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vcmi/scripting/lua/api/netpacks/BattleUnitsChanged.cpp

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/*
* api/netpacks/BattleUnitsChanged.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleUnitsChanged.h"
#include "../../LuaStack.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
VCMI_REGISTER_SCRIPT_API(BattleUnitsChangedProxy, "netpacks.BattleUnitsChanged");
const std::vector<BattleUnitsChangedProxy::CustomRegType> BattleUnitsChangedProxy::REGISTER_CUSTOM =
{
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{"new", &Wrapper::constructor, true},
{"add", &BattleUnitsChangedProxy::add, false},
{"update", &BattleUnitsChangedProxy::update, false},
{"resetState", &BattleUnitsChangedProxy::resetState, false},
{"remove", &BattleUnitsChangedProxy::remove, false},
{"toNetpackLight", &PackForClientProxy<BattleUnitsChangedProxy>::toNetpackLight, false}
};
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int BattleUnitsChangedProxy::add(lua_State * L)
{
LuaStack S(L);
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std::shared_ptr<BattleUnitsChanged> object;
if(!S.tryGet(1, object))
return S.retVoid();
uint32_t id;
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if(!S.tryGet(2, id))
return S.retVoid();
UnitChanges changes(id, BattleChanges::EOperation::ADD);
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if(!S.tryGet(3, changes.data))
return S.retVoid();
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if(!S.tryGet(4, changes.healthDelta))
changes.healthDelta = 0;
object->changedStacks.push_back(changes);
return S.retVoid();
}
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int BattleUnitsChangedProxy::update(lua_State * L)
{
LuaStack S(L);
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std::shared_ptr<BattleUnitsChanged> object;
if(!S.tryGet(1, object))
return S.retVoid();
uint32_t id;
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if(!S.tryGet(2, id))
return S.retVoid();
UnitChanges changes(id, BattleChanges::EOperation::UPDATE);
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if(!S.tryGet(3, changes.data))
return S.retVoid();
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if(!S.tryGet(4, changes.healthDelta))
changes.healthDelta = 0;
object->changedStacks.push_back(changes);
return S.retVoid();
}
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int BattleUnitsChangedProxy::resetState(lua_State * L)
{
LuaStack S(L);
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std::shared_ptr<BattleUnitsChanged> object;
if(!S.tryGet(1, object))
return S.retVoid();
//todo
return S.retVoid();
}
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int BattleUnitsChangedProxy::remove(lua_State * L)
{
LuaStack S(L);
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std::shared_ptr<BattleUnitsChanged> object;
if(!S.tryGet(1, object))
return S.retVoid();
//todo
return S.retVoid();
}
}
}
}