2007-06-06 19:12:12 +03:00
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#include "stdafx.h"
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#include "CAmbarCendamo.h"
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#include "CSemiDefHandler.h"
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2007-06-09 21:14:41 +03:00
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#include "CGameInfo.h"
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2007-06-11 20:21:27 +03:00
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#include "CObjectHandler.h"
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2007-06-13 23:17:48 +03:00
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#include "CCastleHandler.h"
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2007-06-06 19:12:12 +03:00
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#include <set>
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2007-06-09 21:14:41 +03:00
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2007-06-09 23:23:44 +03:00
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unsigned int intPow(unsigned int a, unsigned int b)
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2007-06-09 21:14:41 +03:00
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{
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2007-06-09 23:23:44 +03:00
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unsigned int ret=1;
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2007-06-09 21:14:41 +03:00
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for(int i=0; i<b; ++i)
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ret*=a;
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return ret;
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}
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2007-06-06 19:12:12 +03:00
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CAmbarCendamo::CAmbarCendamo (const char * tie)
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{
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is = new std::ifstream();
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is -> open(tie,std::ios::binary);
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is->seekg(0,std::ios::end); // na koniec
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andame = is->tellg(); // read length
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is->seekg(0,std::ios::beg); // wracamy na poczatek
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bufor = new unsigned char[andame]; // allocate memory
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is->read((char*)bufor, andame); // read map file to buffer
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2007-06-08 17:58:04 +03:00
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delete is;
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2007-06-06 19:12:12 +03:00
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}
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CAmbarCendamo::~CAmbarCendamo ()
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{// free memory
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for (int ii=0;ii<map.width;ii++)
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delete map.terrain[ii] ;
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delete map.terrain;
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delete bufor;
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}
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void CAmbarCendamo::teceDef()
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{
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for (int i=0; i<map.defy.size(); i++)
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{
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std::ofstream * of = new std::ofstream(map.defy[i].name.c_str());
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for (int j=0;j<46;j++)
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{
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(*of) << map.defy[i].bytes[j]<<std::endl;
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}
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delete of;
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}
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}
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void CAmbarCendamo::deh3m()
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{
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2007-06-07 16:43:30 +03:00
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THC timeHandler th;
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2007-06-06 19:12:12 +03:00
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map.version = (Eformat)bufor[0]; //wersja mapy
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map.areAnyPLayers = bufor[4];
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map.height = map.width = bufor[5]; // wymiary mapy
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map.twoLevel = bufor[9]; //czy sa lochy
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map.terrain = new TerrainTile*[map.width]; // allocate memory
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for (int ii=0;ii<map.width;ii++)
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map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
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if (map.twoLevel)
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{
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map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
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for (int ii=0;ii<map.width;ii++)
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map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
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}
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int length = bufor[10]; //name length
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int i=14, pom;
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while (i-14<length) //read name
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map.name+=bufor[i++];
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length = bufor[i] + bufor[i+1]*256; //description length
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i+=4;
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for (pom=0;pom<length;pom++)
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map.description+=bufor[i++];
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map.difficulty = bufor[i++]; // reading map difficulty
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map.levelLimit = bufor[i++]; // hero level limit
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for (pom=0;pom<8;pom++)
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{
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map.players[pom].canHumanPlay = bufor[i++];
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map.players[pom].canComputerPlay = bufor[i++];
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2007-06-07 04:46:25 +03:00
