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vcmi/CLuaHandler.cpp

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#include "stdafx.h"
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
#include <luabind/luabind.hpp>
#include <luabind/function.hpp>
#include <luabind/class.hpp>
#include "CLuaHandler.h"
#include "boost/filesystem.hpp"
#include <boost/algorithm/string.hpp>
void piszpowitanie2(std::string i) //simple global function for testing
{
std::cout<<"powitanie2zc++. Liczba dnia to " << i;
}
CLuaHandler::CLuaHandler()
{
}
CLuaHandler::~CLuaHandler()
{
}
void CLuaHandler::test()
{
int iErr = 0;
lua_State *lua = lua_open (); // Open Lua
LUA_OPEN_LIB(lua, luaopen_base);
LUA_OPEN_LIB(lua, luaopen_io);
if ((iErr = luaL_loadfile (lua, "test.lua")) == 0)
{
// Call main...
if ((iErr = lua_pcall (lua, 0, LUA_MULTRET, 0)) == 0)
{
luabind::open(lua);
luabind::module(lua)
[
luabind::def("powitanie",&piszpowitanie2)
];
//int ret = luabind::call_function<int>(lua, "helloWorld2");
lua_pushstring (lua, "helloWorld2");
lua_gettable (lua, LUA_GLOBALSINDEX);
lua_pcall (lua, 0, 0, 0);
// Push the function name onto the stack
lua_pushstring (lua, "helloWorld");
lua_gettable (lua, LUA_GLOBALSINDEX);
lua_pcall (lua, 0, 0, 0);
}
}
lua_close (lua);
}
std::vector<std::string> * CLuaHandler::searchForScripts(std::string fol)
{
std::vector<std::string> * ret = new std::vector<std::string> ();
boost::filesystem::path folder(fol);
if (!boost::filesystem::exists(folder))
throw new std::exception("No such folder!");
boost::filesystem::directory_iterator end_itr;
for
(
boost::filesystem::directory_iterator it(folder);
it!=end_itr;
it++
)
{
if(boost::algorithm::ends_with((it->path().leaf()),".lua"))
{
ret->push_back(fol+"/"+(it->path().leaf()));
}
}
return ret;
}