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83ffbdff2b
Fixed that army loss was taken into account both for the path and the target-object. In certain cases, like a hero defending a town, this could lead to armyloss being twice as high as it should be. |
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BattleAI | ||
EmptyAI | ||
FuzzyLite@7aee562d6c | ||
Nullkiller | ||
StupidAI | ||
VCAI | ||
CMakeLists.txt | ||
GeniusAI.brain |