
delete target;
|
|
|
|
|
2021-05-16 13:57:26 +02:00
|
|
|
return nullptr;
|
2021-05-16 13:59:32 +02:00
|
|
|
}
|
2021-05-16 13:57:26 +02:00
|
|
|
|
2021-05-16 13:19:00 +02:00
|
|
|
return target;
|
|
|
|
}
|
|
|
|
|
2021-05-16 13:57:26 +02:00
|
|
|
HeroExchangeArmy * HeroExchangeMap::pickBestCreatures(const CCreatureSet * army1, const CCreatureSet * army2) const
|
2021-05-15 19:59:43 +02:00
|
|
|
{
|
2021-05-16 13:57:26 +02:00
|
|
|
HeroExchangeArmy * target = new HeroExchangeArmy();
|
2021-05-16 13:56:42 +02:00
|
|
|
auto bestArmy = ai->armyManager->getBestArmy(actor->hero, army1, army2);
|
2021-05-15 19:59:43 +02:00
|
|
|
|
2019-03-17 23:27:09 +02:00
|
|
|
for(auto & slotInfo : bestArmy)
|
2021-05-15 19:59:43 +02:00
|
|
|
{
|
2019-03-17 23:27:09 +02:00
|
|
|
auto targetSlot = target->getFreeSlot();
|
|
|
|
|
|
|
|
target->addToSlot(targetSlot, slotInfo.creature->idNumber, TQuantity(slotInfo.count));
|
2021-05-15 19:59:43 +02:00
|
|
|
}
|
|
|
|
|
2019-03-17 23:27:09 +02:00
|
|
|
return target;
|
|
|
|
}
|
2021-05-15 19:59:43 +02:00
|
|
|
|
2021-05-16 13:19:00 +02:00
|
|
|
HillFortActor::HillFortActor(const CGObjectInstance * hillFort, uint64_t chainMask)
|
|
|
|
:ObjectActor(hillFort, &emptyArmy, chainMask, 0)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2019-03-17 23:27:09 +02:00
|
|
|
DwellingActor::DwellingActor(const CGDwelling * dwelling, uint64_t chainMask, bool waitForGrowth, int dayOfWeek)
|
2021-05-16 14:08:39 +02:00
|
|
|
: ObjectActor(
|
|
|
|
dwelling,
|
|
|
|
getDwellingCreatures(dwelling, waitForGrowth),
|
|
|
|
chainMask,
|
2021-05-15 20:54:28 +02:00
|
|
|
getInitialTurn(waitForGrowth, dayOfWeek)),
|
|
|
|
dwelling(dwelling)
|
2019-03-17 23:27:09 +02:00
|
|
|
{
|
2021-05-15 20:55:29 +02:00
|
|
|
for(auto & slot : creatureSet->Slots())
|
|
|
|
{
|
|
|
|
armyCost += slot.second->getCreatureID().toCreature()->cost * slot.second->count;
|
|
|
|
}
|
2019-03-17 23:27:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
DwellingActor::~DwellingActor()
|
|
|
|
{
|
|
|
|
delete creatureSet;
|
|
|
|
}
|
|
|
|
|
|
|
|
int DwellingActor::getInitialTurn(bool waitForGrowth, int dayOfWeek)
|
|
|
|
{
|
|
|
|
if(!waitForGrowth)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
return 8 - dayOfWeek;
|
|
|
|
}
|
|
|
|
|
2021-05-15 20:54:28 +02:00
|
|
|
std::string DwellingActor::toString() const
|
|
|
|
{
|
|
|
|
return dwelling->typeName + dwelling->visitablePos().toString();
|
|
|
|
}
|
|
|
|
|
2019-03-17 23:27:09 +02:00
|
|
|
CCreatureSet * DwellingActor::getDwellingCreatures(const CGDwelling * dwelling, bool waitForGrowth)
|
|
|
|
{
|
|
|
|
CCreatureSet * dwellingCreatures = new CCreatureSet();
|
|
|
|
|
|
|
|
for(auto & creatureInfo : dwelling->creatures)
|
2021-05-15 19:59:43 +02:00
|
|
|
{
|
2019-03-17 23:27:09 +02:00
|
|
|
if(!creatureInfo.second.size())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
auto creature = creatureInfo.second.back().toCreature();
|
|
|
|
auto count = creatureInfo.first;
|
2021-05-16 14:08:39 +02:00
|
|
|
|
2019-03-17 23:27:09 +02:00
|
|
|
if(waitForGrowth)
|
2021-05-15 19:59:43 +02:00
|
|
|
{
|
2019-03-17 23:27:09 +02:00
|
|
|
const CGTownInstance * town = dynamic_cast<const CGTownInstance *>(dwelling);
|
|
|
|
|
|
|
|
count += town ? town->creatureGrowth(creature->level) : creature->growth;
|
|
|
|
}
|
2021-05-15 19:59:43 +02:00
|
|
|
|
2019-03-17 23:27:09 +02:00
|
|
|
dwellingCreatures->addToSlot(
|
|
|
|
dwellingCreatures->getSlotFor(creature),
|
|
|
|
creature->idNumber,
|
|
|
|
TQuantity(creatureInfo.first));
|
2021-05-15 19:59:43 +02:00
|
|
|
}
|
|
|
|
|
2019-03-17 23:27:09 +02:00
|
|
|
return dwellingCreatures;
|
|
|
|
}
|
|
|
|
|
|
|
|
TownGarrisonActor::TownGarrisonActor(const CGTownInstance * town, uint64_t chainMask)
|
2021-05-16 13:19:00 +02:00
|
|
|
:ObjectActor(town, town->getUpperArmy(), chainMask, 0), town(town)
|
2021-05-15 20:54:28 +02:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string TownGarrisonActor::toString() const
|
2019-03-17 23:27:09 +02:00
|
|
|
{
|
2021-05-15 20:54:28 +02:00
|
|
|
return town->name;
|
2021-05-15 19:59:43 +02:00
|
|
|
}
|