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vcmi/client/CConfigHandler.cpp

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//#define BOOST_SPIRIT_DEBUG
#include "CConfigHandler.h"
#include <boost/bind.hpp>
#include <boost/function.hpp>
#include <boost/version.hpp>
#include <fstream>
using namespace config;
#if BOOST_VERSION >= 103800
#include <boost/spirit/include/classic.hpp>
using namespace boost::spirit::classic;
#else
#include <boost/spirit.hpp>
using namespace boost::spirit;
#endif
using namespace phoenix;
/*
* CConfigHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
CConfigHandler conf;
GUIOptions *current = NULL;
std::pair<int,int> curRes;
ButtonInfo *currentButton;
int gnb=-1;
struct lerror
{
std::string txt;
lerror(const std::string & TXT):txt(TXT){};
void operator()() const
{
tlog1 << txt << std::endl;
}
template<typename IteratorT>
void operator()(IteratorT t1, IteratorT t2) const
{
tlog1 << txt << std::endl;
}
};
struct SetCurButton
{
template<typename IteratorT>
void operator()(IteratorT t1, IteratorT t2) const
{
std::string str(t1,t2);
if(str=="KingdomOv")
currentButton = &current->ac.kingOverview;
else if(str=="Underground")
currentButton = &current->ac.underground;
else if(str=="QuestLog")
currentButton = &current->ac.questlog;
else if(str=="SleepWake")
currentButton = &current->ac.sleepWake;
else if(str=="MoveHero")
currentButton = &current->ac.moveHero;
else if(str=="Spellbook")
currentButton = &current->ac.spellbook;
else if(str=="AdvOptions")
currentButton = &current->ac.advOptions;
else if(str=="SysOptions")
currentButton = &current->ac.sysOptions;
else if(str=="NextHero")
currentButton = &current->ac.nextHero;
else if(str=="EndTurn")
currentButton = &current->ac.endTurn;
}
};
struct lerror2
{
std::string txt;
lerror2(const std::string & TXT):txt(TXT){};
template<typename IteratorT>
void operator()(IteratorT t1, IteratorT t2) const
{
std::string txt2(t1,t2);
tlog1 << txt << txt2 << std::endl;
}
};
struct dummy
{
boost::function<void()> func;
dummy(const boost::function<void()> & F)
:func(F){}
template<typename IteratorT>
void operator()(IteratorT t1, IteratorT t2) const
{
func();
}
};
template<typename T>struct SetButtonProp
{
T point;
SetButtonProp(T p)
:point(p){}
template <typename Z>
void operator()(const Z & val) const
{
currentButton->*point = val;
}
};
template<typename T> SetButtonProp<T> SetButtonProp_a(T p)
{
return SetButtonProp<T>(p);
}
struct SetButtonStr
{
std::string ButtonInfo::*point;
SetButtonStr(std::string ButtonInfo::* p)
:point(p){}
template <typename Z>
void operator()(const Z first, const Z last) const
{
std::string str(first,last);
currentButton->*point = str;
}
};
template<typename T>struct SetAdventureProp
{
T point;
SetAdventureProp(T p)
:point(p){}
template <typename Z>
void operator()(const Z & val) const
{
current->ac.*point = val;
}
};
template<typename T> SetAdventureProp<T> SetAdventureProp_a(T p)
{
return SetAdventureProp<T>(p);
}
struct SetAdventureStr
{
std::string AdventureMapConfig::*point;
SetAdventureStr(std::string AdventureMapConfig::* p)
:point(p){}
template <typename Z>
void operator()(const Z first, const Z last) const
{
std::string str(first,last);
current->ac.*point = str;
}
};
struct AddDefForButton
{
template <typename Z>
void operator()(const Z first, const Z last) const
{
std::string str(first,last);
currentButton->additionalDefs.push_back(str);
}
};
struct ClearAdditionalDefs
{
template <typename Z>
void operator()(const Z first, const Z last) const
{
currentButton->additionalDefs.clear();
}
};
static void addGRes()
{
if(current)
conf.guiOptions[curRes] = *current; //we'll use by default settings from previous resolution
current = &conf.guiOptions[curRes];
}
static void setGem(int x, int val)
{
if(x)
current->ac.gemX[gnb] = val;
else
current->ac.gemY[gnb] = val;
}
struct AddGemName
{
template <typename Z>
void operator()(const Z first, const Z last) const
{
current->ac.gemG.push_back(std::string(first,last));
}
};
struct SettingsGrammar : public grammar<SettingsGrammar>
{
template <typename ScannerT>
struct definition
{
rule<ScannerT> r, clientOption, clientOptionsSequence, ClientSettings;
rule<ScannerT> GUISettings, GUIOption, GUIOptionsSequence, AdvMapOptionsSequence, AdvMapOption;
rule<ScannerT> GUIResolution, fname;
definition(SettingsGrammar const& self)
{
fname = lexeme_d[+(alnum_p | '.')];
clientOption
= str_p("resolution=") >> (uint_p[assign_a(conf.cc.resx)] >> 'x' >> uint_p[assign_a(conf.cc.resy)] | eps_p[lerror("Wrong resolution!")])
