2007-06-06 19:12:12 +03:00
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#ifndef GLOBAL_H
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#define GLOBAL_H
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2007-06-07 16:43:30 +03:00
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#define CHECKTIME 1
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#if CHECKTIME
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#include "timeHandler.h"
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2007-11-19 00:58:28 +02:00
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#include <boost/logic/tribool.hpp>
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2007-06-07 16:43:30 +03:00
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#include <iostream>
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2008-02-25 01:06:27 +02:00
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#include "int3.h"
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2007-06-07 16:43:30 +03:00
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#define THC
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#else
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#define THC //
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#endif
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2007-08-06 16:09:41 +03:00
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enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
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2007-08-08 22:28:56 +03:00
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enum EterrainType {border=-1, dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
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2007-07-31 16:09:34 +03:00
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enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
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2007-06-18 23:05:42 +03:00
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enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
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2007-06-06 19:12:12 +03:00
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enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
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enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
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2007-07-29 02:01:25 +03:00
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captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
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2007-06-06 19:12:12 +03:00
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enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
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2007-08-15 18:13:11 +03:00
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enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHEMIST, HERO_WIZARD,
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2007-07-29 02:01:25 +03:00
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HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
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HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
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2008-02-10 11:35:52 +02:00
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class CGameInfo;
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extern CGameInfo* CGI;
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2008-06-13 00:08:04 +03:00
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#define CURPLINT (((CPlayerInterface*)((CGI)->playerint[(CGI)->state->currentPlayer])))
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#define LOCPLINT (((CPlayerInterface*)((CGI)->playerint[(CGI)->localPlayer])))
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2007-08-06 07:03:34 +03:00
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//CURPLINT gives pointer to the interface of human player which is currently making turn,
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//LOCPLINT gives pointer to the interface which is currently showed (on this machine)
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2007-09-30 19:16:00 +03:00
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#define HEROI_TYPE (0)
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#define TOWNI_TYPE (1)
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2007-09-14 16:11:10 +03:00
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2007-12-06 20:32:06 +02:00
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//#define LOGUJ
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#ifdef LOGUJ
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#define LOG(x) std::cout<<x;
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#define LOGE(x) std::cout<<x<<std::endl;
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#else
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#define LOG(x) ;
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#define LOGE(x) ;
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#endif
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2007-08-06 07:03:34 +03:00
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2008-06-30 03:06:41 +03:00
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#define NAME_VER ("VCMI \"Altanatse\" 0.7")
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2007-08-06 16:09:41 +03:00
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const int F_NUMBER = 9; //factions (town types) quantity
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2007-07-17 23:51:49 +03:00
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const int PLAYER_LIMIT = 8; //player limit per map
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2007-07-24 03:25:46 +03:00
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const int HEROES_PER_TYPE=8; //amount of heroes of each type
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2007-08-04 22:01:22 +03:00
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const int SKILL_QUANTITY=28;
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2008-05-03 18:30:11 +03:00
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const int SKILL_PER_HERO=8;
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2007-08-04 22:01:22 +03:00
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const int ARTIFACTS_QUANTITY=171;
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const int HEROES_QUANTITY=156;
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2008-06-08 03:58:29 +03:00
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const int SPELLS_QUANTITY=70;
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2007-09-16 20:21:23 +03:00
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const int RESOURCE_QUANTITY=8;
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2007-08-20 00:12:55 +03:00
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const int TERRAIN_TYPES=10;
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2007-09-14 16:11:10 +03:00
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const int PRIMARY_SKILLS=4;
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2007-11-24 16:17:57 +02:00
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const int NEUTRAL_PLAYER=255;
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2007-09-16 20:21:23 +03:00
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const int NAMES_PER_TOWN=16;
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2008-01-09 21:59:23 +02:00
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const int CREATURES_PER_TOWN = 7; //without upgrades
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2008-01-12 13:32:40 +02:00
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const int MAX_BUILDING_PER_TURN = 1;
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2007-09-16 20:21:23 +03:00
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2007-08-11 17:58:07 +03:00
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#define MARK_BLOCKED_POSITIONS false
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#define MARK_VISITABLE_POSITIONS false
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2007-06-06 19:12:12 +03:00
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#define DEFBYPASS
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2007-08-20 00:12:55 +03:00
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2008-06-12 09:45:51 +03:00
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#ifdef _WIN32
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#ifdef VCMI_DLL
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#define DLL_EXPORT __declspec(dllexport)
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#else
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#define DLL_EXPORT __declspec(dllimport)
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#endif
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#else
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#if defined(__GNUC__) && __GNUC__ >= 4
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#define DLL_EXPORT __attribute__ ((visibility("default")))
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#else
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#define DLL_EXPORT
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#endif
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#endif
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2008-02-10 11:35:52 +02:00
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2007-11-19 00:58:28 +02:00
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#define HANDLE_EXCEPTION \
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catch (const std::exception& e) { \
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std::cerr << e.what() << std::endl; \
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} \
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catch (const std::exception * e) \
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{ \
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std::cerr << e->what()<< std::endl; \
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delete e; \
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}
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2007-06-06 19:12:12 +03:00
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#endif //GLOBAL_H
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