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vcmi/client/gui/CCursorHandler.h

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/*
* CCursorHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
class CIntObject;
class CAnimImage;
struct SDL_Surface;
struct SDL_Texture;
#include "Geometries.h"
namespace Cursor
{
enum class Type {
ADVENTURE, // set of various cursors for adventure map
COMBAT, // set of various cursors for combat
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DEFAULT, // default arrow and hourglass cursors
SPELLBOOK // animated cursor for spellcasting
};
enum class Default {
POINTER = 0,
//ARROW_COPY = 1, // probably unused
HOURGLASS = 2,
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};
enum class Combat {
INVALID = -1,
BLOCKED = 0,
MOVE = 1,
FLY = 2,
SHOOT = 3,
HERO = 4,
QUERY = 5,
POINTER = 6,
HIT_NORTHEAST = 7,
HIT_EAST = 8,
HIT_SOUTHEAST = 9,
HIT_SOUTHWEST = 10,
HIT_WEST = 11,
HIT_NORTHWEST = 12,
HIT_NORTH = 13,
HIT_SOUTH = 14,
SHOOT_PENALTY = 15,
SHOOT_CATAPULT = 16,
HEAL = 17,
SACRIFICE = 18,
TELEPORT = 19,
COUNT
};
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enum class Map {
POINTER = 0,
HOURGLASS = 1,
HERO = 2,
TOWN = 3,
T1_MOVE = 4,
T1_ATTACK = 5,
T1_SAIL = 6,
T1_DISEMBARK = 7,
T1_EXCHANGE = 8,
T1_VISIT = 9,
T2_MOVE = 10,
T2_ATTACK = 11,
T2_SAIL = 12,
T2_DISEMBARK = 13,
T2_EXCHANGE = 14,
T2_VISIT = 15,
T3_MOVE = 16,
T3_ATTACK = 17,
T3_SAIL = 18,
T3_DISEMBARK = 19,
T3_EXCHANGE = 20,
T3_VISIT = 21,
T4_MOVE = 22,
T4_ATTACK = 23,
T4_SAIL = 24,
T4_DISEMBARK = 25,
T4_EXCHANGE = 26,
T4_VISIT = 27,
T1_SAIL_VISIT = 28,
T2_SAIL_VISIT = 29,
T3_SAIL_VISIT = 30,
T4_SAIL_VISIT = 31,
SCROLL_NORTH = 32,
SCROLL_NORTHEAST = 33,
SCROLL_EAST = 34,
SCROLL_SOUTHEAST = 35,
SCROLL_SOUTH = 36,
SCROLL_SOUTHWEST = 37,
SCROLL_WEST = 38,
SCROLL_NORTHWEST = 39,
//POINTER_COPY = 40, // probably unused
TELEPORT = 41,
SCUTTLE_BOAT = 42,
COUNT
};
enum class Spellcast {
SPELL = 0,
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};
}
/// handles mouse cursor
class CCursorHandler final
{
bool needUpdate;
SDL_Texture * cursorLayer;
SDL_Surface * buffer;
CAnimImage * currentCursor;
std::unique_ptr<CAnimImage> dndObject; //if set, overrides currentCursor
std::array<std::unique_ptr<CAnimImage>, 4> cursors;
bool showing;
void clearBuffer();
void updateBuffer(CIntObject * payload);
void replaceBuffer(CIntObject * payload);
void updateTexture();
/// Current cursor
Cursor::Type type;
size_t frame;
float frameTime;
void changeGraphic(Cursor::Type type, size_t index);
/// position of cursor
Point pos;
Point getPivotOffsetDefault(size_t index);
Point getPivotOffsetMap(size_t index);
Point getPivotOffsetCombat(size_t index);
Point getPivotOffsetSpellcast();
Point getPivotOffset();
void updateSpellcastCursor();
public:
CCursorHandler();
~CCursorHandler();
/**
* Replaces the cursor with a custom image.
*
* @param image Image to replace cursor with or nullptr to use the normal
* cursor. CursorHandler takes ownership of object
*/
void dragAndDropCursor (std::unique_ptr<CAnimImage> image);
/// Returns current position of the cursor
Point position() const;
/// Changes cursor to specified index
void set(Cursor::Default index);
void set(Cursor::Map index);
void set(Cursor::Combat index);
void set(Cursor::Spellcast index);
/// Returns current index of cursor
template<typename Index>
Index get()
{
assert((std::is_same<Index, Cursor::Default>::value )|| type != Cursor::Type::DEFAULT );
assert((std::is_same<Index, Cursor::Map>::value )|| type != Cursor::Type::ADVENTURE );
assert((std::is_same<Index, Cursor::Combat>::value )|| type != Cursor::Type::COMBAT );
assert((std::is_same<Index, Cursor::Spellcast>::value )|| type != Cursor::Type::SPELLBOOK );
return static_cast<Index>(frame);
}
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void render();
void hide() { showing=false; };
void show() { showing=true; };
/// change cursor's positions to (x, y)
void cursorMove(const int & x, const int & y);
/// Move cursor to screen center
void centerCursor();
};