2015-12-02 21:05:10 +02:00
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/*
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2014-06-05 19:57:43 +03:00
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* CObjectHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CObjectHandler.h"
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2014-06-05 20:26:50 +03:00
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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2014-06-05 23:51:24 +03:00
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#include "../CSoundBase.h"
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2014-06-25 17:11:07 +03:00
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#include "../filesystem/ResourceID.h"
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#include "../IGameCallback.h"
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#include "../CGameState.h"
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2015-11-15 17:07:15 +02:00
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#include "../StringConstants.h"
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2015-12-02 21:05:10 +02:00
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#include "../mapping/CMap.h"
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2014-06-05 19:57:43 +03:00
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#include "CObjectClassesHandler.h"
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2015-12-02 21:05:10 +02:00
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#include "CGTownInstance.h"
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2014-06-05 19:57:43 +03:00
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2016-02-22 01:37:19 +02:00
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#include "../serializer/JsonSerializeFormat.h"
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2014-06-05 19:57:43 +03:00
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IGameCallback * IObjectInterface::cb = nullptr;
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///helpers
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static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
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{
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OpenWindow ow;
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ow.window = type;
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ow.id1 = id1;
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ow.id2 = id2;
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IObjectInterface::cb->sendAndApply(&ow);
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}
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static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
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{
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InfoWindow iw;
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iw.soundID = soundID;
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iw.player = playerID;
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iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
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IObjectInterface::cb->sendAndApply(&iw);
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}
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/*static void showInfoDialog(const ObjectInstanceID heroID, const ui32 txtID, const ui16 soundID)
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{
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const PlayerColor playerID = IObjectInterface::cb->getOwner(heroID);
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showInfoDialog(playerID,txtID,soundID);
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}*/
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2017-09-13 02:35:58 +02:00
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static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
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2014-06-05 19:57:43 +03:00
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{
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const PlayerColor playerID = h->getOwner();
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showInfoDialog(playerID,txtID,soundID);
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}
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///IObjectInterface
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void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
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{}
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void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
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{}
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2016-09-09 19:30:36 +02:00
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void IObjectInterface::newTurn(CRandomGenerator & rand) const
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2014-06-05 19:57:43 +03:00
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{}
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IObjectInterface::~IObjectInterface()
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{}
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IObjectInterface::IObjectInterface()
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{}
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2016-09-09 19:30:36 +02:00
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void IObjectInterface::initObj(CRandomGenerator & rand)
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2014-06-05 19:57:43 +03:00
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{}
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void IObjectInterface::setProperty( ui8 what, ui32 val )
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{}
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bool IObjectInterface::wasVisited (PlayerColor player) const
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{
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return false;
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}
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bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
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{
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return false;
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}
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void IObjectInterface::postInit()