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if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)) || (!map.areAnyPLayers))
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2007-06-06 19:12:12 +03:00
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{
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i+=13;
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continue;
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}
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map.players[pom].AITactic = bufor[i++];
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if (bufor[i++])
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{
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map.players[pom].allowedFactions = 0;
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map.players[pom].allowedFactions += bufor[i++];
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map.players[pom].allowedFactions += (bufor[i++])*256;
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}
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else
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{
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map.players[pom].allowedFactions = 511;
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i+=2;
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}
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map.players[pom].isFactionRandom = bufor[i++];
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2007-06-07 04:46:25 +03:00
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map.players[pom].hasMainTown = bufor[i++];
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if (map.players[pom].hasMainTown)
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{
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map.players[pom].generateHeroAtMainTown = bufor[i++];
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i++; //unknown byte
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map.players[pom].posOfMainTown.x = bufor[i++];
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map.players[pom].posOfMainTown.y = bufor[i++];
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map.players[pom].posOfMainTown.z = bufor[i++];
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}
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i++; //unknown byte
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2007-06-06 19:12:12 +03:00
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int unknown = bufor[i++];
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if (unknown == 255)
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{
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map.players[pom].mainHeroPortrait = 255;
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i+=5;
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continue;
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}
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map.players[pom].mainHeroPortrait = bufor[i++];
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int nameLength = bufor[i++];
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i+=3;
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for (int pp=0;pp<nameLength;pp++)
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map.players[pom].mainHeroName+=bufor[i++];
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i++; ////unknown byte
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int heroCount = bufor[i++];
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i+=3;
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for (int pp=0;pp<heroCount;pp++)
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{
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SheroName vv;
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vv.heroID=bufor[i++];
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int hnl = bufor[i++];
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i+=3;
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for (int zz=0;zz<hnl;zz++)
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{
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vv.heroName+=bufor[i++];
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}
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map.players[pom].heroesNames.push_back(vv);
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}
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}
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map.victoryCondition = (EvictoryConditions)bufor[i++];
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if (map.victoryCondition != winStandard) //specific victory conditions
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{
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int nr;
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switch (map.victoryCondition) //read victory conditions
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{
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case artifact:
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{
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map.vicConDetails = new VicCon0();
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((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
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nr=2;
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break;
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}
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case gatherTroop:
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{
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map.vicConDetails = new VicCon1();
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int temp1 = bufor[i+2];
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int temp2 = bufor[i+3];
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((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
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((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+4);
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nr=6;
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break;
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}
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case gatherResource:
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{
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map.vicConDetails = new VicCon2();
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((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
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((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
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nr=5;
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break;
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}
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case buildCity:
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{
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map.vicConDetails = new VicCon3();
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((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
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((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
