2017-07-20 06:08:49 +02:00
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/*
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* CGameStateTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include "mock/mock_Services.h"
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2017-07-20 06:08:49 +02:00
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#include "mock/mock_MapService.h"
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#include "mock/mock_IGameCallback.h"
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include "mock/mock_spells_Problem.h"
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2017-07-20 06:08:49 +02:00
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#include "../../lib/VCMIDirs.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/battle/BattleInfo.h"
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#include "../../lib/CStack.h"
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#include "../../lib/filesystem/ResourceID.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/spells/ISpellMechanics.h"
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2018-03-02 12:22:51 +02:00
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#include "../../lib/spells/AbilityCaster.h"
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2017-07-20 06:08:49 +02:00
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class CGameStateTest : public ::testing::Test, public SpellCastEnvironment, public MapListener
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{
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public:
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CGameStateTest()
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: gameCallback(new GameCallbackMock(this)),
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mapService("test/MiniTest/", this),
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map(nullptr)
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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{
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}
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void SetUp() override
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2017-07-20 06:08:49 +02:00
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{
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IObjectInterface::cb = gameCallback.get();
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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gameState = std::make_shared<CGameState>();
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gameCallback->setGameState(gameState.get());
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gameState->preInit(&services);
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2017-07-20 06:08:49 +02:00
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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void TearDown() override
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2017-07-20 06:08:49 +02:00
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{
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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gameState.reset();
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2017-07-20 06:08:49 +02:00
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IObjectInterface::cb = nullptr;
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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bool describeChanges() const override
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{
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return true;
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}
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void apply(CPackForClient * pack) override
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{
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gameState->apply(pack);
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}
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void apply(BattleLogMessage * pack) override
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2017-07-20 06:08:49 +02:00
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{
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2018-02-25 18:16:15 +02:00
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gameState->apply(pack);
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2017-07-20 06:08:49 +02:00
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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void apply(BattleStackMoved * pack) override
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2017-07-20 06:08:49 +02:00
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{
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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gameState->apply(pack);
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}
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void apply(BattleUnitsChanged * pack) override
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{
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gameState->apply(pack);
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}
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void apply(SetStackEffect * pack) override
