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vcmi/lib/CConfigHandler.cpp

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/*
* CConfigHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CConfigHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/GameConstants.h"
#include "../lib/VCMIDirs.h"
VCMI_LIB_NAMESPACE_BEGIN
SettingsStorage settings;
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template<typename Accessor>
SettingsStorage::NodeAccessor<Accessor>::NodeAccessor(SettingsStorage & _parent, std::vector<std::string> _path):
parent(_parent),
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path(std::move(_path))
{
}
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template<typename Accessor>
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SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>::operator[](const std::string & nextNode) const
{
std::vector<std::string> newPath = path;
newPath.push_back(nextNode);
return NodeAccessor(parent, newPath);
}
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template<typename Accessor>
SettingsStorage::NodeAccessor<Accessor>::operator Accessor() const
{
return Accessor(parent, path);
}
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template<typename Accessor>
SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>::operator () (std::vector<std::string> _path) const
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{
std::vector<std::string> newPath = path;
newPath.insert( newPath.end(), _path.begin(), _path.end());
return NodeAccessor(parent, newPath);
}
SettingsStorage::SettingsStorage():
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write(NodeAccessor<Settings>(*this, std::vector<std::string>() )),
listen(NodeAccessor<SettingsListener>(*this, std::vector<std::string>() ))
{
}
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void SettingsStorage::init()
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{
JsonPath confName = JsonPath::builtin("config/settings.json");
JsonUtils::assembleFromFiles(confName.getOriginalName()).swap(config);
// Probably new install. Create config file to save settings to
if (!CResourceHandler::get("local")->existsResource(confName))
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CResourceHandler::get("local")->createResource("config/settings.json");
JsonUtils::maximize(config, "vcmi:settings");
JsonUtils::validate(config, "vcmi:settings", "settings");
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}
void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath)
{
for(SettingsListener * listener : listeners)
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listener->nodeInvalidated(changedPath);
JsonNode savedConf = config;
savedConf.Struct().erase("session");
JsonUtils::minimize(savedConf, "vcmi:settings");
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std::fstream file(CResourceHandler::get()->getResourceName(JsonPath::builtin("config/settings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
file << savedConf.toJson();
}
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JsonNode & SettingsStorage::getNode(const std::vector<std::string> & path)
{
JsonNode *node = &config;
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for(const std::string & value : path)
node = &(*node)[value];
return *node;
}
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Settings SettingsStorage::get(const std::vector<std::string> & path)
{
return Settings(*this, path);
}
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const JsonNode & SettingsStorage::operator[](const std::string & value) const
{
return config[value];
}
const JsonNode & SettingsStorage::toJsonNode() const
{
return config;
}
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SettingsListener::SettingsListener(SettingsStorage & _parent, std::vector<std::string> _path):
parent(_parent),
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path(std::move(_path))
{
parent.listeners.insert(this);
}
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SettingsListener::SettingsListener(const SettingsListener &sl):
parent(sl.parent),
path(sl.path),
callback(sl.callback)
{
parent.listeners.insert(this);
}
SettingsListener::~SettingsListener()
{
parent.listeners.erase(this);
}
void SettingsListener::nodeInvalidated(const std::vector<std::string> &changedPath)
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{
if (!callback)
return;
size_t min = std::min(path.size(), changedPath.size());
size_t mismatch = std::mismatch(path.begin(), path.begin()+min, changedPath.begin()).first - path.begin();
if (min == mismatch)
callback(parent.getNode(path));
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}
void SettingsListener::operator() (std::function<void(const JsonNode&)> _callback)
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{
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callback = std::move(_callback);
}
Settings::Settings(SettingsStorage &_parent, const std::vector<std::string> &_path):
parent(_parent),
path(_path),
node(_parent.getNode(_path)),
copy(_parent.getNode(_path))
{
}
Settings::~Settings()
{
if (node != copy)
parent.invalidateNode(path);
}
JsonNode* Settings::operator -> ()
{
return &node;
}
const JsonNode* Settings::operator ->() const
{
return &node;
}
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const JsonNode & Settings::operator[](const std::string & value) const
{
return node[value];
}
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JsonNode & Settings::operator[](const std::string & value)
{
return node[value];
}
// Force instantiation of the SettingsStorage::NodeAccessor class template.
// That way method definitions can sit in the cpp file
template struct SettingsStorage::NodeAccessor<SettingsListener>;
template struct SettingsStorage::NodeAccessor<Settings>;
VCMI_LIB_NAMESPACE_END