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/*
* CMT . h , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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# pragma once
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struct SDL_Texture ;
struct SDL_Renderer ;
struct SDL_Surface ;
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extern SDL_Texture * screenTexture ;
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extern SDL_Renderer * mainRenderer ;
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extern SDL_Surface * screen ; // main screen surface
extern SDL_Surface * screen2 ; // and hlp surface (used to store not-active interfaces layer)
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extern SDL_Surface * screenBuf ; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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void handleQuit ( bool ask = true ) ;
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/// Notify user about encoutered fatal error and terminate the game
/// TODO: decide on better location for this method
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[[noreturn]] void handleFatalError ( const std : : string & message , bool terminate ) ;