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{
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gameState->apply(pack);
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}
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void apply(StacksInjured * pack) override
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{
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gameState->apply(pack);
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}
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void apply(BattleObstaclesChanged * pack) override
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{
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gameState->apply(pack);
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}
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void apply(CatapultAttack * pack) override
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{
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gameState->apply(pack);
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}
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void complain(const std::string & problem) override
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{
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FAIL() << "Server-side assertion: " << problem;
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2017-07-20 06:08:49 +02:00
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};
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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vstd::RNG * getRNG() override
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2017-07-20 06:08:49 +02:00
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{
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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return &gameState->getRandomGenerator();//todo: mock this
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2017-07-20 06:08:49 +02:00
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}
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const CMap * getMap() const override
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{
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return map;
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}
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const CGameInfoCallback * getCb() const override
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{
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return gameState.get();
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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bool moveHero(ObjectInstanceID hid, int3 dst, bool teleporting) override
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2017-07-20 06:08:49 +02:00
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{
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return false;
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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void genericQuery(Query * request, PlayerColor color, std::function<void(const JsonNode &)> callback) override
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2017-07-20 06:08:49 +02:00
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{
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//todo:
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}
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void mapLoaded(CMap * map) override
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{
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EXPECT_EQ(this->map, nullptr);
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this->map = map;
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}
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void startTestGame()
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{
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StartInfo si;
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si.mapname = "anything";//does not matter, map service mocked
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si.difficulty = 0;
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si.mapfileChecksum = 0;
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si.mode = StartInfo::NEW_GAME;
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si.seedToBeUsed = 42;
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std::unique_ptr<CMapHeader> header = mapService.loadMapHeader(ResourceID(si.mapname));
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ASSERT_NE(header.get(), nullptr);
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//FIXME: this has been copied from CPreGame, but should be part of StartInfo
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for(int i = 0; i < header->players.size(); i++)
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{
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const PlayerInfo & pinfo = header->players[i];
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//neither computer nor human can play - no player
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if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
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continue;
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PlayerSettings & pset = si.playerInfos[PlayerColor(i)];
