..
battle
Allow custom effect animation on any stack during spell cast.
2015-09-14 06:21:49 +03:00
gui
More correct usage of SDL_Palette
2015-09-05 15:03:37 +03:00
icons
Changes related to Debian packaging, based on josch patch
2014-03-20 18:17:40 +00:00
widgets
Garrison: fix more issues introduced in pull #115
2015-09-23 08:12:43 +03:00
windows
CQuestLog: boost::bind->std::bind
2015-09-02 20:00:56 +03:00
CBitmapHandler.cpp
Get rid of CSDL_Ext::colorSetAlpha
2015-09-02 18:49:29 +03:00
CBitmapHandler.h
Made speed of most of battle animations time-based
2013-07-06 16:10:20 +00:00
CDefHandler.cpp
More correct usage of SDL_Palette
2015-09-05 15:03:37 +03:00
CDefHandler.h
Cleanup CDefHandler
2015-09-02 18:27:56 +03:00
CGameInfo.cpp
Finalization of object type handler interface
2014-05-16 23:50:02 +03:00
CGameInfo.h
Object class handler is now a proper "handler"
2014-05-24 01:56:51 +03:00
Client.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
Client.h
fixed mantiss 0002254
2015-09-04 18:08:25 +03:00
CMakeLists.txt
don't use separate .rc files for MSVC and MinGW
2014-10-12 16:32:02 +03:00
CMessage.cpp
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
2014-07-15 10:14:49 +03:00
CMessage.h
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
2013-04-07 11:52:07 +00:00
CMT.cpp
Buttons: Add CVolumeSlider widget
2015-08-22 12:40:14 -04:00
CMT.h
Merge branch 'SDL1Wipe' into develop
2015-06-22 14:24:00 +03:00
CMusicHandler.cpp
SDL1 wipe, part 1. Untested.
2015-06-21 01:59:30 +03:00
CMusicHandler.h
CSoundHandler: fix memory leak and implement cache
2015-02-15 22:51:33 +03:00
CPlayerInterface.cpp
Extract fps counter drawing
2015-06-22 23:57:34 +03:00
CPlayerInterface.h
Move gui locking to GUIHandler
2015-06-22 21:53:47 +03:00
CPreGame.cpp
Fix mantiss 2235, 2237
2015-08-22 16:47:40 +03:00
CPreGame.h
Move gui locking to GUIHandler
2015-06-22 21:53:47 +03:00
CVideoHandler.cpp
SDL1 wipe, part 1. Untested.
2015-06-21 01:59:30 +03:00
CVideoHandler.h
SDL1 wipe, part 3. Untested.
2015-06-21 01:59:32 +03:00
DPIaware.manifest
Fixed issue with Windows 7 DPI upscaling.
2009-12-12 03:26:09 +00:00
Graphics.cpp
Get rid of CSDL_Ext::colorSetAlpha
2015-09-02 18:49:29 +03:00
Graphics.h
[Spells] Added basic support for icons and sounds
2014-03-10 16:00:58 +00:00
Info.plist
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
mapHandler.cpp
Fixed warnings
2015-03-31 00:55:37 +03:00
mapHandler.h
Move VievXXX logic to server side (except expert ViewEarth)
2015-02-26 17:15:17 +03:00
NetPacksClient.cpp
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
2015-03-10 09:04:25 +01:00
OSX.mm
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
resource.h
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
SDLMain.h
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
SDLMain.m
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
Implemented SDL2 unicode input. Hotkeys are sill broken.
2014-06-13 07:55:42 +04:00
VCMI_client.cbp
Changed windows minimum version back to winxp due to mingw bug
2015-08-20 04:22:54 +03:00
VCMI_client.rc
don't use separate .rc files for MSVC and MinGW
2014-10-12 16:32:02 +03:00
VCMI_client.vcxproj
Migrated to SDL2. It also fixes animation speed in combat.
2015-03-10 08:57:45 +01:00
VCMI_client.vcxproj.filters
Compile fixes for Visual.
2014-09-05 20:13:58 +02:00
vcmi.icns
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
vcmi.ico
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00