1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00
vcmi/CGameState.h

31 lines
732 B
C
Raw Normal View History

#ifndef CGAMESTATE_H
#define CGAMESTATE_H
class CHeroInstance;
class CTownInstance;
class CCallback;
struct PlayerState
{
public:
int color;
std::vector<std::vector<std::vector<char> > >fogOfWarMap; //true - visible, false - hidden
std::vector<int> resources;
std::vector<CHeroInstance *> heroes;
std::vector<CTownInstance *> towns;
};
class CGameState
{
int currentPlayer;
std::map<int,PlayerState> players; //color <-> playerstate
public:
friend CCallback;
friend int _tmain(int argc, _TCHAR* argv[]);
friend void initGameState(CGameInfo * cgi);
friend void CAmbarCendamo::deh3m();
CCallback * cb; //for communication between PlayerInterface/AI and GameState
};
#endif //CGAMESTATE_H