2016-08-12 09:38:26 +03:00
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include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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2014-10-12 16:33:38 +03:00
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include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
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2012-07-01 14:27:41 +00:00
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set(server_SRCS
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2014-02-05 20:25:36 +00:00
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StdInc.cpp
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2017-06-29 02:03:37 +03:00
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2014-07-11 11:01:03 +03:00
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CGameHandler.cpp
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CQuery.cpp
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2017-06-29 02:03:37 +03:00
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CVCMIServer.cpp
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2014-07-11 11:01:03 +03:00
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NetPacksServer.cpp
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2018-01-05 20:21:07 +03:00
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NetPacksLobbyServer.cpp
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2012-07-01 14:27:41 +00:00
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)
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2017-06-29 02:03:37 +03:00
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set(server_HEADERS
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StdInc.h
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CGameHandler.h
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CQuery.h
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CVCMIServer.h
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)
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2017-08-15 21:17:00 +03:00
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assign_source_group(${server_SRCS} ${server_HEADERS})
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2017-05-25 19:57:20 +02:00
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if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
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return()
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endif()
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2017-06-29 02:03:37 +03:00
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add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
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2012-07-01 14:27:41 +00:00
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2014-07-10 00:47:22 +03:00
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target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
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2012-10-05 12:38:17 +00:00
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2014-07-10 01:06:37 +03:00
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if(WIN32)
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2017-08-15 21:17:00 +03:00
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set_target_properties(vcmiserver
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PROPERTIES
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OUTPUT_NAME "VCMI_server"
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PROJECT_LABEL "VCMI_server"
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)
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2014-07-10 01:06:37 +03:00
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endif()
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2017-07-04 23:46:49 +03:00
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vcmi_set_output_dir(vcmiserver "")
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2014-02-05 20:25:36 +00:00
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set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
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cotire(vcmiserver)
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2017-08-12 21:58:09 +03:00
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install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
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