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vcmi/lib/NetPacks.h

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#include "../global.h"
struct IPack
{
virtual ui16 getType()const = 0 ;
//template<ui16 Type>
//static bool isType(const IPack * ip)
//{
// return Type == ip->getType();
//}
template<ui16 Type>
static bool isType(IPack * ip)
{
return Type == ip->getType();
}
//template<ui16 Type>
//static bool isType(const IPack & ip)
//{
// return Type == ip.getType();
//}
};
template <typename T> struct CPack
:public IPack
{
ui16 type;
ui16 getType() const{return type;}
T* This(){return static_cast<T*>(this);};
};
struct NewTurn : public CPack<NewTurn> //101
{
struct Hero
{
ui32 id, move, mana; //id is a general serial id
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & move & mana;
}
bool operator<(const Hero&h)const{return id < h.id;}
};
struct Resources
{
ui8 player;
si32 resources[RESOURCE_QUANTITY];
template <typename Handler> void serialize(Handler &h, const int version)
{
h & player & resources;
}
bool operator<(const Resources&h)const{return player < h.player;}
};
std::set<Hero> heroes; //updates movement and mana points
std::set<Resources> res;//resource list
ui32 day;
bool resetBuilded;
NewTurn(){type = 101;};
template <typename Handler> void serialize(Handler &h, const int version)
{
h & heroes & res & day & resetBuilded;
}
};
struct SetResource : public CPack<SetResource> //102
{
SetResource(){type = 102;};
ui8 player, resid;
si32 val;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & player & resid & val;
}
};
struct SetResources : public CPack<SetResources> //104
{
SetResources(){type = 104;};
ui8 player;
std::vector<si32> res; //res[resid] => res amount
template <typename Handler> void serialize(Handler &h, const int version)
{
h & player & res;
}
};
struct TryMoveHero : public CPack<TryMoveHero> //501
{
TryMoveHero(){type = 501;};
ui32 id, movePoints;
ui8 result;
int3 start, end;
std::set<int3> fowRevealed; //revealed tiles
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & result & start & end & movePoints & fowRevealed;
}
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};
struct SetGarrisons : public CPack<SetGarrisons> //502
{
SetGarrisons(){type = 502;};
std::map<ui32,CCreatureSet> garrs;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & garrs;
}
};
struct SetStrInfo : public CPack<SetStrInfo> //503
{
SetStrInfo(){type = 503;};
si32 tid;
std::map<si32,ui32> cres;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & tid & cres;
}
};
struct NewStructures : public CPack<NewStructures> //504
{
NewStructures(){type = 504;};
si32 tid;
std::set<si32> bid;
si16 builded;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & tid & bid & builded;
}
};
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struct MetaString : public CPack<MetaString> //2001 helper for object scrips
{
std::vector<std::string> strings;
std::vector<std::pair<ui8,ui32> > texts; //pairs<text handler type, text number>; types: 1 - generaltexthandler->all; 2 - objh->xtrainfo; 3 - objh->names; 4 - objh->restypes; 5 - arth->artifacts[id].name; 6 - generaltexth->arraytxt; 7 - creh->creatures[os->subID].namePl; 8 - objh->creGens; 9 - objh->mines[ID].first; 10 - objh->mines[ID].second; 11 - objh->advobtxt
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std::vector<si32> message;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & strings & texts & message;
}
MetaString& operator<<(const std::pair<ui8,ui32> &txt)
{
message.push_back(-((si32)texts.size())-1);
texts.push_back(txt);
return *this;
}
MetaString& operator<<(const std::string &txt)
{
message.push_back(strings.size()+1);
strings.push_back(txt);
return *this;
}
void clear()
{
strings.clear();
texts.clear();
message.clear();
}
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MetaString(){type = 2001;};
};
struct Component : public CPack<Component> //2002 helper for object scrips informations
{
ui16 id, subtype; //ids: 0 - primskill; 1 - secskill; 2 - resource; 3 - creature; 4 - artifact; 5 - experience
si32 val; // + give; - take
si16 when; // 0 - now; +x - within x days; -x - per x days
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & subtype & val & when;
}
Component(){type = 2002;};
Component(ui16 Type, ui16 Subtype, si32 Val, si16 When):id(Type),subtype(Subtype),val(Val),when(When){type = 2002;};
};
struct InfoWindow : public CPack<InfoWindow> //103 - displays simple info window
{
MetaString text;
std::vector<Component> components;
ui8 player;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & text & components & player;
}
InfoWindow(){type = 103;};
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};
struct SetObjectProperty : public CPack<SetObjectProperty>//1001
{
ui32 id;
ui8 what; //1 - owner; 2 - blockvis
ui32 val;
SetObjectProperty(){type = 1001;};
SetObjectProperty(ui32 ID, ui8 What, ui32 Val):id(ID),what(What),val(Val){type = 1001;};
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & what & val;
}
};
struct SetHoverName : public CPack<SetHoverName>//1002
{
ui32 id;
MetaString name;
SetHoverName(){type = 1002;};
SetHoverName(ui32 ID, MetaString& Name):id(ID),name(Name){type = 1002;};
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & name;
}
};