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vcmi/client/windows/CMessage.h

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/*
* CMessage.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../render/EFont.h"
#include "../../lib/GameConstants.h"
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struct SDL_Surface;
class CInfoWindow;
class CComponent;
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VCMI_LIB_NAMESPACE_BEGIN
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class ColorRGBA;
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VCMI_LIB_NAMESPACE_END
/// Class which draws formatted text messages and generates chat windows
class CMessage
{
/// Draw simple dialog box (borders and background only)
static SDL_Surface * drawDialogBox(int w, int h, PlayerColor playerColor = PlayerColor(1));
public:
/// Draw border on exiting surface
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static void drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0);
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static void drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player);
/// split text in lines
static std::vector<std::string> breakText(std::string text, size_t maxLineWidth, EFonts font);
/// Try to guess a header of a message
static std::string guessHeader(const std::string & msg);
/// For convenience
static int guessHeight(const std::string & string, int width, EFonts fnt);
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static int getEstimatedComponentHeight(int numComps);
/// constructor
static void init();
/// destructor
static void dispose();
};