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vcmi/int3.h

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#ifndef INT3_H
#define INT3_H
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#include <map>
class CCreature;
class CCreatureSet //seven combined creatures
{
public:
std::map<si32,std::pair<ui32,si32> > slots; //slots[slot_id]=> pair(creature_id,creature_quantity)
bool formation; //false - wide, true - tight
template <typename Handler> void serialize(Handler &h, const int version)
{
h & slots & formation;
}
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};
class int3
{
public:
si32 x,y,z;
inline int3():x(0),y(0),z(0){}; //c-tor, x/y/z initialized to 0
inline int3(const si32 & X, const si32 & Y, const si32 & Z):x(X),y(Y),z(Z){}; //c-tor
inline ~int3(){} // d-tor - does nothing
inline int3 operator+(const int3 & i) const
{return int3(x+i.x,y+i.y,z+i.z);}
inline int3 operator+(const si32 i) const //increases all components by si32
{return int3(x+i,y+i,z+i);}
inline int3 operator-(const int3 & i) const
{return int3(x-i.x,y-i.y,z-i.z);}
inline int3 operator-(const si32 i) const
{return int3(x-i,y-i,z-i);}
inline int3 operator-() const //increases all components by si32
{return int3(-x,-y,-z);}
inline void operator+=(const int3 & i)
{
x+=i.x;
y+=i.y;
z+=i.z;
}
inline void operator+=(const si32 & i)
{
x+=i;
y+=i;
z+=i;
}
inline void operator-=(const int3 & i)
{
x-=i.x;
y-=i.y;
z-=i.z;
}
inline void operator-=(const si32 & i)
{
x+=i;
y+=i;
z+=i;
}
inline bool operator==(const int3 & i) const
{return (x==i.x) && (y==i.y) && (z==i.z);}
inline bool operator!=(const int3 & i) const
{return !(*this==i);}
inline bool operator<(const int3 & i) const
{
if (z<i.z)
return true;
if (z>i.z)
return false;
if (y<i.y)
return true;
if (y>i.y)
return false;
if (x<i.x)
return true;
if (x>i.x)
return false;
return false;
}
template <typename Handler> void serialize(Handler &h, const int version)
{
h & x & y & z;
}
};
inline std::istream & operator>>(std::istream & str, int3 & dest)
{
str>>dest.x>>dest.y>>dest.z;
return str;
}
inline std::ostream & operator<<(std::ostream & str, const int3 & sth)
{
return str<<sth.x<<' '<<sth.y<<' '<<sth.z;
}
#endif //INT3_H