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vcmi/client/renderSDL/CursorHardware.h

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/*
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* CursorHardware.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
class CAnimation;
class IImage;
struct SDL_Surface;
struct SDL_Texture;
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struct SDL_Cursor;
#include "../../lib/Point.h"
#include "../render/ICursor.h"
class CursorHardware : public ICursor
{
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std::shared_ptr<IImage> cursorImage;
SDL_Cursor * cursor;
public:
CursorHardware();
~CursorHardware();
void setImage(std::shared_ptr<IImage> image, const Point & pivotOffset) override;
void setCursorPosition( const Point & newPos ) override;
void render() override;
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void setVisible( bool on) override;
};