2015-02-02 10:40:06 +02:00
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/*
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* AdventureSpellMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2015-02-02 11:22:19 +02:00
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2015-02-26 19:59:18 +02:00
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#pragma once
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2015-02-02 11:22:19 +02:00
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2016-09-04 07:19:28 +02:00
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#include "ISpellMechanics.h"
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2015-02-26 19:59:18 +02:00
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2017-06-06 06:53:51 +02:00
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class CGTownInstance;
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2016-09-04 07:19:28 +02:00
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enum class ESpellCastResult
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{
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OK,
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CANCEL,//cast failed but it is not an error
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2017-07-03 20:09:27 +02:00
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PENDING,
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2016-09-04 07:19:28 +02:00
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ERROR//internal error occurred
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};
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2017-06-06 06:53:51 +02:00
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class DLL_LINKAGE AdventureSpellMechanics : public IAdventureSpellMechanics
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2016-09-04 07:19:28 +02:00
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{
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public:
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2017-06-06 06:53:51 +02:00
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AdventureSpellMechanics(const CSpell * s);
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2016-09-04 07:19:28 +02:00
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override final;
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2016-09-04 07:19:28 +02:00
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protected:
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///actual adventure cast implementation
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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virtual ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
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virtual ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
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void performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
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void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const;
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2016-09-04 07:19:28 +02:00
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};
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2015-03-09 20:24:45 +02:00
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2016-09-04 07:19:28 +02:00
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class DLL_LINKAGE SummonBoatMechanics : public AdventureSpellMechanics
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2015-02-02 11:22:19 +02:00
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{
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public:
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2017-06-06 06:53:51 +02:00
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SummonBoatMechanics(const CSpell * s);
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2015-02-02 11:22:19 +02:00
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protected:
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
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2015-02-02 11:22:19 +02:00
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};
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2016-09-04 07:19:28 +02:00
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class DLL_LINKAGE ScuttleBoatMechanics : public AdventureSpellMechanics
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2015-02-02 11:22:19 +02:00
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{
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public:
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2017-06-06 06:53:51 +02:00
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ScuttleBoatMechanics(const CSpell * s);
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2015-02-02 11:22:19 +02:00
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protected:
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
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2015-02-02 11:22:19 +02:00
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};
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2016-09-04 07:19:28 +02:00
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class DLL_LINKAGE DimensionDoorMechanics : public AdventureSpellMechanics
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2015-02-02 11:22:19 +02:00
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{
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2015-02-26 19:59:18 +02:00
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public:
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2017-06-06 06:53:51 +02:00
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DimensionDoorMechanics(const CSpell * s);
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2015-02-02 11:22:19 +02:00
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protected:
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
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2015-02-02 11:22:19 +02:00
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};
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2016-09-04 07:19:28 +02:00
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class DLL_LINKAGE TownPortalMechanics : public AdventureSpellMechanics
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2015-02-02 11:22:19 +02:00
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{
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2015-02-26 19:59:18 +02:00
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public:
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2017-06-06 06:53:51 +02:00
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TownPortalMechanics(const CSpell * s);
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2015-02-02 11:22:19 +02:00
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protected:
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
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ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
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2017-06-06 06:53:51 +02:00
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private:
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const CGTownInstance * findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance*> & pool) const;
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int32_t movementCost(const AdventureSpellCastParameters & parameters) const;
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std::vector <const CGTownInstance*> getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
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2015-02-02 11:22:19 +02:00
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};
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2015-02-02 14:02:27 +02:00
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2016-09-04 07:19:28 +02:00
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class DLL_LINKAGE ViewMechanics : public AdventureSpellMechanics
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2015-02-02 14:02:27 +02:00
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{
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2015-02-26 19:59:18 +02:00
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public:
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2017-06-06 06:53:51 +02:00
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ViewMechanics(const CSpell * s);
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2015-02-02 14:02:27 +02:00
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protected:
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
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virtual bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const = 0;
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2023-02-21 14:38:08 +02:00
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virtual bool showTerrain(const int32_t spellLevel) const = 0;
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2015-02-02 14:02:27 +02:00
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};
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2015-03-09 20:24:45 +02:00
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class DLL_LINKAGE ViewAirMechanics : public ViewMechanics
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2015-02-02 14:02:27 +02:00
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{
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2015-02-26 19:59:18 +02:00
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public:
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2017-06-06 06:53:51 +02:00
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ViewAirMechanics(const CSpell * s);
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2015-02-02 14:02:27 +02:00
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protected:
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
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2023-02-21 14:38:08 +02:00
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bool showTerrain(const int32_t spellLevel) const override;
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2015-02-26 16:15:17 +02:00
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};
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2015-03-09 20:24:45 +02:00
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class DLL_LINKAGE ViewEarthMechanics : public ViewMechanics
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2015-02-26 16:15:17 +02:00
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{
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2015-02-26 19:59:18 +02:00
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public:
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2017-06-06 06:53:51 +02:00
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ViewEarthMechanics(const CSpell * s);
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2015-02-26 16:15:17 +02:00
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protected:
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
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2023-02-21 14:38:08 +02:00
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bool showTerrain(const int32_t spellLevel) const override;
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2015-02-02 14:02:27 +02:00
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};
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_END
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