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((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
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((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
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((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
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nr=5;
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break;
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}
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case buildGrail:
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{
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map.vicConDetails = new VicCon4();
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if (bufor[i+4]>2)
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((VicCon4*)map.vicConDetails)->anyLocation = true;
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else
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{
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((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
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((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
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((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
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}
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nr=3;
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break;
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}
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case beatHero:
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{
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map.vicConDetails = new VicCon5();
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((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
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((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
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((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
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nr=3;
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break;
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}
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case captureCity:
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{
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map.vicConDetails = new VicCon6();
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((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
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((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
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((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
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nr=3;
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break;
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}
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case beatMonster:
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{
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map.vicConDetails = new VicCon7();
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((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
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((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
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((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
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nr=3;
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break;
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}
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case takeDwellings:
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{
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map.vicConDetails = new CspecificVictoryConidtions();
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nr=3;
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break;
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}
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case takeMines:
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{
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map.vicConDetails = new CspecificVictoryConidtions();
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nr=3;
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break;
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}
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case transportItem:
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{
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map.vicConDetails = new VicCona();
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((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
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((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
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((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
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((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
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nr=3;
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break;
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}
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}
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map.vicConDetails->allowNormalVictory = bufor[i++];
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map.vicConDetails->appliesToAI = bufor[i++];
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i+=nr;
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}
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map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
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switch (map.lossCondition.typeOfLossCon) //read loss conditions
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{
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case lossCastle:
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{
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map.lossCondition.castlePos.x=bufor[i++];
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map.lossCondition.castlePos.y=bufor[i++];
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map.lossCondition.castlePos.z=bufor[i++];
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}
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case lossHero:
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{
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map.lossCondition.heroPos.x=bufor[i++];
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map.lossCondition.heroPos.y=bufor[i++];
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map.lossCondition.heroPos.z=bufor[i++];
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}
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case timeExpires:
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{
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map.lossCondition.timeLimit = readNormalNr(i++,2);
