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vcmi/client/widgets/CArtifactsOfHeroAltar.cpp

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/*
* CArtifactsOfHeroAltar.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtifactsOfHeroAltar.h"
#include "Buttons.h"
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#include "../CPlayerInterface.h"
#include "../../CCallback.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/networkPacks/ArtifactLocation.h"
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CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
{
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init(position, std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
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setClickPressedArtPlacesCallback(std::bind(&CArtifactsOfHeroBase::clickPressedArtPlace, this, _1, _2));
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setShowPopupArtPlacesCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
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enableGesture();
// The backpack is in the altar window above and to the right
for(auto & slot : backpack)
slot->moveBy(Point(2, -1));
leftBackpackRoll->moveBy(Point(2, -1));
rightBackpackRoll->moveBy(Point(2, -1));
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};
void CArtifactsOfHeroAltar::deactivate()
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{
putBackPickedArtifact();
CArtifactsOfHeroBase::deactivate();
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}