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vcmi/client/CMT.h

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/*
* CMT.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
struct SDL_Texture;
struct SDL_Renderer;
struct SDL_Surface;
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extern SDL_Texture * screenTexture;
extern SDL_Renderer * mainRenderer;
extern SDL_Surface *screen; // main screen surface
extern SDL_Surface *screen2; // and hlp surface (used to store not-active interfaces layer)
extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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void handleQuit(bool ask = true);
/// Notify user about encoutered fatal error and terminate the game
/// TODO: decide on better location for this method
[[noreturn]] void handleFatalError(const std::string & message, bool terminate);