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2007-06-07 20:45:56 +03:00
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i++;
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2007-06-06 19:12:12 +03:00
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}
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}
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2007-06-07 20:45:56 +03:00
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map.howManyTeams=bufor[i++]; //read number of teams
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if(map.howManyTeams>0) //read team numbers
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{
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for(int rr=0; rr<8; ++rr)
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{
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map.players[rr].team=bufor[i++];
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}
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}
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2007-06-09 21:14:41 +03:00
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//reading allowed heroes (20 bytes)
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int ist=i; //starting i for loop
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for(i; i<ist+20; ++i)
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{
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unsigned char c = bufor[i];
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2007-06-09 23:42:53 +03:00
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for(int yy=0; yy<8; ++yy)
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2007-06-09 21:14:41 +03:00
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{
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if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
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{
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2007-06-09 23:42:53 +03:00
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if(c == (c|((unsigned char)intPow(2, yy))))
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2007-06-09 21:14:41 +03:00
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CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy].isAllowed = true;
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else
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CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy].isAllowed = false;
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}
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}
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}
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2007-06-09 23:23:44 +03:00
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//allowed heroes have been read
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i+=36;
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//reading allowed artifacts //18 bytes
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ist=i; //starting i for loop
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for(i; i<ist+18; ++i)
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{
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unsigned char c = bufor[i];
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2007-06-09 23:42:53 +03:00
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for(int yy=0; yy<8; ++yy)
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2007-06-09 23:23:44 +03:00
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{
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if((i-ist)*8+yy < CGameInfo::mainObj->arth->artifacts.size())
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{
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2007-06-09 23:42:53 +03:00
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if(c != (c|((unsigned char)intPow(2, yy))))
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2007-06-09 23:23:44 +03:00
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CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true;
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else
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CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false;
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}
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}
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}
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//allowed artifacts have been read
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//reading allowed spells (9 bytes)
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ist=i; //starting i for loop
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for(i; i<ist+9; ++i)
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{
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unsigned char c = bufor[i];
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2007-06-09 23:42:53 +03:00
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for(int yy=0; yy<8; ++yy)
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2007-06-09 23:23:44 +03:00
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{
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if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
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{
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2007-06-09 23:42:53 +03:00
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if(c != (c|((unsigned char)intPow(2, yy))))
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2007-06-09 23:23:44 +03:00
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CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true;
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else
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CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false;
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}
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}
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}
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//allowed spells have been read
|
|
|
|
//allowed hero's abilities (4 bytes)
|
|
|
|
ist=i; //starting i for loop
|
|
|
|
for(i; i<ist+4; ++i)
|
|
|
|
{
|
|
|
|
unsigned char c = bufor[i];
|
2007-06-09 23:42:53 +03:00
|
|
|
for(int yy=0; yy<8; ++yy)
|
2007-06-09 23:23:44 +03:00
|
|
|
{
|
|
|
|
if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
|
|
|
|
{
|
2007-06-09 23:42:53 +03:00
|
|
|
if(c != (c|((unsigned char)intPow(2, yy))))
|
2007-06-09 23:23:44 +03:00
|
|
|
CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy].isAllowed = true;
|
|
|
|
else
|
|
|
|
CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy].isAllowed = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//allowed hero's abilities have been read
|
|
|
|
|
2007-06-07 16:43:30 +03:00
|
|
|
THC std::cout<<"Wczytywanie naglowka: "<<th.getDif()<<std::endl;
|
2007-06-06 19:12:12 +03:00
|
|
|
int rumNr = readNormalNr(i,4);i+=4;
|
|
|
|
for (int it=0;it<rumNr;it++)
|
|
|
|
{
|
|
|
|
Rumor ourRumor;
|
|
|
|
int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
|
|
|
|