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{}
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void IObjectInterface::preInit()
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{}
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void IObjectInterface::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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{}
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void IObjectInterface::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{}
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void IObjectInterface::garrisonDialogClosed(const CGHeroInstance *hero) const
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{}
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void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
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{}
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CObjectHandler::CObjectHandler()
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{
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2017-08-10 18:39:27 +02:00
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logGlobal->trace("\t\tReading resources prices ");
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2014-06-05 19:57:43 +03:00
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const JsonNode config2(ResourceID("config/resources.json"));
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for(const JsonNode &price : config2["resources_prices"].Vector())
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{
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2020-10-01 10:38:06 +02:00
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resVals.push_back(static_cast<ui32>(price.Float()));
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2014-06-05 19:57:43 +03:00
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}
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2017-08-10 18:39:27 +02:00
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logGlobal->trace("\t\tDone loading resource prices!");
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2014-06-05 19:57:43 +03:00
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}
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CGObjectInstance::CGObjectInstance():
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pos(-1,-1,-1),
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ID(Obj::NO_OBJ),
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subID(-1),
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tempOwner(PlayerColor::UNFLAGGABLE),
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blockVisit(false)
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{
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}
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CGObjectInstance::~CGObjectInstance()
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{
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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int32_t CGObjectInstance::getObjGroupIndex() const
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{
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return ID.num;
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}
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int32_t CGObjectInstance::getObjTypeIndex() const
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{
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return subID;
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}
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int3 CGObjectInstance::getPosition() const
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{
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return pos;
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}
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2014-06-05 19:57:43 +03:00
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void CGObjectInstance::setOwner(PlayerColor ow)
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{
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2014-06-24 02:26:36 +03:00
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tempOwner = ow;
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2014-06-05 19:57:43 +03:00
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}
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int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
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{
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2022-09-11 15:12:35 +02:00
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return appearance->getWidth();
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2014-06-05 19:57:43 +03:00
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}
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int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
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{
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2022-09-11 15:12:35 +02:00
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return appearance->getHeight();
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2014-06-05 19:57:43 +03:00
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}
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bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
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{
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2022-09-11 15:12:35 +02:00
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return appearance->isVisitableAt(pos.x - x, pos.y - y);
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2014-06-05 19:57:43 +03:00
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}
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bool CGObjectInstance::blockingAt(int x, int y) const
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{
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2022-09-11 15:12:35 +02:00
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return appearance->isBlockedAt(pos.x - x, pos.y - y);
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2014-06-05 19:57:43 +03:00
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}
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bool CGObjectInstance::coveringAt(int x, int y) const
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{
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2022-09-11 15:12:35 +02:00
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return appearance->isVisibleAt(pos.x - x, pos.y - y);
