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vcmi/client/windows/CHeroBackpackWindow.h

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/*
* CHeroBackpackWindow.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#include "CWindowWithArtifacts.h"
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class CFilledTexture;
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class CHeroBackpackWindow : public CStatusbarWindow, public CWindowWithArtifacts
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{
public:
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CHeroBackpackWindow(const CGHeroInstance * hero, const std::vector<CArtifactsOfHeroPtr> & artsSets);
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void notFocusedClick() override;
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protected:
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std::shared_ptr<CArtifactsOfHeroBackpack> arts;
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std::vector<std::unique_ptr<CButton>> buttons;
std::shared_ptr<CFilledTexture> stretchedBackground;
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const int windowMargin = 5;
void showAll(Canvas & to) override;
};
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class CHeroQuickBackpackWindow : public CWindowWithArtifacts
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{
public:
CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot);
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void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
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void notFocusedClick() override;
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private:
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std::shared_ptr<CArtifactsOfHeroQuickBackpack> arts;
std::shared_ptr<CFilledTexture> stretchedBackground;
const int windowMargin = 5;
void showAll(Canvas & to) override;
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};