for (int zz=0; zz<nameL; zz++)
|
|
|
|
ourRumor.name+=bufor[i++];
|
|
|
|
nameL = readNormalNr(i,4);i+=4; //read length of rumor
|
|
|
|
for (int zz=0; zz<nameL; zz++)
|
|
|
|
ourRumor.text+=bufor[i++];
|
|
|
|
map.rumors.push_back(ourRumor); //add to our list
|
|
|
|
}
|
2007-06-07 16:43:30 +03:00
|
|
|
THC std::cout<<"Wczytywanie plotek: "<<th.getDif()<<std::endl;
|
2007-06-06 19:12:12 +03:00
|
|
|
i+=156;
|
|
|
|
for (int c=0; c<map.width; c++) // reading terrain
|
|
|
|
{
|
|
|
|
for (int z=0; z<map.height; z++)
|
|
|
|
{
|
|
|
|
map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
|
|
|
|
map.terrain[z][c].terview = bufor[i++];
|
|
|
|
map.terrain[z][c].nuine = (Eriver)bufor[i++];
|
|
|
|
map.terrain[z][c].rivDir = bufor[i++];
|
|
|
|
map.terrain[z][c].malle = (Eroad)bufor[i++];
|
|
|
|
map.terrain[z][c].roadDir = bufor[i++];
|
|
|
|
map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (map.twoLevel) // read underground terrain
|
|
|
|
{
|
2007-06-09 05:32:43 +03:00
|
|
|
for (int c=0; c<map.width; c++) // reading terrain
|
2007-06-06 19:12:12 +03:00
|
|
|
{
|
2007-06-09 05:32:43 +03:00
|
|
|
for (int z=0; z<map.height; z++)
|
2007-06-06 19:12:12 +03:00
|
|
|
{
|
|
|
|
map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
|
|
|
|
map.undergroungTerrain[z][c].terview = bufor[i++];
|
|
|
|
map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
|
|
|
|
map.undergroungTerrain[z][c].rivDir = bufor[i++];
|
|
|
|
map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
|
|
|
|
map.undergroungTerrain[z][c].roadDir = bufor[i++];
|
|
|
|
map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2007-06-07 16:43:30 +03:00
|
|
|
THC std::cout<<"Wczytywanie terenu: "<<th.getDif()<<std::endl;
|
2007-06-06 19:12:12 +03:00
|
|
|
int defAmount = bufor[i]; // liczba defow
|
2007-06-11 20:21:27 +03:00
|
|
|
defAmount = readNormalNr(i);
|
2007-06-07 16:43:30 +03:00
|
|
|
i+=4;
|
2007-06-06 19:12:12 +03:00
|
|
|
for (int idd = 0 ; idd<defAmount; idd++) // reading defs
|
|
|
|
{
|
2007-06-07 16:43:30 +03:00
|
|
|
int nameLength = readNormalNr(i,4);i+=4;
|
2007-06-06 19:12:12 +03:00
|
|
|
DefInfo vinya; // info about new def
|
2007-06-07 16:43:30 +03:00
|
|
|
for (int cd=0;cd<nameLength;cd++)
|
2007-06-06 19:12:12 +03:00
|
|
|
{
|
|
|
|
vinya.name += bufor[i++];
|
|
|
|
}
|
2007-06-07 16:43:30 +03:00
|
|
|
for (int v=0; v<42; v++) // read info
|
2007-06-06 19:12:12 +03:00
|
|
|
{
|
|
|
|
vinya.bytes[v] = bufor[i++];
|
|
|
|
}
|
|
|
|
map.defy.push_back(vinya); // add this def to the vector
|
2007-06-07 16:43:30 +03:00
|
|
|
//teceDef();
|
2007-06-06 19:12:12 +03:00
|
|
|
}
|
2007-06-07 16:43:30 +03:00
|
|
|
THC std::cout<<"Wczytywanie defow: "<<th.getDif()<<std::endl;
|
2007-06-11 20:21:27 +03:00
|
|
|
////loading objects
|
|
|
|
int howManyObjs = readNormalNr(i, 4); i+=4;
|
2007-06-13 23:17:48 +03:00
|
|
|
/*for(int ww=0; ww<howManyObjs; ++ww)
|
2007-06-11 20:21:27 +03:00
|
|
|
{
|
|
|
|
CObjectInstance nobj; //we will read this object
|
2007-06-13 23:17:48 +03:00
|
|
|
nobj.id = CGameInfo::mainObj->objh->objInstances.size();
|
2007-06-11 20:21:27 +03:00
|
|
|
nobj.x = bufor[i++];
|
|
|
|
nobj.y = bufor[i++];
|
|
|
|
nobj.z = bufor[i++];
|
2007-06-12 23:09:23 +03:00
|
|
|
nobj.defNumber = readNormalNr(i, 4); i+=4;
|
|
|
|
i+=5;
|
|
|
|
switch(getDefType(map.defy[nobj.defNumber]))
|
|
|
|
{
|
2007-06-13 23:17:48 +03:00
|
|
|
case EDefType::EVENTOBJ_DEF: //for event - objects
|
2007-06-12 23:09:23 +03:00
|
|
|
{
|
2007-06-13 23:17:48 +03:00
|
|
|
CEventObjInfo * spec = new CEventObjInfo;
|
2007-06-12 23:09:23 +03:00
|
|
|
bool guardMess;
|
|
|
|
guardMess = bufor[i]; ++i;
|
|
|
|
if(guardMess)
|
|
|
|
{
|
|
|
|
int messLong = readNormalNr(i, 4); i+=4;
|
|
|
|
if(messLong>0)
|
|
|
|
{
|
2007-06-13 23:17:48 +03:00
|
|
|
spec->isMessage = true;
|
2007-06-12 23:09:23 +03:00
|
|
|
for(int yy=0; yy<messLong; ++yy)
|
|
|
|
{
|
2007-06-13 23:17:48 +03:00
|
|
|
spec->message +=bufor[i+yy];
|
2007-06-12 23:09:23 +03:00
|
|
|
}
|
|
|
|
i+=messLong;
|
|
|
|
}
|
2007-06-13 23:17:48 +03:00
|
|
|
spec->areGuarders = bufor[i]; ++i;
|
|
|
|
if(spec->areGuarders)
|
2007-06-12 23:09:23 +03:00
|
|
|
{
|
2007-06-13 23:17:48 +03:00
|
|
|
spec->guarders = readCreatureSet(i); i+=32;
|
2007-06-12 23:09:23 +03:00
|
|
|
}
|
|
|
|
}
|
2007-06-13 23:17:48 +03:00
|
|
|
else
|
|
|
|
{
|
|
|
|
spec->isMessage = false;
|
|
|
|
spec->areGuarders = false;
|
|
|
|
spec->message = std::string("");
|
|
|
|
}
|
|
|
|
spec->gainedExp = readNormalNr(i, 4); i+=4;
|
|
|
|
spec->manaDiff = readNormalNr(i, 4); i+=4;
|
|
|
|
spec->moraleDiff = readNormalNr(i, 1, true); ++i;
|
|
|
|
spec->luckDiff = readNormalNr(i, 1, true); ++i;
|
|
|
|
spec->wood = readNormalNr(i); i+=4;
|
|
|
|
spec->mercury = readNormalNr(i); i+=4;
|
|
|
|
spec->ore = readNormalNr(i); i+=4;
|
|
|
|
spec->sulfur = readNormalNr(i); i+=4;
|
|
|
|
spec->crystal = readNormalNr(i); i+=4;
|
|
|
|
spec->gems = readNormalNr(i); i+=4;
|
|
|
|
spec->gold = readNormalNr(i); i+=4;
|
|
|
|
spec->attack = readNormalNr(i, 1); ++i;
|
|
|
|
spec->defence = readNormalNr(i, 1); ++i;
|
|
|
|
spec->power = readNormalNr(i, 1); ++i;
|
|
|
|
spec->knowledge = readNormalNr(i, 1); ++i;
|
|
|
|
int gabn; //number of gained abilities
|
|
|
|
gabn = readNormalNr(i, 1); ++i;
|
|
|
|
for(int oo = 0; oo<gabn; ++oo)
|
|
|
|
{
|
|
|
|
spec->abilities.push_back(&((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)])); ++i;
|
|
|
|
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
|
|
|
|
}
|
|
|
|
int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
|
|
|
|
for(int oo = 0; oo<gart; ++oo)
|
|
|
|
{
|
|
|
|
spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2;
|
|
|
|
}
|
|
|
|
int gspel = readNormalNr(i, 1); ++i; //number of gained spells
|
|
|
|
for(int oo = 0; oo<gspel; ++oo)
|
|
|
|
{
|
|
|
|
spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
|
|
|
|
}
|
|
|
|
int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
|
|
|
|
spec->creatures = readCreatureSet(i, gcre); i+=4*gcre;
|
|
|
|
i+=8;
|
|
|
|
spec->availableFor = readNormalNr(i, 1); ++i;
|
|
|
|
spec->computerActivate = readNormalNr(i, 1); ++i;
|
|
|
|
spec->humanActivate = readNormalNr(i, 1); ++i;
|
|
|
|
i+=4;
|
|
|
|
nobj.info = spec;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case EDefType::HERO_DEF:
|
|
|
|
{
|
|
|
|
CHeroObjInfo * spec = new CHeroObjInfo;
|
|
|
|
spec->bytes[0] = bufor[i]; ++i;
|
|
|
|
spec->bytes[1] = bufor[i]; ++i;
|
|
|
|
spec->bytes[2] = bufor[i]; ++i;
|
|
|
|
spec->bytes[3] = bufor[i]; ++i;
|
|
|
|
spec->player = bufor[i]; ++i;
|
|
|
|
spec->type = &(CGameInfo::mainObj->heroh->heroes[readNormalNr(i, 1)]); ++i;
|
|
|
|
bool isName = bufor[i]; ++i; //true if hero has nonstandard name
|
|
|
|
if(isName)
|
|
|
|
{
|
|
|
|
int length = readNormalNr(i, 4); i+=4;
|
|
|
|
for(int gg=0; gg<length; ++gg)
|
|
|
|
{
|
|
|
|
spec->name+=bufor[i]; ++i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
spec->name = std::string("");
|
|
|
|
bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
|
|
|
|
if(isExp)
|
|
|
|
{
|
|
|
|
spec->experience = readNormalNr(i); i+=4;
|
|
|
|
}
|
|
|
|
else spec->experience = 0;
|
|
|
|
++i; //TODO - czy tu na pewno nie ma istotnej informacji?
