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vcmi/lib/modding/ModVerificationInfo.h

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/*
* ModVerificationInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CModVersion.h"
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
struct ModVerificationInfo;
using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
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enum class ModVerificationStatus
{
NOT_INSTALLED, /// Mod is not installed locally
DISABLED, /// Mod is installed locally but not enabled
EXCESSIVE, /// Mod is enabled locally but must be disabled
VERSION_MISMATCH, /// Mod is present on both sides, but has different version
FULL_MATCH, /// No issues detected, everything matches
};
using ModListVerificationStatus = std::map<std::string, ModVerificationStatus>;
struct DLL_LINKAGE ModVerificationInfo
{
/// human-readable mod name
std::string name;
/// version of the mod
CModVersion version;
/// CRC-32 checksum of the mod
ui32 checksum = 0;
/// parent mod ID, empty if root-level mod
TModID parent;
/// for serialization purposes
bool impactsGameplay = true;
static JsonNode jsonSerializeList(const ModCompatibilityInfo & input);
static ModCompatibilityInfo jsonDeserializeList(const JsonNode & input);
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static ModListVerificationStatus verifyListAgainstLocalMods(const ModCompatibilityInfo & input);
template <typename Handler>
void serialize(Handler & h)
{
h & name;
h & version;
h & checksum;
h & parent;
h & impactsGameplay;
}
};
VCMI_LIB_NAMESPACE_END