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vcmi/mapeditor/mainwindow.h

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#pragma once
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#include <QMainWindow>
#include <QGraphicsScene>
#include <QStandardItemModel>
#include "mapcontroller.h"
#include "../lib/Terrain.h"
#include "resourceExtractor/ResourceConverter.h"
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class CMap;
class ObjectBrowser;
class CGObjectInstance;
namespace Ui
{
class MainWindow;
const QString teamName = "VCMI Team";
const QString appName = "VCMI Map Editor";
}
class MainWindow : public QMainWindow
{
Q_OBJECT
const QString mainWindowSizeSetting = "MainWindow/Size";
const QString mainWindowPositionSetting = "MainWindow/Position";
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
void initializeMap(bool isNew);
void saveMap();
bool openMap(const QString &);
MapView * mapView();
void loadObjectsTree();
void setStatusMessage(const QString & status);
int getMapLevel() const {return mapLevel;}
MapController controller;
private slots:
void on_actionOpen_triggered();
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void on_actionSave_as_triggered();
void on_actionNew_triggered();
void on_actionLevel_triggered();
void on_actionSave_triggered();
void on_actionErase_triggered();
void on_actionUndo_triggered();
void on_actionRedo_triggered();
void on_actionPass_triggered(bool checked);
void on_actionGrid_triggered(bool checked);
void on_toolBrush_clicked(bool checked);
void on_toolArea_clicked(bool checked);
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void terrainButtonClicked(TerrainId terrain);
void roadOrRiverButtonClicked(ui8 type, bool isRoad);
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void on_toolErase_clicked();
void on_treeView_activated(const QModelIndex &index);
void on_terrainFilterCombo_currentTextChanged(const QString &arg1);
void on_filter_textChanged(const QString &arg1);
void on_actionFill_triggered();
void on_toolBrush2_clicked(bool checked);
void on_toolBrush4_clicked(bool checked);
void on_inspectorWidget_itemChanged(QTableWidgetItem *item);
void on_actionMapSettings_triggered();
void on_actionPlayers_settings_triggered();
void on_actionValidate_triggered();
void on_actionUpdate_appearance_triggered();
void on_actionRecreate_obstacles_triggered();
void switchDefaultPlayer(const PlayerColor &);
public slots:
void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected);
void loadInspector(CGObjectInstance * obj, bool switchTab);
void mapChanged();
void enableUndo(bool enable);
void enableRedo(bool enable);
void onSelectionMade(int level, bool anythingSelected);
void onPlayersChanged();
void displayStatus(const QString& message, int timeout = 2000);
private:
void preparePreview(const QModelIndex &index, bool createNew);
void addGroupIntoCatalog(const std::string & groupName, bool staticOnly);
void addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID);
QAction * getActionPlayer(const PlayerColor &);
void changeBrushState(int idx);
void setTitle();
void closeEvent(QCloseEvent *event) override;
bool getAnswerAboutUnsavedChanges();
void loadUserSettings();
void saveUserSettings();
void parseCommandLine(ExtractionOptions & extractionOptions);
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private:
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Ui::MainWindow * ui;
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ObjectBrowser * objectBrowser = nullptr;
QGraphicsScene * scenePreview;
QString filename;
bool unsaved = false;
QStandardItemModel objectsModel;
int mapLevel = 0;
std::set<int> catalog;
// command line options
QString mapFilePath; // FilePath to the H3 or VCMI map to open
};