1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
Open-source engine for Heroes of Might and Magic III
Go to file
Michał W. Urbańczyk 7d4aa0c803 * resource bar
* function in CCallback for getting onfo about res
* giving resources at the beginning of game
* moved several txt files to /config subfolder
* minor changes
2007-09-16 17:21:23 +00:00
config * resource bar 2007-09-16 17:21:23 +00:00
defSorter Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
hch * resource bar 2007-09-16 17:21:23 +00:00
CAdvmapInterface.cpp * resource bar 2007-09-16 17:21:23 +00:00
CAdvmapInterface.h * resource bar 2007-09-16 17:21:23 +00:00
CCallback.cpp * resource bar 2007-09-16 17:21:23 +00:00
CCallback.h * resource bar 2007-09-16 17:21:23 +00:00
CConsoleHandler.cpp * partially written hero moving 2007-08-29 12:18:31 +00:00
CConsoleHandler.h * working pathfinder 2007-08-17 17:42:21 +00:00
CCursorHandler.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CCursorHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
CGameInfo.cpp Nagłówek. 2007-06-09 21:52:23 +00:00
CGameInfo.h * partially written hero moving 2007-08-29 12:18:31 +00:00
CGameInterface.cpp hero animation 2007-09-15 18:04:12 +00:00
CGameInterface.h * heroList 2007-09-14 13:11:10 +00:00
CGameState.h * heroList 2007-09-14 13:11:10 +00:00
CMessage.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CMessage.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CMT.cpp * resource bar 2007-09-16 17:21:23 +00:00
CPathfinder.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CPathfinder.h * working pathfinder 2007-08-17 17:42:21 +00:00
CPreGame.cpp * resource bar 2007-09-16 17:21:23 +00:00
CPreGame.h * resource bar 2007-09-16 17:21:23 +00:00
CScreenHandler.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CScreenHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
DefSorter.exe Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
global.h * resource bar 2007-09-16 17:21:23 +00:00
h3m.txt * improved minimap 2007-08-27 14:15:03 +00:00
int3.h * partially written hero moving 2007-08-29 12:18:31 +00:00
manisfest VCMI.txt
map.cpp * improved minimap 2007-08-27 14:15:03 +00:00
map.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
mapHandler.cpp hero animation 2007-09-15 18:04:12 +00:00
mapHandler.h * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
nodrze.h * new files (TownHandler) - add them to your project 2007-07-23 12:13:33 +00:00
Projekt.dia
SDL_Extensions.cpp * heroList 2007-09-14 13:11:10 +00:00
SDL_Extensions.h * heroList 2007-09-14 13:11:10 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp Na początek. 2007-06-06 16:12:12 +00:00
SDL_rotozoom.h egzek do spr + poprawka 2007-06-06 18:55:26 +00:00
StartInfo.h * resource bar 2007-09-16 17:21:23 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 2007-08-12 17:48:05 +00:00
TERCOSTS.TXT missing file 2007-09-16 13:00:13 +00:00
timeHandler.h drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 2007-06-26 12:38:58 +00:00