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vcmi/AI/Nullkiller/Goals/CompleteQuest.cpp

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/*
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* CompleteQuest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CompleteQuest.h"
#include "../Behaviors/CaptureObjectsBehavior.h"
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#include "../AIGateway.h"
#include "../../../lib/VCMI_Lib.h"
#include "../../../lib/CGeneralTextHandler.h"
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namespace NKAI
{
using namespace Goals;
bool isKeyMaster(const QuestInfo & q)
{
return q.obj && (q.obj->ID == Obj::BORDER_GATE || q.obj->ID == Obj::BORDERGUARD);
}
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std::string CompleteQuest::toString() const
{
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return "Complete quest " + questToString();
}
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TGoalVec CompleteQuest::decompose() const
{
if(isKeyMaster(q))
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{
return missionKeymaster();
}
logAi->debug("Trying to realize quest: %s", questToString());
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if(!q.quest->artifacts.empty())
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return missionArt();
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if(!q.quest->heroes.empty())
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return missionHero();
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if(!q.quest->creatures.empty())
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return missionArmy();
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if(q.quest->resources.nonZero())
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return missionResources();
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if(q.quest->killTarget >= 0)
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return missionDestroyObj();
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for(auto & s : q.quest->primary)
if(s)
return missionIncreasePrimaryStat();
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if(q.quest->heroLevel > 0)
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return missionLevel();
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if(q.quest->questName == CQuest::missionName(10))
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return missionKeymaster();
return TGoalVec();
}
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bool CompleteQuest::operator==(const CompleteQuest & other) const
{
if(isKeyMaster(q))
{
return isKeyMaster(other.q) && q.obj->subID == other.q.obj->subID;
}
else if(isKeyMaster(other.q))
{
return false;
}
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return q.quest->qid == other.q.quest->qid;
}
uint64_t CompleteQuest::getHash() const
{
if(isKeyMaster(q))
{
return q.obj->subID;
}
return q.quest->qid;
}
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std::string CompleteQuest::questToString() const
{
if(isKeyMaster(q))
{
return "find " + VLC->generaltexth->tentColors[q.obj->subID] + " keymaster tent";
}
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if(q.quest->questName == CQuest::missionName(0))
return "inactive quest";
MetaString ms;
q.quest->getRolloverText(ms, false);
return ms.toString();
}
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TGoalVec CompleteQuest::tryCompleteQuest() const
{
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auto paths = ai->nullkiller->pathfinder->getPathInfo(q.obj->visitablePos());
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vstd::erase_if(paths, [&](const AIPath & path) -> bool
{
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return !q.quest->checkQuest(path.targetHero);
});
return CaptureObjectsBehavior::getVisitGoals(paths, q.obj);
}
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TGoalVec CompleteQuest::missionArt() const
{
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TGoalVec solutions = tryCompleteQuest();
if(!solutions.empty())
return solutions;
CaptureObjectsBehavior findArts;
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for(auto art : q.quest->artifacts)
{
solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::ARTIFACT, art)));
}
return solutions;
}
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TGoalVec CompleteQuest::missionHero() const
{
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TGoalVec solutions = tryCompleteQuest();
if(solutions.empty())
{
//rule of a thumb - quest heroes usually are locked in prisons
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solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::PRISON)));
}
return solutions;
}
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TGoalVec CompleteQuest::missionArmy() const
{
auto paths = ai->nullkiller->pathfinder->getPathInfo(q.obj->visitablePos());
vstd::erase_if(paths, [&](const AIPath & path) -> bool
{
return !CQuest::checkMissionArmy(q.quest, path.heroArmy);
});
return CaptureObjectsBehavior::getVisitGoals(paths, q.obj);
}
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TGoalVec CompleteQuest::missionIncreasePrimaryStat() const
{
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return tryCompleteQuest();
}
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TGoalVec CompleteQuest::missionLevel() const
{
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return tryCompleteQuest();
}
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TGoalVec CompleteQuest::missionKeymaster() const
{
if(isObjectPassable(q.obj))
{
return CaptureObjectsBehavior(q.obj).decompose();
}
else
{
return CaptureObjectsBehavior().ofType(Obj::KEYMASTER, q.obj->subID).decompose();
}
}
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TGoalVec CompleteQuest::missionResources() const
{
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TGoalVec solutions = tryCompleteQuest();
/*auto heroes = cb->getHeroesInfo(); //TODO: choose best / free hero from among many possibilities?
if(heroes.size())
{
if(q.quest->checkQuest(heroes.front())) //it doesn't matter which hero it is
{
return solutions;// ai->ah->howToVisitObj(q.obj);
}
else
{
for(int i = 0; i < q.quest->m7resources.size(); ++i)
{
if(q.quest->m7resources[i])
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solutions.push_back(sptr(CollectRes(static_cast<EGameResID>(i), q.quest->m7resources[i])));
}
}
}
else
{
solutions.push_back(sptr(Goals::RecruitHero())); //FIXME: checkQuest requires any hero belonging to player :(
}*/
return solutions;
}
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TGoalVec CompleteQuest::missionDestroyObj() const
{
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auto obj = cb->getObjByQuestIdentifier(q.quest->killTarget);
if(!obj)
return CaptureObjectsBehavior(q.obj).decompose();
auto relations = cb->getPlayerRelations(ai->playerID, obj->tempOwner);
//if(relations == PlayerRelations::SAME_PLAYER)
//{
// auto heroToProtect = cb->getHero(obj->id);
// //solutions.push_back(sptr(GatherArmy().sethero(heroToProtect)));
//}
//else
if(relations == PlayerRelations::ENEMIES)
{
return CaptureObjectsBehavior(obj).decompose();
}
return TGoalVec();
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}
}