2012-09-15 21:44:55 +03:00
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="StupidAI" />
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2012-09-16 12:12:15 +03:00
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<Option pch_mode="2" />
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2012-09-15 21:44:55 +03:00
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<Option compiler="gcc" />
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<Build>
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2015-08-19 23:38:02 +02:00
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<Target title="Debug-win32">
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2014-05-25 00:00:15 +03:00
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<Option platforms="Windows;" />
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2013-01-08 12:41:28 +03:00
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<Option output="../StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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2015-08-19 23:38:02 +02:00
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<Option object_output="obj/Debug/x86" />
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2012-09-15 21:44:55 +03:00
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-ggdb" />
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</Compiler>
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2019-02-10 07:23:16 +02:00
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<Linker>
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<Add option="-lboost_system$(#boost.libsuffix32)" />
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<Add option="-lVCMI_lib" />
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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<Add directory="$(#boost.lib32)" />
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2019-02-10 07:23:16 +02:00
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</Linker>
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2012-09-15 21:44:55 +03:00
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</Target>
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2015-08-19 23:38:02 +02:00
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<Target title="Release-win32">
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2014-05-25 00:00:15 +03:00
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<Option platforms="Windows;" />
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2013-01-08 12:41:28 +03:00
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<Option output="../StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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2015-08-19 23:38:02 +02:00
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<Option object_output="obj/Release/x86" />
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2012-09-15 21:44:55 +03:00
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<Option type="3" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O3" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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2019-02-10 07:23:16 +02:00
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<Add option="-lboost_system$(#boost.libsuffix32)" />
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<Add option="-lVCMI_lib" />
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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<Add directory="$(#boost.lib32)" />
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2019-02-10 07:23:16 +02:00
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</Linker>
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</Target>
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<Target title="Debug-win64">
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<Option platforms="Windows;" />
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<Option output="../StupidAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/x64" />
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<Option type="3" />
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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<Option compiler="gnu_gcc_compiler_x64" />
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2019-02-10 07:23:16 +02:00
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<Linker>
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<Add option="-lboost_system$(#boost.libsuffix64)" />
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<Add option="-lVCMI_lib" />
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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<Add directory="$(#boost.lib64)" />
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2012-09-15 21:44:55 +03:00
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-pedantic" />
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<Add option="-Wextra" />
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<Add option="-Wall" />
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2016-01-18 18:49:07 +02:00
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<Add option="-std=gnu++11" />
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2012-09-15 21:44:55 +03:00
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<Add option="-fexceptions" />
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<Add option="-Wpointer-arith" />
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<Add option="-Wno-switch" />
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<Add option="-Wno-sign-compare" />
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<Add option="-Wno-unused-parameter" />
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<Add option="-Wno-overloaded-virtual" />
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2019-05-30 19:55:40 +02:00
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<Add option="-DBOOST_ALL_DYN_LINK" />
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2016-11-28 20:00:56 +02:00
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<Add option="-DBOOST_SYSTEM_NO_DEPRECATED" />
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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<Add option="-D_WIN32_WINNT=0x0600" />
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2016-11-28 20:00:56 +02:00
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<Add option="-D_WIN32" />
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2012-09-15 21:44:55 +03:00
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<Add directory="$(#boost.include)" />
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2012-12-06 15:16:26 +03:00
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<Add directory="../../include" />
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2012-09-15 21:44:55 +03:00
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</Compiler>
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<Linker>
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2013-01-08 12:41:28 +03:00
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<Add directory="../.." />
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2012-09-15 21:44:55 +03:00
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</Linker>
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<Unit filename="StdInc.h">
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2016-08-18 12:40:35 +02:00
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<Option compile="1" />
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2012-09-15 21:44:55 +03:00
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<Option weight="0" />
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</Unit>
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<Unit filename="StupidAI.cpp" />
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<Unit filename="StupidAI.h" />
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<Unit filename="main.cpp" />
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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<Extensions />
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2012-09-15 21:44:55 +03:00
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</Project>
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</CodeBlocks_project_file>
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