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pset.color = PlayerColor(i);
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2018-01-05 19:21:07 +02:00
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pset.connectedPlayerIDs.insert(i);
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2017-07-20 06:08:49 +02:00
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pset.name = "Player";
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pset.castle = pinfo.defaultCastle();
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pset.hero = pinfo.defaultHero();
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if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
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{
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pset.hero = pinfo.mainCustomHeroId;
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pset.heroName = pinfo.mainCustomHeroName;
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pset.heroPortrait = pinfo.mainCustomHeroPortrait;
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}
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pset.handicap = PlayerSettings::NO_HANDICAP;
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
2017-07-20 06:08:49 +02:00
|
|
|
gameState->init(&mapService, &si, false);
|
|
|
|
|
|
|
|
ASSERT_NE(map, nullptr);
|
|
|
|
ASSERT_EQ(map->heroesOnMap.size(), 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void startTestBattle(const CGHeroInstance * attacker, const CGHeroInstance * defender)
|
|
|
|
{
|
|
|
|
const CGHeroInstance * heroes[2] = {attacker, defender};
|
|
|
|
const CArmedInstance * armedInstancies[2] = {attacker, defender};
|
|
|
|
|
|
|
|
int3 tile(4,4,0);
|
|
|
|
|
|
|
|
const auto t = gameCallback->getTile(tile);
|
|
|
|
|
2022-09-21 11:34:23 +02:00
|
|
|
TTerrain terrain = t->terType->id;
|
2022-06-28 10:05:30 +02:00
|
|
|
BattleField terType = BattleField::fromString("grass_hills");
|
2017-07-20 06:08:49 +02:00
|
|
|
|
|
|
|
//send info about battles
|
|
|
|
|
|
|
|
BattleInfo * battle = BattleInfo::setupBattle(tile, terrain, terType, armedInstancies, heroes, false, nullptr);
|
|
|
|
|
|
|
|
BattleStart bs;
|
|
|
|
bs.info = battle;
|
|
|
|
ASSERT_EQ(gameState->curB, nullptr);
|
|
|
|
gameCallback->sendAndApply(&bs);
|
|
|
|
ASSERT_EQ(gameState->curB, battle);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::shared_ptr<CGameState> gameState;
|
|
|
|
|
|
|
|
std::shared_ptr<GameCallbackMock> gameCallback;
|
|
|
|
|
|
|
|
MapServiceMock mapService;
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
ServicesMock services;
|
2017-07-20 06:08:49 +02:00
|
|
|
|
|
|
|
CMap * map;
|
|
|
|
};
|
|
|
|
|
|
|
|
//Issue #2765, Ghost Dragons can cast Age on Catapults
|
|
|
|
TEST_F(CGameStateTest, issue2765)
|
|
|
|
{
|
|
|
|
startTestGame();
|
|
|
|
|
|
|
|
CGHeroInstance * attacker = map->heroesOnMap[0];
|
|
|
|
CGHeroInstance * defender = map->heroesOnMap[1];
|
|
|
|
|
|
|
|
ASSERT_NE(attacker->tempOwner, defender->tempOwner);
|
|
|
|
|
|
|
|
{
|
|
|
|
CArtifactInstance * a = new CArtifactInstance();
|
|
|
|
a->artType = const_cast<CArtifact *>(ArtifactID(ArtifactID::BALLISTA).toArtifact());
|
|
|
|
|
|
|
|
NewArtifact na;
|
|
|
|
na.art = a;
|
|
|
|
gameCallback->sendAndApply(&na);
|
|
|
|
|
|
|
|
PutArtifact pack;
|
|
|
|
pack.al = ArtifactLocation(defender, ArtifactPosition::MACH1);
|
|
|
|
pack.art = a;
|
|
|
|
gameCallback->sendAndApply(&pack);
|
|
|
|
}
|
|
|
|
|
|
|
|
startTestBattle(attacker, defender);
|
|
|
|
|
|
|
|
{
|
|
|
|
battle::UnitInfo info;
|
|
|
|
info.id = gameState->curB->battleNextUnitId();
|
|
|
|
info.count = 1;
|
|
|
|
info.type = CreatureID(69);
|
|
|
|
info.side = BattleSide::ATTACKER;
|
|
|
|
info.position = gameState->curB->getAvaliableHex(info.type, info.side);
|
|
|
|
info.summoned = false;
|
|
|
|
|
|
|
|
BattleUnitsChanged pack;
|
|
|
|
pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
|
|
|
|
info.save(pack.changedStacks.back().data);
|
|
|
|
gameCallback->sendAndApply(&pack);
|
|
|
|
}
|
|
|
|
|
|
|
|
const CStack * att = nullptr;
|
|
|
|
const CStack * def = nullptr;
|
|
|
|
|
|
|
|
for(const CStack * s : gameState->curB->stacks)
|
|
|
|
{
|
2019-06-09 19:32:06 +02:00
|
|
|
if(s->type->idNumber == CreatureID::BALLISTA && s->unitSide() == BattleSide::DEFENDER)
|
2017-07-20 06:08:49 +02:00
|
|
|
def = s;
|
2019-06-09 19:32:06 +02:00
|
|
|
else if(s->type->idNumber == CreatureID(69) && s->unitSide() == BattleSide::ATTACKER)
|
2017-07-20 06:08:49 +02:00
|
|
|
att = s;
|
|
|
|
}
|
|
|
|
ASSERT_NE(att, nullptr);
|
|
|
|
ASSERT_NE(def, nullptr);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
ASSERT_NE(att, def);
|
|
|
|
|
|
|
|
EXPECT_NE(att->getMyHero(), defender);
|
|
|
|
EXPECT_NE(def->getMyHero(), attacker);
|
2017-07-20 06:08:49 +02:00
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
EXPECT_EQ(att->getMyHero(), attacker) << att->nodeName();
|
|
|
|
EXPECT_EQ(def->getMyHero(), defender) << def->nodeName();
|
2017-07-20 06:08:49 +02:00
|
|
|
|
|
|
|
{
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
using namespace ::testing;
|
|
|
|
|
|
|
|
spells::ProblemMock problemMock;
|
|
|
|
// EXPECT_CALL(problemMock, add(_));
|
|
|
|
|
2017-07-20 06:08:49 +02:00
|
|
|
const CSpell * age = SpellID(SpellID::AGE).toSpell();
|
|
|
|
