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# pragma once
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struct SDL_Surface ;
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class IVideoPlayer
{
public :
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virtual bool open ( std : : string name , bool scale = false ) = 0 ; //true - succes
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virtual void close ( ) = 0 ;
virtual bool nextFrame ( ) = 0 ;
virtual void show ( int x , int y , SDL_Surface * dst , bool update = true ) = 0 ;
virtual void redraw ( int x , int y , SDL_Surface * dst , bool update = true ) = 0 ; //reblits buffer
virtual bool wait ( ) = 0 ;
virtual int curFrame ( ) const = 0 ;
virtual int frameCount ( ) const = 0 ;
} ;
class IMainVideoPlayer : public IVideoPlayer
{
public :
std : : string fname ; //name of current video file (empty if idle)
virtual void update ( int x , int y , SDL_Surface * dst , bool forceRedraw , bool update = true ) { }
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virtual bool openAndPlayVideo ( std : : string name , int x , int y , SDL_Surface * dst , bool stopOnKey = false , bool scale = false )
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{
return false ;
}
} ;
class CEmptyVideoPlayer : public IMainVideoPlayer
{
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public :
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int curFrame ( ) const override { return - 1 ; } ;
int frameCount ( ) const override { return - 1 ; } ;
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void redraw ( int x , int y , SDL_Surface * dst , bool update = true ) override { } ;
void show ( int x , int y , SDL_Surface * dst , bool update = true ) override { } ;
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bool nextFrame ( ) override { return false ; } ;
void close ( ) override { } ;
bool wait ( ) override { return false ; } ;
bool open ( std : : string name , bool scale = false ) override { return false ; } ;
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} ;
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# ifndef DISABLE_VIDEO
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# include "../lib/filesystem/CInputStream.h"
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# include <SDL.h>
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# include <SDL_video.h>
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# if SDL_VERSION_ATLEAST(1,3,0) && !SDL_VERSION_ATLEAST(2,0,0)
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# include <SDL_compat.h>
# endif
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extern " C " {
# include <libavformat/avformat.h>
# include <libswscale/swscale.h>
}
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class CVideoPlayer : public IMainVideoPlayer
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{
int stream ; // stream index in video
AVFormatContext * format ;
AVCodecContext * codecContext ; // codec context for stream
AVCodec * codec ;
AVFrame * frame ;
struct SwsContext * sws ;
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AVIOContext * context ;
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// Destination. Either overlay or dest.
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# ifdef VCMI_SDL1
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SDL_Overlay * overlay ;
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# else
SDL_Texture * texture ;
# endif
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SDL_Surface * dest ;
SDL_Rect destRect ; // valid when dest is used
SDL_Rect pos ; // destination on screen
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int refreshWait ; // Wait several refresh before updating the image
int refreshCount ;
bool doLoop ; // loop through video
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bool playVideo ( int x , int y , SDL_Surface * dst , bool stopOnKey ) ;
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bool open ( std : : string fname , bool loop , bool useOverlay = false , bool scale = false ) ;
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public :
CVideoPlayer ( ) ;
~ CVideoPlayer ( ) ;
bool init ( ) ;
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bool open ( std : : string fname , bool scale = false ) override ;
void close ( ) override ;
bool nextFrame ( ) override ; // display next frame
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void show ( int x , int y , SDL_Surface * dst , bool update = true ) override ; //blit current frame
void redraw ( int x , int y , SDL_Surface * dst , bool update = true ) override ; //reblits buffer
void update ( int x , int y , SDL_Surface * dst , bool forceRedraw , bool update = true ) override ; //moves to next frame if appropriate, and blits it or blits only if redraw parameter is set true
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// Opens video, calls playVideo, closes video; returns playVideo result (if whole video has been played)
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bool openAndPlayVideo ( std : : string name , int x , int y , SDL_Surface * dst , bool stopOnKey = false , bool scale = false ) override ;
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//TODO:
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bool wait ( ) override { return false ; } ;
int curFrame ( ) const override { return - 1 ; } ;
int frameCount ( ) const override { return - 1 ; } ;
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// public to allow access from ffmpeg IO functions
std : : unique_ptr < CInputStream > data ;
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} ;
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# endif
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