| str_p("pregameRes=") >> (uint_p[assign_a(conf.cc.pregameResx)] >> 'x' >> uint_p[assign_a(conf.cc.pregameResy)] | eps_p[lerror("Wrong pregame size!")])
| str_p("screenSize=") >> (uint_p[assign_a(conf.cc.screenx)] >> 'x' >> uint_p[assign_a(conf.cc.screeny)] | eps_p[lerror("Wrong screen size!")])
| str_p("port=") >> (uint_p[assign_a(conf.cc.port)] | eps_p[lerror("Wrong port!")])
| str_p("bpp=") >> (uint_p[assign_a(conf.cc.bpp)] | eps_p[lerror("Wrong bpp!")])
| str_p("localInformation=") >> (uint_p[assign_a(conf.cc.localInformation)] | eps_p[lerror("Wrong localInformation!")])
| str_p("fullscreen=") >> (uint_p[assign_a(conf.cc.fullscreen)] | eps_p[lerror("Wrong fullscreen!")])
| str_p("server=") >> ( ( +digit_p >> *('.' >> +digit_p) )[assign_a(conf.cc.server)] | eps_p[lerror("Wrong server!")])
| str_p("defaultAI=") >> ((+(anychar_p - ';'))[assign_a(conf.cc.defaultAI)] | eps_p[lerror("Wrong defaultAI!")])
| (+(anychar_p - '}'))[lerror2("Unrecognized client option: ")]
;
clientOptionsSequence = *(clientOption >> (';' | eps_p[lerror("Semicolon lacking after client option!")]));
ClientSettings = '{' >> clientOptionsSequence >> '}';
AdvMapOption
= str_p("Buttons") >> ((ch_p('{') >> '}') | eps_p[lerror("Wrong Buttons!")])
| str_p("Minimap: ") >>
*(
"width=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::minimapW)]//[assign_a(current->ac.minimapW)]
| "height=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::minimapH)]
| "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::minimapX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::minimapY)]
)
| str_p("Statusbar:") >>
*(
( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::statusbarX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::statusbarY)]
| "graphic=" >> fname[SetAdventureStr(&AdventureMapConfig::statusbarG)]
)
)
| str_p("ResDataBar:") >>
*(
( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resdatabarX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resdatabarY)]
| "offsetX=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resOffsetX)]
| "offsetY=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resOffsetY)]
| "resSpace=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resDist)]
| "resDateSpace=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resDateDist)]
| "graphic=" >> fname[SetAdventureStr(&AdventureMapConfig::resdatabarG)]
)
)
| str_p("InfoBox:") >>
*(
( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::infoboxX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::infoboxY)]
)
)
| str_p("AdvMap:") >>
*(
( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapY)]
| "width=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapW)]
| "height=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapH)]
| "smoothMove=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::smoothMove)]
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| "puzzleSepia=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::puzzleSepia)]
)
)
| str_p("background=") >> fname[SetAdventureStr(&AdventureMapConfig::mainGraphic)]
| str_p("Button") >> (+(anychar_p-':'))[SetCurButton()] >> ':' >>
*(
( "x=" >> uint_p[SetButtonProp_a(&ButtonInfo::x)]
| "y=" >> uint_p[SetButtonProp_a(&ButtonInfo::y)]
| "playerColoured=" >> uint_p[SetButtonProp_a(&ButtonInfo::playerColoured)]
| "graphic=" >> fname[SetButtonStr(&ButtonInfo::defName)]
| str_p("additionalDefs=")[ClearAdditionalDefs()]
>> ch_p('(') >> fname[AddDefForButton()]
>> *(',' >> fname[AddDefForButton()]) >> ')'
)
)
| str_p("HeroList:") >>
*(
( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::hlistX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::hlistY)]
| "size=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::hlistSize)]
| "movePoints=" >> fname[SetAdventureStr(&AdventureMapConfig::hlistMB)]
| "manaPoints=" >> fname[SetAdventureStr(&AdventureMapConfig::hlistMN)]
