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vcmi/AI/EmptyAI/CEmptyAI.cpp

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#include "CEmptyAI.h"
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#include <iostream>
void CEmptyAI::init(ICallback * CB)
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{
cb = CB;
human=false;
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playerID=cb->getMyColor();
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std::cout << "EmptyAI initialized." << std::endl;
}
void CEmptyAI::yourTurn()
{
cb->endTurn();
}
void CEmptyAI::heroKilled(const CGHeroInstance *)
{
}
void CEmptyAI::heroCreated(const CGHeroInstance *)
{
}
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void CEmptyAI::heroMoved(const TryMoveHero& TMH)
{
}
void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
{
callback(rand()%skills.size());
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}