AI /EmptyAI
Probably last bugfixes for 0.3
2007-10-22 17:01:00 +00:00
config
* added #17
2007-10-15 20:59:17 +00:00
defSorter
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
2007-06-24 12:40:50 +00:00
hch
* fixed bugs in hero moving
2007-11-03 16:46:08 +00:00
AI_Base.h
* added #45 , #44 , #43
2007-10-21 16:45:13 +00:00
CAdvmapInterface.cpp
Our changes.
2007-10-27 19:38:48 +00:00
CAdvmapInterface.h
Our changes.
2007-10-27 19:38:48 +00:00
CCallback.cpp
* fixed bugs in hero moving
2007-11-03 16:46:08 +00:00
CCallback.h
Our changes.
2007-10-27 19:38:48 +00:00
CConsoleHandler.cpp
* fixed bugs in hero moving
2007-11-03 16:46:08 +00:00
CConsoleHandler.h
* a lot of improvements
2007-09-30 16:16:00 +00:00
CCursorHandler.cpp
* upgrades in moveHero function
2007-08-30 10:11:53 +00:00
CCursorHandler.h
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
2007-08-21 13:48:18 +00:00
CGameInfo.cpp
Nagłówek.
2007-06-09 21:52:23 +00:00
CGameInfo.h
small bugfix, move of one file
2007-09-17 17:36:20 +00:00
CGameInterface.cpp
Our changes.
2007-10-27 19:38:48 +00:00
CGameInterface.h
Our changes.
2007-10-27 19:38:48 +00:00
CGameState.h
* small improvements
2007-10-28 15:15:58 +00:00
CLua.cpp
* added missing files
2007-10-28 11:34:33 +00:00
CLua.h
* added missing files
2007-10-28 11:34:33 +00:00
CLuaHandler.cpp
Our changes.
2007-10-27 19:38:48 +00:00
CLuaHandler.h
Our changes.
2007-10-27 19:38:48 +00:00
CMessage.cpp
* added #13 and #15 (for buttons and minimap, rest will be added later)
2007-10-13 20:31:50 +00:00
CMessage.h
* added #13 and #15 (for buttons and minimap, rest will be added later)
2007-10-13 20:31:50 +00:00
CMT.cpp
Fixed hero flags.
2007-10-28 16:52:45 +00:00
CPathfinder.cpp
It should be quite stable now.
2007-10-27 20:14:25 +00:00
CPathfinder.h
It should be quite stable now.
2007-10-27 20:14:25 +00:00
CPreGame.cpp
* displaying flags
2007-10-25 16:14:43 +00:00
CPreGame.h
* resource bar
2007-09-16 17:21:23 +00:00
CScreenHandler.cpp
* upgrades in moveHero function
2007-08-30 10:11:53 +00:00
CScreenHandler.h
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
2007-08-21 13:48:18 +00:00
DefSorter.exe
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
2007-06-24 12:40:50 +00:00
global.h
* a lot of improvements
2007-09-30 16:16:00 +00:00
h3m.txt
* improved minimap
2007-08-27 14:15:03 +00:00
int3.h
* partially written hero moving
2007-08-29 12:18:31 +00:00
manisfest VCMI.txt
* done #40 , #32 , #21
2007-10-14 12:11:18 +00:00
map.cpp
* improved minimap
2007-08-27 14:15:03 +00:00
map.h
Our changes.
2007-10-27 19:38:48 +00:00
mapHandler.cpp
* fixed bugs in hero moving
2007-11-03 16:46:08 +00:00
mapHandler.h
* fixed bugs in hero moving
2007-11-03 16:46:08 +00:00
nodrze.h
* new files (TownHandler) - add them to your project
2007-07-23 12:13:33 +00:00
Projekt.dia
blokowanie bohaterów, projekt w Dia
2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp
* displaying flags
2007-10-25 16:14:43 +00:00
SDL_Extensions.h
* displaying flags
2007-10-25 16:14:43 +00:00
SDL_framerate.cpp
* CLodHandler now stories entries in nodrze (much faster searching)
2007-07-17 20:51:49 +00:00
SDL_framerate.h
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp
Na początek.
2007-06-06 16:12:12 +00:00
SDL_rotozoom.h
egzek do spr + poprawka
2007-06-06 18:55:26 +00:00
StartInfo.h
* resource bar
2007-09-16 17:21:23 +00:00
stdafx.cpp
Na początek.
2007-06-06 16:12:12 +00:00
stdafx.h
* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
2007-08-12 17:48:05 +00:00
timeHandler.h
drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
2007-06-26 12:38:58 +00:00