|
|
|
|
bool nonstandardAbilities = bufor[i]; //true if hero has specified abilities
|
|
|
|
if(nonstandardAbilities)
|
|
|
|
{
|
|
|
|
int howMany = readNormalNr(i); i+=4;
|
|
|
|
for(int yy=0; yy<howMany; ++yy)
|
|
|
|
{
|
|
|
|
spec->abilities.push_back(&(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)])); ++i;
|
|
|
|
spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison
|
|
|
|
if(standGarrison)
|
|
|
|
{
|
|
|
|
spec->garrison = readCreatureSet(i); i+=7;
|
|
|
|
}
|
|
|
|
bool form = bufor[i]; ++i; //formation
|
|
|
|
spec->garrison.formation = form;
|
2007-06-12 23:09:23 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2007-06-13 23:17:48 +03:00
|
|
|
CGameInfo::mainObj->objh->objInstances.push_back(nobj);
|
2007-06-11 20:21:27 +03:00
|
|
|
//TODO - doko�czy�, du�o do zrobienia - trzeba patrze�, co def niesie
|
2007-06-13 23:17:48 +03:00
|
|
|
}//*/ //end of loading objects; commented to making application work until it will be finished
|
2007-06-11 20:21:27 +03:00
|
|
|
////objects loaded
|
2007-06-06 19:12:12 +03:00
|
|
|
//todo: read events
|
|
|
|
}
|
2007-06-13 23:17:48 +03:00
|
|
|
int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
|
2007-06-06 19:12:12 +03:00
|
|
|
{
|
|
|
|
int ret=0;
|
|
|
|
int amp=1;
|
|
|
|
for (int i=0; i<bytCon; i++)
|
|
|
|
{
|
|
|
|
ret+=bufor[pos+i]*amp;
|
|
|
|
amp*=256;
|
|
|
|
}
|
2007-06-13 23:17:48 +03:00
|
|
|
if(cyclic && bytCon<4 && ret>=amp/2)
|
|
|
|
{
|
|
|
|
ret = ret-amp;
|
|
|
|
}
|
2007-06-06 19:12:12 +03:00
|
|
|
return ret;
|
|
|
|
}
|
2007-06-11 20:21:27 +03:00
|
|
|
|
2007-06-06 19:12:12 +03:00
|
|
|
void CAmbarCendamo::loadDefs()
|
|
|
|
{
|
|
|
|
std::set<int> loadedTypes;
|
|
|
|
for (int i=0; i<map.width; i++)
|
|
|
|
{
|
|
|
|
for (int j=0; j<map.width; j++)
|
|
|
|
{
|
2007-06-09 05:32:43 +03:00
|
|
|
if (loadedTypes.find(map.terrain[i][j].tertype)==loadedTypes.end())
|
|
|
|
{
|
|
|
|
CSemiDefHandler *sdh = new CSemiDefHandler();
|
2007-06-10 06:53:29 +03:00
|
|
|
sdh->openDef((sdh->nameFromType(map.terrain[i][j].tertype)).c_str(),"H3sprite.lod");
|
2007-06-09 05:32:43 +03:00
|
|
|
loadedTypes.insert(map.terrain[i][j].tertype);
|
|
|
|
defs.push_back(sdh);
|
|
|
|
}
|
|
|
|
if (loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
|
|
|
|
{
|
|
|
|
CSemiDefHandler *sdh = new CSemiDefHandler();
|
2007-06-10 06:53:29 +03:00
|
|
|
sdh->openDef((sdh->nameFromType(map.undergroungTerrain[i][j].tertype)).c_str(),"H3sprite.lod");
|
2007-06-09 05:32:43 +03:00
|
|
|
loadedTypes.insert(map.undergroungTerrain[i][j].tertype);
|
|
|
|
defs.push_back(sdh);
|
|
|
|
}
|
2007-06-06 19:12:12 +03:00
|
|
|
}
|
|
|
|
}
|
2007-06-12 21:17:33 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
EDefType CAmbarCendamo::getDefType(DefInfo &a)
|
|
|
