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/*
* Obstacle . h , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
# pragma once
# include "LocationEffect.h"
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# include "../../GameConstants.h"
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# include "../../battle/BattleHex.h"
# include "../../battle/CObstacleInstance.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
{
namespace effects
{
class ObstacleSideOptions
{
public :
using RelativeShape = std : : vector < std : : vector < BattleHex : : EDir > > ;
RelativeShape shape ; //shape of single obstacle relative to obstacle position
RelativeShape range ; //position of obstacles relative to effect destination
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AudioPath appearSound ;
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AnimationPath appearAnimation ;
AnimationPath animation ;
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int offsetY = 0 ;
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void serializeJson ( JsonSerializeFormat & handler ) ;
} ;
class Obstacle : public LocationEffect
{
public :
void adjustAffectedHexes ( std : : set < BattleHex > & hexes , const Mechanics * m , const Target & spellTarget ) const override ;
bool applicable ( Problem & problem , const Mechanics * m ) const override ;
bool applicable ( Problem & problem , const Mechanics * m , const EffectTarget & target ) const override ;
EffectTarget transformTarget ( const Mechanics * m , const Target & aimPoint , const Target & spellTarget ) const override ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
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void apply ( ServerCallback * server , const Mechanics * m , const EffectTarget & target ) const override ;
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protected :
void serializeJsonEffect ( JsonSerializeFormat & handler ) override ;
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virtual void placeObstacles ( ServerCallback * server , const Mechanics * m , const EffectTarget & target ) const ;
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bool hidden = false ;
bool trigger = false ;
bool trap = false ;
bool removeOnTrigger = false ;
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bool hideNative = false ;
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SpellID triggerAbility ;
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private :
int32_t patchCount = 0 ; //random patches to place, for massive spells should be >= 1, for non-massive ones if >= 1, then place only this number inside a target (like H5 landMine)
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bool passable = false ;
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int32_t turnsRemaining = - 1 ;
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std : : array < ObstacleSideOptions , 2 > sideOptions ;
static bool isHexAvailable ( const CBattleInfoCallback * cb , const BattleHex & hex , const bool mustBeClear ) ;
static bool noRoomToPlace ( Problem & problem , const Mechanics * m ) ;
} ;
}
}
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VCMI_LIB_NAMESPACE_END