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/*
* SettingsMainContainer . h , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
# pragma once
# include "gui/InterfaceObjectConfigurable.h"
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class BattleInterface ;
class CTabbedInt ;
enum class EUserEvent ;
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/// <summary>
///Original H3 settings were replaced with this window in Github PR #1540. New options added are intended to be clientside settings.
///By design, most new options that alter gameplay UI from now on should be added to "gameTweaks" config key.
/// </summary>
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class SettingsMainWindow : public InterfaceObjectConfigurable
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{
private :
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BattleInterface * parentBattleInterface ;
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std : : shared_ptr < CTabbedInt > tabContentArea ;
std : : shared_ptr < CIntObject > createTab ( size_t index ) ;
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void openTab ( size_t index ) ;
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void close ( ) ; //TODO: copypaste of WindowBase::close(), consider changing Windowbase to IWindowbase with default close() implementation and changing WindowBase inheritance to CIntObject + IWindowBase
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void closeAndPushEvent ( EUserEvent code ) ;
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void loadGameButtonCallback ( ) ;
void saveGameButtonCallback ( ) ;
void quitGameButtonCallback ( ) ;
void backButtonCallback ( ) ;
void restartGameButtonCallback ( ) ;
void mainMenuButtonCallback ( ) ;
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public :
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SettingsMainWindow ( BattleInterface * parentBattleInterface = nullptr ) ;
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void showAll ( SDL_Surface * to ) ;
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} ;