|
{
|
|
|
|
switch(a.bytes[16])
|
|
|
|
{
|
|
|
|
case 26:
|
|
|
|
return EDefType::EVENTOBJ_DEF;
|
|
|
|
case 33:
|
|
|
|
return EDefType::GARRISON_DEF;
|
|
|
|
case 34:
|
|
|
|
return EDefType::HERO_DEF;
|
|
|
|
case 79:
|
|
|
|
return EDefType::RESOURCE_DEF;
|
|
|
|
case 83:
|
|
|
|
return EDefType::SEERHUT_DEF;
|
|
|
|
case 91:
|
|
|
|
return EDefType::SIGN_DEF;
|
|
|
|
case 98:
|
|
|
|
return EDefType::TOWN_DEF;
|
|
|
|
case 219:
|
|
|
|
return EDefType::GARRISON_DEF;
|
2007-06-12 23:09:23 +03:00
|
|
|
default:
|
|
|
|
return EDefType::TERRAINOBJ_DEF;
|
2007-06-12 21:17:33 +03:00
|
|
|
}
|
2007-06-13 23:17:48 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number)
|
|
|
|
{
|
|
|
|
CCreatureSet ret;
|
|
|
|
if(number>0 && readNormalNr(pos, 2)!=0xffff)
|
|
|
|
{
|
|
|
|
ret.slot1 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos, 2)]);
|
|
|
|
ret.s1 = readNormalNr(pos+2, 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ret.slot1 = NULL;
|
|
|
|
ret.s1 = 0;
|
|
|
|
}
|
|
|
|
if(number>1 && readNormalNr(pos+4, 2)!=0xffff)
|
|
|
|
{
|
|
|
|
ret.slot2 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+4, 2)]);
|
|
|
|
ret.s2 = readNormalNr(pos+6, 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ret.slot2 = NULL;
|
|
|
|
ret.s2 = 0;
|
|
|
|
}
|
|
|
|
if(number>2 && readNormalNr(pos+8, 2)!=0xffff)
|
|
|
|
{
|
|
|
|
ret.slot3 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+8, 2)]);
|
|
|
|
ret.s3 = readNormalNr(pos+10, 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ret.slot3 = NULL;
|
|
|
|
ret.s3 = 0;
|
|
|
|
}
|
|
|
|
if(number>3 && readNormalNr(pos+12, 2)!=0xffff)
|
|
|
|
{
|
|
|
|
ret.slot4 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+12, 2)]);
|
|
|
|
ret.s4 = readNormalNr(pos+14, 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ret.slot4 = NULL;
|
|
|
|
ret.s4 = 0;
|
|
|
|
}
|
|
|
|
if(number>4 && readNormalNr(pos+16, 2)!=0xffff)
|
|
|
|
{
|
|
|
|
ret.slot5 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+16, 2)]);
|
|
|
|
ret.s5 = readNormalNr(pos+18, 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ret.slot5 = NULL;
|
|
|
|
ret.s5 = 0;
|
|
|
|
}
|
|
|
|
if(number>5 && readNormalNr(pos+20, 2)!=0xffff)
|
|
|
|
{
|
|
|
|
ret.slot6 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+20, 2)]);
|
|
|
|
ret.s6 = readNormalNr(pos+22, 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ret.slot6 = NULL;
|
|
|
|
ret.s6 = 0;
|
|
|
|
}
|
|
|
|
if(number>6 && readNormalNr(pos+24, 2)!=0xffff)
|
|
|
|
{
|
|
|
|
ret.slot7 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+24, 2)]);
|
|
|
|
ret.s7 = readNormalNr(pos+26, 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ret.slot7 = NULL;
|
|
|
|
ret.s7 = 0;
|
|
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|