Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
/*
|
|
|
|
* ScriptHandler.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
|
|
|
|
#include "ScriptHandler.h"
|
|
|
|
|
2022-09-21 18:31:14 +02:00
|
|
|
#if SCRIPTING_ENABLED
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
#include <vcmi/Services.h>
|
|
|
|
#include <vcmi/Environment.h>
|
|
|
|
|
|
|
|
#include "CGameInterface.h"
|
|
|
|
#include "CScriptingModule.h"
|
2023-01-04 22:33:56 +02:00
|
|
|
#include "CModHandler.h"
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
#include "VCMIDirs.h"
|
|
|
|
#include "serializer/JsonDeserializer.h"
|
|
|
|
#include "serializer/JsonSerializer.h"
|
|
|
|
#include "filesystem/Filesystem.h"
|
|
|
|
|
2022-07-26 15:07:42 +02:00
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
static const std::vector<std::string> IMPLEMENTS_MAP =
|
|
|
|
{
|
|
|
|
"ANYTHING",
|
|
|
|
"BATTLE_EFFECT"
|
|
|
|
};
|
|
|
|
|
|
|
|
namespace scripting
|
|
|
|
{
|
|
|
|
|
2023-03-13 23:26:44 +02:00
|
|
|
ScriptImpl::ScriptImpl(const ScriptHandler * owner_):
|
|
|
|
owner(owner_),
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
implements(Implements::ANYTHING)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
ScriptImpl::~ScriptImpl() = default;
|
|
|
|
|
|
|
|
void ScriptImpl::compile(vstd::CLoggerBase * logger)
|
|
|
|
{
|
|
|
|
code = host->compile(sourcePath, sourceText, logger);
|
|
|
|
|
|
|
|
if(host == owner->erm)
|
|
|
|
{
|
|
|
|
host = owner->lua;
|
|
|
|
sourceText = code;
|
|
|
|
code = host->compile(getName(), getSource(), logger);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::shared_ptr<Context> ScriptImpl::createContext(const Environment * env) const
|
|
|
|
{
|
|
|
|
return host->createContextFor(this, env);
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::string & ScriptImpl::getName() const
|
|
|
|
{
|
|
|
|
return identifier;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::string & ScriptImpl::getSource() const
|
|
|
|
{
|
|
|
|
return sourceText;
|
|
|
|
}
|
|
|
|
|
2022-07-26 15:07:42 +02:00
|
|
|
void ScriptImpl::performRegistration(Services * services) const
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
{
|
|
|
|
switch(implements)
|
|
|
|
{
|
|
|
|
case Implements::ANYTHING:
|
|
|
|
break;
|
|
|
|
case Implements::BATTLE_EFFECT:
|
|
|
|
host->registerSpellEffect(services->spellEffects(), this);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptImpl::serializeJson(vstd::CLoggerBase * logger, JsonSerializeFormat & handler)
|
|
|
|
{
|
|
|
|
handler.serializeString("source", sourcePath);
|
|
|
|
handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP);
|
|
|
|
|
|
|
|
if(!handler.saving)
|
|
|
|
{
|
|
|
|
resolveHost();
|
|
|
|
|
2021-02-20 01:04:10 +02:00
|
|
|
ResourceID sourcePathId("SCRIPTS/" + sourcePath);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
auto rawData = CResourceHandler::get()->load(sourcePathId)->readAll();
|
|
|
|
|
2023-03-13 23:26:44 +02:00
|
|
|
sourceText = std::string(reinterpret_cast<char *>(rawData.first.get()), rawData.second);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
compile(logger);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptImpl::serializeJsonState(JsonSerializeFormat & handler)
|
|
|
|
{
|
|
|
|
handler.serializeString("sourcePath", sourcePath);
|
|
|
|
handler.serializeString("sourceText", sourceText);
|
|
|
|
handler.serializeString("code", code);
|
|
|
|
handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP);
|
|
|
|
|
|
|
|
if(!handler.saving)
|
|
|
|
{
|
|
|
|
host = owner->lua;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptImpl::resolveHost()
|
|
|
|
{
|
|
|
|
ResourceID sourcePathId(sourcePath);
|
|
|
|
|
|
|
|
if(sourcePathId.getType() == EResType::ERM)
|
|
|
|
host = owner->erm;
|
|
|
|
else if(sourcePathId.getType() == EResType::LUA)
|
|
|
|
host = owner->lua;
|
|
|
|
else
|
2021-02-20 03:57:50 +02:00
|
|
|
throw std::runtime_error("Unknown script language in:" + sourcePath);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
PoolImpl::PoolImpl(const Environment * ENV)
|
|
|
|
: env(ENV),
|
|
|
|
srv(nullptr)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
PoolImpl::PoolImpl(const Environment * ENV, ServerCallback * SRV)
|
|
|
|
: env(ENV),
|
|
|
|
srv(SRV)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
std::shared_ptr<Context> PoolImpl::getContext(const Script * script)
|
|
|
|
{
|
|
|
|
auto iter = cache.find(script);
|
|
|
|
|
|
|
|
if(iter == cache.end())
|
|
|
|
{
|
|
|
|
auto context = script->createContext(env);
|
|
|
|
cache[script] = context;
|
|
|
|
|
2023-03-13 23:26:44 +02:00
|
|
|
const auto & key = script->getName();
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
const JsonNode & scriptState = state[key];
|
|
|
|
|
|
|
|
if(srv)
|
|
|
|
context->run(srv, scriptState);
|
|
|
|
else
|
|
|
|
context->run(scriptState);
|
|
|
|
|
|
|
|
return context;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return iter->second;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PoolImpl::serializeState(const bool saving, JsonNode & data)
