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vcmi/AI/Nullkiller/Pathfinding/AIPathfinder.h

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/*
* AIPathfinder.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AINodeStorage.h"
#include "ObjectGraph.h"
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#include "GraphPaths.h"
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#include "../AIUtility.h"
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namespace NKAI
{
class Nullkiller;
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struct PathfinderSettings
{
bool useHeroChain;
uint8_t scoutTurnDistanceLimit;
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uint8_t mainTurnDistanceLimit;
bool allowBypassObjects;
PathfinderSettings()
:useHeroChain(false),
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scoutTurnDistanceLimit(255),
mainTurnDistanceLimit(255),
allowBypassObjects(true)
{ }
};
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class AIPathfinder
{
private:
std::shared_ptr<AINodeStorage> storage;
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CPlayerSpecificInfoCallback * cb;
Nullkiller * ai;
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static std::map<ObjectInstanceID, std::unique_ptr<GraphPaths>> heroGraphs;
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public:
AIPathfinder(CPlayerSpecificInfoCallback * cb, Nullkiller * ai);
void calculatePathInfo(std::vector<AIPath> & paths, const int3 & tile, bool includeGraph = false) const;
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bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const;
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void updatePaths(const std::map<const CGHeroInstance *, HeroRole> & heroes, PathfinderSettings pathfinderSettings);
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void updateGraphs(const std::map<const CGHeroInstance *, HeroRole> & heroes, uint8_t mainScanDepth, uint8_t scoutScanDepth);
void calculateQuickPathsWithBlocker(std::vector<AIPath> & result, const std::vector<const CGHeroInstance *> & heroes, const int3 & tile);
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void init();
std::shared_ptr<AINodeStorage>getStorage()
{
return storage;
}
std::vector<AIPath> getPathInfo(const int3 & tile, bool includeGraph = false)
{
std::vector<AIPath> result;
calculatePathInfo(result, tile, includeGraph);
return result;
}
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};
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}