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vcmi/client/windows/CWindowObject.h

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#pragma once
#include "../gui/CIntObject.h"
//#include "../gui/SDL_Extensions.h"
//#include "../../lib/FunctionList.h"
struct SDL_Surface;
struct Rect;
class CAnimImage;
class CLabel;
class CAnimation;
class CDefHandler;
/*
* CWindowObject.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
/// Basic class for windows
class CWindowObject : public CIntObject
{
CPicture * createBg(std::string imageName, bool playerColored);
int getUsedEvents(int options);
CIntObject *shadow;
void setShadow(bool on);
int options;
protected:
CPicture * background;
//Simple function with call to GH.popInt
void close();
//Used only if RCLICK_POPUP was set
void clickRight(tribool down, bool previousState);
//To display border
void showAll(SDL_Surface *to);
//change or set background image
void setBackground(std::string filename);
void updateShadow();
public:
enum EOptions
{
PLAYER_COLORED=1, //background will be player-colored
RCLICK_POPUP=2, // window will behave as right-click popup
BORDERED=4, // window will have border if current resolution is bigger than size of window
SHADOW_DISABLED=8 //this window won't display any shadow
};
/*
* options - EOpions enum
* imageName - name for background image, can be empty
* centerAt - position of window center. Default - center of the screen
*/
CWindowObject(int options, std::string imageName, Point centerAt);
CWindowObject(int options, std::string imageName = "");
~CWindowObject();
};