|
|
|
|
{
|
|
|
|
if(saving)
|
|
|
|
{
|
|
|
|
for(auto & scriptAndContext : cache)
|
|
|
|
{
|
2023-03-13 23:26:44 +02:00
|
|
|
const auto * script = scriptAndContext.first;
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
auto context = scriptAndContext.second;
|
|
|
|
|
|
|
|
state[script->getName()] = context->saveState();
|
|
|
|
|
|
|
|
data = state;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
state = data;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ScriptHandler::ScriptHandler()
|
2021-09-17 09:18:39 +02:00
|
|
|
:erm(nullptr), lua(nullptr)
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
{
|
|
|
|
boost::filesystem::path filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiERM");
|
2021-09-17 09:18:39 +02:00
|
|
|
|
|
|
|
if (boost::filesystem::exists(filePath))
|
|
|
|
{
|
|
|
|
erm = CDynLibHandler::getNewScriptingModule(filePath);
|
|
|
|
}
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiLua");
|
2021-09-17 09:18:39 +02:00
|
|
|
|
|
|
|
if (boost::filesystem::exists(filePath))
|
|
|
|
{
|
|
|
|
lua = CDynLibHandler::getNewScriptingModule(filePath);
|
|
|
|
}
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
ScriptHandler::~ScriptHandler() = default;
|
|
|
|
|
|
|
|
const Script * ScriptHandler::resolveScript(const std::string & name) const
|
|
|
|
{
|
|
|
|
auto iter = objects.find(name);
|
|
|
|
|
|
|
|
if(iter == objects.end())
|
|
|
|
{
|
|
|
|
logMod->error("Unknown script id '%s'", name);
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return iter->second.get();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::vector<bool> ScriptHandler::getDefaultAllowed() const
|
|
|
|
{
|
|
|
|
return std::vector<bool>();
|
|
|
|
}
|
|
|
|
|
2023-03-15 21:34:29 +02:00
|
|
|
std::vector<JsonNode> ScriptHandler::loadLegacyData()
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
{
|
|
|
|
return std::vector<JsonNode>();
|
|
|
|
}
|
|
|
|
|
2021-02-20 03:57:50 +02:00
|
|
|
ScriptPtr ScriptHandler::loadFromJson(vstd::CLoggerBase * logger, const std::string & scope,
|
|
|
|
const JsonNode & json, const std::string & identifier) const
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
{
|
|
|
|
ScriptPtr ret = std::make_shared<ScriptImpl>(this);
|
|
|
|
|
|
|
|
JsonDeserializer handler(nullptr, json);
|
|
|
|
ret->identifier = identifier;
|
|
|
|
ret->serializeJson(logger, handler);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
|
|
|
|
{
|
2023-01-18 23:56:01 +02:00
|
|
|
auto object = loadFromJson(logMod, scope, data, name);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
objects[object->identifier] = object;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
|
|
|
|
{
|
|
|
|
throw std::runtime_error("No legacy data load allowed for scripts");
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptHandler::performRegistration(Services * services) const
|
|
|
|
{
|
2023-03-13 23:26:44 +02:00
|
|
|
for(const auto & keyValue : objects)
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
{
|
|
|
|
auto script = keyValue.second;
|
|
|
|
script->performRegistration(services);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptHandler::run(std::shared_ptr<Pool> pool) const
|
|
|
|
{
|
2023-03-13 23:26:44 +02:00
|
|
|
for(const auto & keyValue : objects)
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
{
|
|
|
|
auto script = keyValue.second;
|
|
|
|
|
|
|
|
if(script->implements == ScriptImpl::Implements::ANYTHING)
|
|
|
|
{
|
|
|
|
auto context = pool->getContext(script.get());
|
|
|
|
//todo: consider explicit run for generic scripts
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptHandler::loadState(const JsonNode & state)
|
|
|
|
{
|
|
|
|
objects.clear();
|
|
|
|
|
|
|
|
const JsonNode & scriptsData = state["scripts"];
|
|
|
|
|
2023-03-13 23:26:44 +02:00
|
|
|
for(const auto & keyValue : scriptsData.Struct())
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
{
|
|
|
|
std::string name = keyValue.first;
|
|
|
|
|
|
|
|
const JsonNode & scriptData = keyValue.second;
|
|
|
|
|
|
|
|
ScriptPtr script = std::make_shared<ScriptImpl>(this);
|
|
|
|
|
|
|
|
JsonDeserializer handler(nullptr, scriptData);
|
|
|
|
script->serializeJsonState(handler);
|
|
|
|
objects[name] = script;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptHandler::saveState(JsonNode & state)
|
|
|
|
{
|
|
|
|
JsonNode & scriptsData = state["scripts"];
|
|
|
|
|
|
|
|
for(auto & keyValue : objects)
|
|
|
|
{
|
|
|
|
std::string name = keyValue.first;
|
|
|
|
|
|
|
|
ScriptPtr script = keyValue.second;
|
|
|
|
JsonNode scriptData;
|
|
|
|
JsonSerializer handler(nullptr, scriptData);
|
|
|
|
script->serializeJsonState(handler);
|
|
|
|
|
2023-03-13 23:26:44 +02:00
|
|
|
scriptsData[name] = scriptData;
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2022-07-26 15:07:42 +02:00
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|
2022-09-21 18:31:14 +02:00
|
|
|
#endif
|