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2014-06-05 19:57:43 +03:00
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}
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std::set<int3> CGObjectInstance::getBlockedPos() const
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{
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std::set<int3> ret;
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for(int w=0; w<getWidth(); ++w)
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{
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for(int h=0; h<getHeight(); ++h)
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{
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2022-09-11 15:12:35 +02:00
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if(appearance->isBlockedAt(w, h))
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2014-06-05 19:57:43 +03:00
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ret.insert(int3(pos.x - w, pos.y - h, pos.z));
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}
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}
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return ret;
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}
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std::set<int3> CGObjectInstance::getBlockedOffsets() const
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{
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2022-09-11 15:12:35 +02:00
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return appearance->getBlockedOffsets();
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2014-06-05 19:57:43 +03:00
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}
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void CGObjectInstance::setType(si32 ID, si32 subID)
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{
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const TerrainTile &tile = cb->gameState()->map->getTile(visitablePos());
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this->ID = Obj(ID);
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this->subID = subID;
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//recalculate blockvis tiles - new appearance might have different blockmap than before
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cb->gameState()->map->removeBlockVisTiles(this, true);
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2014-06-17 14:57:47 +03:00
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auto handler = VLC->objtypeh->getHandlerFor(ID, subID);
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2016-01-18 15:24:35 +02:00
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if(!handler)
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{
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2017-08-11 19:03:05 +02:00
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logGlobal->error("Unknown object type %d:%d at %s", ID, subID, visitablePos().toString());
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2016-01-18 15:24:35 +02:00
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return;
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}
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if(!handler->getTemplates(tile.terType).empty())
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2014-08-09 13:48:38 +03:00
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appearance = handler->getTemplates(tile.terType)[0];
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else
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appearance = handler->getTemplates()[0]; // get at least some appearance since alternative is crash
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2022-09-09 19:22:31 +02:00
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if (ID == Obj::HERO)
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{
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//adjust for the prison offset
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pos = visitablePos();
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}
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2014-06-05 19:57:43 +03:00
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cb->gameState()->map->addBlockVisTiles(this);
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}
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2016-09-09 19:30:36 +02:00
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void CGObjectInstance::initObj(CRandomGenerator & rand)
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2014-06-05 19:57:43 +03:00
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{
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switch(ID)
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{
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case Obj::TAVERN:
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blockVisit = true;
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break;
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}
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}
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void CGObjectInstance::setProperty( ui8 what, ui32 val )
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{
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2014-06-24 20:39:36 +03:00
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setPropertyDer(what, val); // call this before any actual changes (needed at least for dwellings)
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2014-06-05 19:57:43 +03:00
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switch(what)
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{
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case ObjProperty::OWNER:
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tempOwner = PlayerColor(val);
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break;
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case ObjProperty::BLOCKVIS:
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blockVisit = val;
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break;
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case ObjProperty::ID:
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ID = Obj(val);
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break;
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case ObjProperty::SUBID:
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subID = val;
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break;
