2017-07-13 10:26:03 +02:00
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/*
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* CEmptyAI.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2011-12-14 00:23:17 +03:00
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#pragma once
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2011-12-31 13:03:29 +03:00
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#include "../../lib/AI_Base.h"
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2008-04-13 14:05:39 +03:00
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#include "../../CCallback.h"
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2009-04-22 21:48:56 +03:00
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2010-12-24 17:37:48 +02:00
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struct HeroMoveDetails;
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2007-10-21 19:45:13 +03:00
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class CEmptyAI : public CGlobalAI
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2007-10-17 01:41:45 +03:00
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{
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2015-12-29 04:43:33 +02:00
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std::shared_ptr<CCallback> cb;
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2011-05-04 05:32:35 +03:00
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2007-10-17 01:41:45 +03:00
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public:
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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virtual void saveGame(BinarySerializer & h, const int version) override;
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virtual void loadGame(BinaryDeserializer & h, const int version) override;
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2022-12-07 21:50:45 +02:00
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void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
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2023-08-28 02:42:05 +02:00
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void yourTurn(QueryID queryID) override;
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2023-08-28 17:59:12 +02:00
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void yourTacticPhase(const BattleID & battleID, int distance) override;
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void activeStack(const BattleID & battleID, const CStack * stack) override;
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2023-08-19 20:43:50 +02:00
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void heroGotLevel(const CGHeroInstance *hero, PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
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2013-05-27 17:20:46 +03:00
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void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel) override;
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2023-09-15 21:18:36 +02:00
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void showTeleportDialog(const CGHeroInstance * hero, TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
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2013-05-27 17:20:46 +03:00
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
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2017-06-06 06:53:51 +02:00
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void showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects) override;
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2023-08-28 17:59:12 +02:00
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std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState) override;
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2007-10-17 01:41:45 +03:00
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};
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2009-09-10 17:06:28 +03:00
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#define NAME "EmptyAI 0.1"
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