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vcmi/launcher/mainwindow_moc.cpp

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/*
* mainwindow_moc.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mainwindow_moc.h"
#include "ui_mainwindow_moc.h"
#include <QDir>
#include "../lib/CConfigHandler.h"
#include "../lib/VCMIDirs.h"
#include "../lib/Languages.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "updatedialog_moc.h"
#include "main.h"
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#include "helper.h"
void MainWindow::load()
{
// Set current working dir to executable folder.
// This is important on Mac for relative paths to work inside DMG.
QDir::setCurrent(QApplication::applicationDirPath());
#ifndef VCMI_MOBILE
console = new CConsoleHandler();
#endif
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CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
logConfig.configureDefault();
CResourceHandler::initialize();
CResourceHandler::load("config/filesystem.json");
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Helper::loadSettings();
}
void MainWindow::computeSidePanelSizes()
{
QVector<QToolButton*> widgets = {
ui->modslistButton,
ui->settingsButton,
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ui->aboutButton,
ui->startEditorButton,
ui->startGameButton
};
for(auto & widget : widgets)
{
QFontMetrics metrics(widget->font());
QSize iconSize = widget->iconSize();
// this is minimal space that is needed for our button to avoid text clipping
int buttonHeight = iconSize.height() + metrics.height() + 4;
widget->setMinimumHeight(buttonHeight);
widget->setMaximumHeight(buttonHeight * 1.2);
}
}
MainWindow::MainWindow(QWidget * parent)
: QMainWindow(parent), ui(new Ui::MainWindow)
{
load(); // load FS before UI
bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
if (!setupCompleted)
detectPreferredLanguage();
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updateTranslation(); // load translation
ui->setupUi(this);
setWindowIcon(QIcon{":/icons/menu-game.png"});
ui->modslistButton->setIcon(QIcon{":/icons/menu-mods.png"});
ui->settingsButton->setIcon(QIcon{":/icons/menu-settings.png"});
ui->aboutButton->setIcon(QIcon{":/icons/about-project.png"});
ui->startEditorButton->setIcon(QIcon{":/icons/menu-editor.png"});
ui->startGameButton->setIcon(QIcon{":/icons/menu-game.png"});
#ifndef VCMI_MOBILE
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//load window settings
QSettings s(Ui::teamName, Ui::appName);
auto size = s.value("MainWindow/Size").toSize();
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if(size.isValid())
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{
resize(size);
}
auto position = s.value("MainWindow/Position").toPoint();
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if(!position.isNull())
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{
move(position);
}
#endif
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#ifndef ENABLE_EDITOR
ui->startEditorButton->hide();
#endif
computeSidePanelSizes();
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bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
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if (h3DataFound && setupCompleted)
ui->tabListWidget->setCurrentIndex(TabRows::MODS);
else
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enterSetup();
ui->settingsView->setDisplayList();
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if(settings["launcher"]["updateOnStartup"].Bool())
UpdateDialog::showUpdateDialog(false);
}
void MainWindow::detectPreferredLanguage()
{
auto preferredLanguages = QLocale::system().uiLanguages();
std::string selectedLanguage;
for (auto const & userLang : preferredLanguages)
{
logGlobal->info("Preferred language: %s", userLang.toStdString());
for (auto const & vcmiLang : Languages::getLanguageList())
if (vcmiLang.tagIETF == userLang.toStdString())
selectedLanguage = vcmiLang.identifier;
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if (!selectedLanguage.empty())
{
logGlobal->info("Selected language: %s", selectedLanguage);
Settings node = settings.write["general"]["language"];
node->String() = selectedLanguage;
return;
}
}
}
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void MainWindow::enterSetup()
{
ui->startGameButton->setEnabled(false);
ui->startEditorButton->setEnabled(false);
ui->settingsButton->setEnabled(false);
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ui->aboutButton->setEnabled(false);
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ui->modslistButton->setEnabled(false);
ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
}
void MainWindow::exitSetup()
{
Settings writer = settings.write["launcher"]["setupCompleted"];
writer->Bool() = true;
ui->startGameButton->setEnabled(true);
ui->startEditorButton->setEnabled(true);
ui->settingsButton->setEnabled(true);
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ui->aboutButton->setEnabled(true);
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ui->modslistButton->setEnabled(true);
ui->tabListWidget->setCurrentIndex(TabRows::MODS);
}
void MainWindow::switchToModsTab()
{
ui->startGameButton->setEnabled(true);
ui->tabListWidget->setCurrentIndex(TabRows::MODS);
}
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void MainWindow::changeEvent(QEvent * event)
{
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if(event->type() == QEvent::LanguageChange)
{
ui->retranslateUi(this);
}
QMainWindow::changeEvent(event);
}
MainWindow::~MainWindow()
{
#ifndef VCMI_MOBILE
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//save window settings
QSettings s(Ui::teamName, Ui::appName);
s.setValue("MainWindow/Size", size());
s.setValue("MainWindow/Position", pos());
#endif
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delete ui;
}
void MainWindow::on_startGameButton_clicked()
{
startGame({});
}
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void MainWindow::on_startEditorButton_clicked()
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{
startEditor({});
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}
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const CModList & MainWindow::getModList() const
{
return ui->modlistView->getModList();
}
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CModListView * MainWindow::getModView()
{
return ui->modlistView;
}
void MainWindow::on_modslistButton_clicked()
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{
switchToModsTab();
}
void MainWindow::on_settingsButton_clicked()
{
ui->startGameButton->setEnabled(true);
ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
}
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void MainWindow::on_aboutButton_clicked()
{
ui->startGameButton->setEnabled(true);
ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
}
void MainWindow::updateTranslation()
{
#ifdef ENABLE_QT_TRANSLATIONS
const std::string translationFile = settings["general"]["language"].String() + ".qm";
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logGlobal->info("Loading translation '%s'", translationFile);
if (!translator.load(QString{":/translation/%1"}.arg(translationFile.c_str())))
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{
logGlobal->error("Failed to load translation");
return;
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}
if (!qApp->installTranslator(&translator))
logGlobal->error("Failed to install translator");
#endif
}