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}
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}
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void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
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{}
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int3 CGObjectInstance::getSightCenter() const
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{
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2014-06-24 14:50:27 +03:00
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return visitablePos();
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2014-06-05 19:57:43 +03:00
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}
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2016-01-31 17:01:58 +02:00
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int CGObjectInstance::getSightRadius() const
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2014-06-05 19:57:43 +03:00
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{
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return 3;
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}
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2014-06-24 02:26:36 +03:00
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2014-06-05 19:57:43 +03:00
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int3 CGObjectInstance::getVisitableOffset() const
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{
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2022-09-11 15:12:35 +02:00
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return appearance->getVisitableOffset();
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2014-06-05 19:57:43 +03:00
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}
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void CGObjectInstance::giveDummyBonus(ObjectInstanceID heroID, ui8 duration) const
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{
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GiveBonus gbonus;
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gbonus.bonus.type = Bonus::NONE;
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gbonus.id = heroID.getNum();
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2021-01-14 00:02:13 +02:00
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gbonus.bonus.duration = (Bonus::BonusDuration)duration;
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2014-06-05 19:57:43 +03:00
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gbonus.bonus.source = Bonus::OBJECT;
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gbonus.bonus.sid = ID;
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cb->giveHeroBonus(&gbonus);
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}
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2014-06-24 20:39:36 +03:00
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std::string CGObjectInstance::getObjectName() const
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{
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2014-06-30 00:16:45 +03:00
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return VLC->objtypeh->getObjectName(ID, subID);
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2014-06-24 20:39:36 +03:00
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}
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2017-09-13 02:35:58 +02:00
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boost::optional<std::string> CGObjectInstance::getAmbientSound() const
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{
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const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).ambient;
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if(sounds.size())
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return sounds.front(); // TODO: Support randomization of ambient sounds
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return boost::none;
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}
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boost::optional<std::string> CGObjectInstance::getVisitSound() const
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{
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const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).visit;
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if(sounds.size())
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return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
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return boost::none;
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}
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boost::optional<std::string> CGObjectInstance::getRemovalSound() const
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{
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const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).removal;
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if(sounds.size())
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return *RandomGeneratorUtil::nextItem(sounds, CRandomGenerator::getDefault());
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return boost::none;
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}
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2014-06-24 20:39:36 +03:00
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std::string CGObjectInstance::getHoverText(PlayerColor player) const
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{
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return getObjectName();
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}
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std::string CGObjectInstance::getHoverText(const CGHeroInstance * hero) const
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{
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return getHoverText(hero->tempOwner);
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}
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2014-06-05 19:57:43 +03:00
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void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
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{
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switch(ID)
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{
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case Obj::HILL_FORT:
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{
