Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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/*
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* ScriptFixture.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vstd/RNG.h>
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#include <vcmi/events/EventBus.h>
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#include "../../lib/JsonNode.h"
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#include "../../lib/ScriptHandler.h"
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#include "../../lib/battle/CBattleInfoCallback.h"
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2023-05-01 19:29:53 +02:00
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#include "../../lib/bonuses/Bonus.h"
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include "../mock/mock_ServerCallback.h"
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#include "../mock/mock_IBattleInfoCallback.h"
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#include "../mock/mock_IGameInfoCallback.h"
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#include "../mock/mock_battle_IBattleState.h"
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2023-04-25 21:24:10 +02:00
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#if SCRIPTING_ENABLED
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include "../mock/mock_scripting_Pool.h"
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2023-04-25 21:24:10 +02:00
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#endif
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include "../mock/mock_Environment.h"
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#include "../mock/mock_Services.h"
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#include "../mock/mock_vstd_CLoggerBase.h"
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#include "../mock/BattleFake.h"
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#include "../JsonComparer.h"
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namespace test
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{
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using namespace ::testing;
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using namespace ::scripting;
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using ::events::EventBus;
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class ScriptFixture
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{
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public:
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EventBus eventBus;
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std::shared_ptr<PoolMock> pool;
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std::shared_ptr<ScriptImpl> subject;
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std::shared_ptr<Context> context;
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battle::UnitsFake unitsFake;
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StrictMock<EnvironmentMock> environmentMock;
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StrictMock<IBattleInfoCallbackMock> binfoMock;
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StrictMock<IGameInfoCallbackMock> infoMock;
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StrictMock<ServerCallbackMock> serverMock;
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StrictMock<ServicesMock> servicesMock;
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LoggerMock loggerMock;
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ScriptFixture();
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virtual ~ScriptFixture();
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void loadScriptFromFile(const std::string & path);
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void loadScript(const JsonNode & scriptConfig);
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void loadScript(ModulePtr module, const std::string & scriptSource);
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void loadScript(ModulePtr module, const std::vector<std::string> & scriptSource);
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JsonNode runClientServer(const JsonNode & scriptState = JsonNode());
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JsonNode runServer(const JsonNode & scriptState = JsonNode());
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JsonNode runScript(ModulePtr module, const std::string & scriptSource, const JsonNode & scriptState = JsonNode());
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protected:
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void setUp();
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private:
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};
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}
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