ASSERT_NE(age, nullptr);
|
2018-03-02 12:22:51 +02:00
|
|
|
|
|
|
|
spells::AbilityCaster caster(att, 3);
|
|
|
|
|
2017-07-20 06:08:49 +02:00
|
|
|
//here tested ballista, but this applied to all war machines
|
2018-03-02 12:22:51 +02:00
|
|
|
spells::BattleCast cast(gameState->curB, &caster, spells::Mode::PASSIVE, age);
|
2017-07-20 06:08:49 +02:00
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
spells::Target target;
|
|
|
|
target.emplace_back(def);
|
2017-07-20 06:08:49 +02:00
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
auto m = age->battleMechanics(&cast);
|
|
|
|
|
2021-02-20 03:57:50 +02:00
|
|
|
EXPECT_FALSE(m->canBeCastAt(target, problemMock));
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
EXPECT_TRUE(cast.castIfPossible(this, target));//should be possible, but with no effect (change to aimed cast check?)
|
2017-07-20 06:08:49 +02:00
|
|
|
|
|
|
|
EXPECT_TRUE(def->activeSpells().empty());
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(CGameStateTest, battleResurrection)
|
|
|
|
{
|
|
|
|
startTestGame();
|
|
|
|
|
|
|
|
CGHeroInstance * attacker = map->heroesOnMap[0];
|
|
|
|
CGHeroInstance * defender = map->heroesOnMap[1];
|
|
|
|
|
|
|
|
ASSERT_NE(attacker->tempOwner, defender->tempOwner);
|
|
|
|
|
|
|
|
attacker->setSecSkillLevel(SecondarySkill::EARTH_MAGIC, 3, true);
|
2018-12-20 23:42:31 +02:00
|
|
|
attacker->addSpellToSpellbook(SpellID::RESURRECTION);
|
2017-07-20 06:08:49 +02:00
|
|
|
attacker->setPrimarySkill(PrimarySkill::SPELL_POWER, 100, true);
|
|
|
|
attacker->setPrimarySkill(PrimarySkill::KNOWLEDGE, 20, true);
|
|
|
|
attacker->mana = attacker->manaLimit();
|
|
|
|
|
|
|
|
{
|
|
|
|
CArtifactInstance * a = new CArtifactInstance();
|
|
|
|
a->artType = const_cast<CArtifact *>(ArtifactID(ArtifactID::SPELLBOOK).toArtifact());
|
|
|
|
|
|
|
|
NewArtifact na;
|
|
|
|
na.art = a;
|
|
|
|
gameCallback->sendAndApply(&na);
|
|
|
|
|
|
|
|
PutArtifact pack;
|
|
|
|
pack.al = ArtifactLocation(attacker, ArtifactPosition::SPELLBOOK);
|
|
|
|
pack.art = a;
|
|
|
|
gameCallback->sendAndApply(&pack);
|
|
|
|
}
|
|
|
|
|
|
|
|
startTestBattle(attacker, defender);
|
|
|
|
|
|
|
|
uint32_t unitId = gameState->curB->battleNextUnitId();
|
|
|
|
|
|
|
|
{
|
|
|
|
battle::UnitInfo info;
|
|
|
|
info.id = unitId;
|
|
|
|
info.count = 10;
|
|
|
|
info.type = CreatureID(13);
|
|
|
|
info.side = BattleSide::ATTACKER;
|
|
|
|
info.position = gameState->curB->getAvaliableHex(info.type, info.side);
|
|
|
|
info.summoned = false;
|
|
|
|
|
|
|
|
BattleUnitsChanged pack;
|
|
|
|
pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
|
|
|
|
info.save(pack.changedStacks.back().data);
|
|
|
|
gameCallback->sendAndApply(&pack);
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
battle::UnitInfo info;
|
|
|
|
info.id = gameState->curB->battleNextUnitId();
|
|
|
|
info.count = 10;
|
|
|
|
info.type = CreatureID(13);
|
|
|
|
info.side = BattleSide::DEFENDER;
|
|
|
|
info.position = gameState->curB->getAvaliableHex(info.type, info.side);
|
|
|
|
info.summoned = false;
|
|
|
|
|
|
|
|
BattleUnitsChanged pack;
|
|
|
|
pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
|
|
|
|
info.save(pack.changedStacks.back().data);
|
|
|
|
gameCallback->sendAndApply(&pack);
|
|
|
|
}
|
|
|
|
|
|
|
|
CStack * unit = gameState->curB->getStack(unitId);
|
|
|
|
|
|
|
|
ASSERT_NE(unit, nullptr);
|
|
|
|
|
|
|
|
int64_t damage = unit->MaxHealth() + 1;
|
|
|
|
|
|
|
|
unit->damage(damage);
|
|
|
|
|
|
|
|
EXPECT_EQ(unit->getCount(), 9);
|
|
|
|
|
|
|
|
{
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
using namespace ::testing;
|
|
|
|
|
|
|
|
spells::ProblemMock problemMock;
|
|
|
|
EXPECT_CALL(problemMock, add(_)).Times(AnyNumber()); //todo: do smth with problems of optional effects
|
|
|
|
|
2017-07-20 06:08:49 +02:00
|
|
|
const CSpell * spell = SpellID(SpellID::RESURRECTION).toSpell();
|
|
|
|
ASSERT_NE(spell, nullptr);
|
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
spells::BattleCast cast(gameState->curB, attacker, spells::Mode::HERO, spell);
|
|
|
|
|
|
|
|
spells::Target target;
|
|
|
|
target.emplace_back(unit);
|
|
|
|
|
|
|
|
auto m = spell->battleMechanics(&cast);
|
2017-07-20 06:08:49 +02:00
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
EXPECT_TRUE(m->canBeCast(problemMock));
|
2017-07-20 06:08:49 +02:00
|
|
|
|
2021-02-20 03:57:50 +02:00
|
|
|
EXPECT_TRUE(m->canBeCastAt(target, problemMock));
|
2017-07-20 06:08:49 +02:00
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
cast.cast(this, target);
|
|
|
|
//
|
|
|
|
// std::vector<std::string> expLog;
|
|
|
|
//
|
|
|
|
// EXPECT_THAT(problemMock.log, ContainerEq(expLog));
|
2017-07-20 06:08:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
EXPECT_EQ(unit->health.getCount(), 10);
|
|
|
|
EXPECT_EQ(unit->health.getResurrected(), 0);
|
|
|
|
}
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
TEST_F(CGameStateTest, updateEntity)
|
|
|
|
{
|
|
|
|
using ::testing::SaveArg;
|
|
|
|
using ::testing::Eq;
|
|
|
|
using ::testing::_;
|
|
|
|
|
|
|
|
JsonNode actual;
|
|
|
|
EXPECT_CALL(services, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _)).WillOnce(SaveArg<2>(&actual));
|
|
|
|
gameState->updateEntity(Metatype::CREATURE, 424242, JsonUtils::stringNode("TEST"));
|
|
|
|
EXPECT_EQ(actual.String(), "TEST");
|
|
|
|
}
|