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openWindow(OpenWindow::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
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}
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break;
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case Obj::SANCTUARY:
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|
{
|
|
|
|
//You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
|
2017-09-13 02:35:58 +02:00
|
|
|
showInfoDialog(h, 114);
|
2014-06-05 19:57:43 +03:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case Obj::TAVERN:
|
|
|
|
{
|
|
|
|
openWindow(OpenWindow::TAVERN_WINDOW,h->id.getNum(),id.getNum());
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int3 CGObjectInstance::visitablePos() const
|
|
|
|
{
|
|
|
|
return pos - getVisitableOffset();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CGObjectInstance::isVisitable() const
|
|
|
|
{
|
2022-09-11 15:12:35 +02:00
|
|
|
return appearance->isVisitable();
|
2014-06-05 19:57:43 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
bool CGObjectInstance::passableFor(PlayerColor color) const
|
|
|
|
{
|
2014-06-24 02:26:36 +03:00
|
|
|
return false;
|
2014-06-05 19:57:43 +03:00
|
|
|
}
|
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
void CGObjectInstance::updateFrom(const JsonNode & data)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2016-02-22 01:37:19 +02:00
|
|
|
void CGObjectInstance::serializeJson(JsonSerializeFormat & handler)
|
2015-11-13 16:47:47 +02:00
|
|
|
{
|
2016-02-23 22:46:33 +02:00
|
|
|
//only save here, loading is handled by map loader
|
2016-02-22 01:37:19 +02:00
|
|
|
if(handler.saving)
|
|
|
|
{
|
|
|
|
handler.serializeString("type", typeName);
|
2016-02-22 22:43:57 +02:00
|
|
|
handler.serializeString("subtype", subTypeName);
|
2015-11-13 16:47:47 +02:00
|
|
|
|
2016-11-13 12:38:42 +02:00
|
|
|
handler.serializeInt("x", pos.x);
|
|
|
|
handler.serializeInt("y", pos.y);
|
|
|
|
handler.serializeInt("l", pos.z);
|
2017-07-20 06:08:49 +02:00
|
|
|
JsonNode app;
|
2022-09-11 15:12:35 +02:00
|
|
|
appearance->writeJson(app, false);
|
2017-07-20 06:08:49 +02:00
|
|
|
handler.serializeRaw("template",app, boost::none);
|
2016-02-22 01:37:19 +02:00
|
|
|
}
|
2015-11-14 15:50:29 +02:00
|
|
|
|
2016-02-22 01:37:19 +02:00
|
|
|
{
|
|
|
|
auto options = handler.enterStruct("options");
|
|
|
|
serializeJsonOptions(handler);
|
|
|
|
}
|
2015-11-13 16:47:47 +02:00
|
|
|
}
|
|
|
|
|
2017-05-28 15:23:42 +02:00
|
|
|
void CGObjectInstance::afterAddToMap(CMap * map)
|
2015-11-13 16:47:47 +02:00
|
|
|
{
|
2017-05-28 15:23:42 +02:00
|
|
|
//nothing here
|
|
|
|
}
|
2016-01-23 18:53:02 +02:00
|
|
|
|
2017-05-28 15:23:42 +02:00
|
|
|
void CGObjectInstance::serializeJsonOptions(JsonSerializeFormat & handler)
|
|
|
|
{
|
|
|
|
//nothing here
|
2016-01-23 18:53:02 +02:00
|
|
|
}
|
|
|
|
|
2016-02-22 01:37:19 +02:00
|
|
|
void CGObjectInstance::serializeJsonOwner(JsonSerializeFormat & handler)
|
2016-01-23 18:53:02 +02:00
|
|
|
{
|
2016-11-13 12:38:42 +02:00
|
|
|
ui8 temp = tempOwner.getNum();
|
2016-02-22 01:37:19 +02:00
|
|
|
|
2016-11-13 12:38:42 +02:00
|
|
|
handler.serializeEnum("owner", temp, PlayerColor::NEUTRAL.getNum(), GameConstants::PLAYER_COLOR_NAMES);
|
2016-02-22 01:37:19 +02:00
|
|
|
|
2016-11-13 12:38:42 +02:00
|
|
|
if(!handler.saving)
|
|
|
|
tempOwner = PlayerColor(temp);
|
2015-11-13 16:47:47 +02:00
|
|
|
}
|
|
|
|
|
2022-06-26 09:21:05 +02:00
|
|
|
BattleField CGObjectInstance::getBattlefield() const
|
|
|
|
{
|
|
|
|
return VLC->objtypeh->getHandlerFor(ID, subID)->getBattlefield();
|
|
|
|
}
|
|
|
|
|
2014-06-05 19:57:43 +03:00
|
|
|
CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CGObjectInstanceBySubIdFinder::operator()(CGObjectInstance * obj) const
|
|
|
|
{
|
|
|
|
return this->obj->subID == obj->subID;
|
|
|
|
}
|
|
|
|
|
|
|
|
int3 IBoatGenerator::bestLocation() const
|
|
|
|
{
|
|
|
|
std::vector<int3> offsets;
|
|
|
|
getOutOffsets(offsets);
|
|
|
|
|
|
|
|
for (auto & offset : offsets)
|
|
|
|
{
|
2016-01-18 15:24:35 +02:00
|
|
|
if(const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offset, false)) //tile is in the map
|
2014-06-05 19:57:43 +03:00
|
|
|
{
|
2022-06-20 16:39:50 +02:00
|
|
|
if(tile->terType.isWater() && (!tile->blocked || tile->blockingObjects.front()->ID == Obj::BOAT)) //and is water and is not blocked or is blocked by boat
|
2014-06-05 19:57:43 +03:00
|
|
|
return o->pos + offset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return int3 (-1,-1,-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
|
|
|
|
{
|
|
|
|
int3 tile = bestLocation();
|
|
|
|
const TerrainTile *t = IObjectInterface::cb->getTile(tile);
|
|
|
|
if(!t)
|
|
|
|
return TILE_BLOCKED; //no available water
|
|
|
|
else if(!t->blockingObjects.size())
|
|
|
|
return GOOD; //OK
|
|
|
|
else if(t->blockingObjects.front()->ID == Obj::BOAT)
|
|
|
|
return BOAT_ALREADY_BUILT; //blocked with boat
|
|
|
|
else
|
|
|
|
return TILE_BLOCKED; //blocked
|
|
|
|
}
|
|
|
|
|
|
|
|
int IBoatGenerator::getBoatType() const
|
|
|
|
{
|
|
|
|
//We make good ships by default
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
|
|
|
|
: o(O)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
|
|
|
|
{
|
|
|
|
switch(shipyardStatus())
|
|
|
|
{
|
|
|
|
case BOAT_ALREADY_BUILT:
|
|
|
|
out.addTxt(MetaString::GENERAL_TXT, 51);
|
|
|
|
break;
|
|
|
|
case TILE_BLOCKED:
|
|
|
|
if(visitor)
|
|
|
|
{
|
|
|
|
out.addTxt(MetaString::GENERAL_TXT, 134);
|
|
|
|
out.addReplacement(visitor->name);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
out.addTxt(MetaString::ADVOB_TXT, 189);
|
|
|
|
break;
|
|
|
|
case NO_WATER:
|
2017-08-11 19:03:05 +02:00
|
|
|
logGlobal->error("Shipyard without water! %s \t %d", o->pos.toString(), o->id.getNum());
|
2014-06-05 19:57:43 +03:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void IShipyard::getBoatCost( std::vector<si32> &cost ) const
|
|
|
|
{
|
|
|
|
cost.resize(GameConstants::RESOURCE_QUANTITY);
|
|
|
|
cost[Res::WOOD] = 10;
|
|
|
|
cost[Res::GOLD] = 1000;
|
|
|
|
}
|
|
|
|
|
|
|
|
IShipyard::IShipyard(const CGObjectInstance *O)
|
|
|
|
: IBoatGenerator(O)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
|
|
|
|
{
|
|
|
|
if(!obj)
|
|
|
|
return nullptr;
|
|
|
|
|
|
|
|
if(obj->ID == Obj::TOWN)
|
|
|
|
{
|
|
|
|
return static_cast<CGTownInstance*>(obj);
|
|
|
|
}
|
|
|
|
else if(obj->ID == Obj::SHIPYARD)
|
|
|
|
{
|
|
|
|
return static_cast<CGShipyard*>(obj);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
|
|
|
|
{
|
|
|
|
return castFrom(const_cast<CGObjectInstance*>(obj));
|
|
|
|
}
|