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vcmi/client/mapView/MapView.h

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/*
* MapView.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"
VCMI_LIB_NAMESPACE_BEGIN
struct ObjectPosInfo;
VCMI_LIB_NAMESPACE_END
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class Canvas;
class MapViewActions;
class MapViewController;
class MapViewModel;
class MapViewCache;
/// Internal class that contains logic shared between all map views
class BasicMapView : public CIntObject
{
protected:
std::shared_ptr<MapViewModel> model;
std::shared_ptr<MapViewCache> tilesCache;
std::shared_ptr<MapViewController> controller;
std::shared_ptr<MapViewModel> createModel(const Point & dimensions) const;
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void render(Canvas & target, bool fullUpdate);
public:
BasicMapView(const Point & offset, const Point & dimensions);
~BasicMapView() override;
void tick(uint32_t msPassed) override;
void show(SDL_Surface * to) override;
void showAll(SDL_Surface * to) override;
};
/// Main class that represents visible section of adventure map
/// Contains all public interface of view and translates calls to internal model
class MapView : public BasicMapView
{
std::shared_ptr<MapViewActions> actions;
bool isSwiping;
public:
void show(SDL_Surface * to) override;
MapView(const Point & offset, const Point & dimensions);
/// Moves current view to another level, preserving position
void onMapLevelSwitched();
/// Moves current view by specified distance in pixels
void onMapScrolled(const Point & distance);
/// Moves current view to specified position, in pixels
void onMapSwiped(const Point & viewPosition);
/// Ends swiping mode and allows normal map scrolling once again
void onMapSwipeEnded();
/// Moves current view to specified tile
void onCenteredTile(const int3 & tile);
/// Moves current view to specified object
void onCenteredObject(const CGObjectInstance * target);
/// Switches view to "View Earth" / "View Air" mode, displaying downscaled map with overlay
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void onViewSpellActivated(uint32_t tileSize, const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain);
/// Switches view to downscaled View World
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void onViewWorldActivated(uint32_t tileSize);
/// Switches view from View World mode back to standard view
void onViewMapActivated();
};
/// Main class that represents map view for puzzle map
class PuzzleMapView : public BasicMapView
{
public:
PuzzleMapView(const Point & offset, const Point & dimensions, const int3 & tileToCenter);
};