| "arrowUp=" >> fname[SetAdventureStr(&AdventureMapConfig::hlistAU)]
| "arrowDown=" >> fname[SetAdventureStr(&AdventureMapConfig::hlistAD)]
)
)
| str_p("TownList:") >>
*(
( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tlistX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tlistY)]
| "size=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tlistSize)]
| "arrowUp=" >> fname[SetAdventureStr(&AdventureMapConfig::tlistAU)]
| "arrowDown=" >> fname[SetAdventureStr(&AdventureMapConfig::tlistAD)]
)
)
| str_p("gem") >> uint_p[var(gnb) = arg1] >> ':' >>
*(
( "x=" >> uint_p[bind(&setGem,1,_1)]
| "y=" >> uint_p[bind(&setGem,0,_1)]
| "graphic=" >> fname[AddGemName()]
)
)
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| str_p("InGameConsole:") >>
*(
( "maxInputPerLine=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::inputLineLength)]
| "maxOutputPerLine=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::outputLineLength)]
)
)
| str_p("Overview:") >>
*(
( "pics=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::overviewPics)]
| "size=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::overviewSize)]
| "graphic=" >> fname[SetAdventureStr(&AdventureMapConfig::overviewBg)]
)
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)
;
AdvMapOptionsSequence = *(AdvMapOption >> (';' | eps_p[lerror("Semicolon lacking in advmapopt!")]));
GUIResolution = (uint_p[assign_a(curRes.first)] >> 'x' >> uint_p[assign_a(curRes.second)])
[dummy(&addGRes)];
GUIOption = str_p("AdventureMap") >> ('{' >> AdvMapOptionsSequence >> '}' | eps_p[lerror("Wrong AdventureMap!")]);
GUIOptionsSequence = *(GUIOption >> (';' | eps_p[lerror("Semicolon after GUIOption lacking!")]));
GUISettings = +(GUIResolution >> '{' >> GUIOptionsSequence >> '}');
r
= str_p("clientSettings") >> (ClientSettings | eps_p[lerror("Wrong clientSettings!")])
>> str_p("GUISettings") >> ('{' >> GUISettings >> '}' | eps_p[lerror("Wrong GUISettings!")]);
#ifdef BOOST_SPIRIT_DEBUG
BOOST_SPIRIT_DEBUG_RULE(clientOption);
BOOST_SPIRIT_DEBUG_RULE(clientOptionsSequence);
BOOST_SPIRIT_DEBUG_RULE(ClientSettings);
BOOST_SPIRIT_DEBUG_RULE(AdvMapOption);
BOOST_SPIRIT_DEBUG_RULE(AdvMapOptionsSequence);
BOOST_SPIRIT_DEBUG_RULE(GUIOption);
BOOST_SPIRIT_DEBUG_RULE(GUIOptionsSequence);
BOOST_SPIRIT_DEBUG_RULE(GUISettings);
BOOST_SPIRIT_DEBUG_RULE(GUIResolution);
BOOST_SPIRIT_DEBUG_RULE(r);
#endif
}
rule<ScannerT> const& start() const { return r; }
};
};
struct CommentsGrammar : public grammar<CommentsGrammar>
{
template <typename ScannerT>
struct definition
{
rule<ScannerT> comment;
definition(CommentsGrammar const& self)
{
comment = comment_p("//") | comment_p("/*","*/") | space_p;
BOOST_SPIRIT_DEBUG_RULE(comment);
}
rule<ScannerT> const& start() const { return comment; }
};
};
CConfigHandler::CConfigHandler(void)
{
}
CConfigHandler::~CConfigHandler(void)
{
}
void config::CConfigHandler::init()
{
std::vector<char> settings;
std::ifstream ifs(DATA_DIR "/config/settings.txt");
if(!ifs)
{
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tlog1 << "Cannot open " DATA_DIR "/config/settings.txt !" << std::endl;
return;
}
ifs.unsetf(std::ios::skipws); // Turn of white space skipping on the stream
std::copy(std::istream_iterator<char>(ifs),std::istream_iterator<char>(),std::back_inserter(settings));
std::vector<char>::const_iterator first = settings.begin(), last = settings.end();
SettingsGrammar sg;
BOOST_SPIRIT_DEBUG_NODE(sg);
CommentsGrammar cg;
BOOST_SPIRIT_DEBUG_NODE(cg);
parse_info<std::vector<char>::const_iterator> info = parse(first,last,sg,cg);
if(!info.hit)
tlog1 << "Cannot parse config/settings.txt file!\n";
else if(!info.full)
tlog2 << "Not entire config/settings.txt parsed!\n";
//fixing screenx / screeny if set to 0x0
if (cc.screenx == 0 && cc.screeny == 0)
{
cc.screenx = cc.resx;
cc.screeny = cc.resy;
}
}
GUIOptions * config::CConfigHandler::go()
{
return &guiOptions[std::pair<int,int>(cc.resx,cc.resy)];
}