2016-09-10 03:28:11 +03:00
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/*
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2025-06-26 17:15:36 +03:00
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* GameConnection.h, part of VCMI engine
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2016-09-10 03:28:11 +03:00
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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2025-06-29 16:13:56 +03:00
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#include "GameConnectionID.h"
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2025-06-26 17:15:36 +03:00
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2024-05-29 20:08:32 +00:00
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enum class ESerializationVersion : int32_t;
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2022-07-26 16:07:42 +03:00
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VCMI_LIB_NAMESPACE_BEGIN
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2023-11-18 16:34:18 +02:00
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class BinaryDeserializer;
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class BinarySerializer;
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2022-07-26 16:07:42 +03:00
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struct CPack;
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2024-01-12 01:10:41 +02:00
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class INetworkConnection;
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2025-06-29 20:55:23 +03:00
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class GameConnectionPackReader;
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class GameConnectionPackWriter;
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2023-12-25 21:23:27 +02:00
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class CGameState;
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2025-05-14 15:50:13 +03:00
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class IGameInfoCallback;
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2022-07-26 16:07:42 +03:00
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2023-12-25 21:23:27 +02:00
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/// Wrapper class for game connection
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/// Handles serialization and deserialization of data received from network
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2025-06-29 20:55:23 +03:00
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class DLL_LINKAGE GameConnection final : boost::noncopyable
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2016-09-10 03:28:11 +03:00
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{
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2023-11-18 16:34:18 +02:00
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/// Non-owning pointer to underlying connection
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2024-01-12 01:10:41 +02:00
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std::weak_ptr<INetworkConnection> networkConnection;
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2016-10-29 19:52:19 +03:00
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2025-06-29 20:55:23 +03:00
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std::unique_ptr<GameConnectionPackReader> packReader;
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std::unique_ptr<GameConnectionPackWriter> packWriter;
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2023-12-25 21:23:27 +02:00
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std::unique_ptr<BinaryDeserializer> deserializer;
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std::unique_ptr<BinarySerializer> serializer;
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2025-02-28 15:25:58 +01:00
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std::mutex writeMutex;
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2024-02-25 20:05:28 +02:00
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2016-09-10 03:28:11 +03:00
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public:
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2024-01-12 01:10:41 +02:00
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bool isMyConnection(const std::shared_ptr<INetworkConnection> & otherConnection) const;
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2024-01-21 16:48:36 +02:00
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std::shared_ptr<INetworkConnection> getConnection();
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2023-12-25 21:23:27 +02:00
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2018-01-05 20:21:07 +03:00
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std::string uuid;
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2025-06-29 16:13:56 +03:00
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GameConnectionID connectionID = GameConnectionID::INVALID;
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2016-09-10 03:28:11 +03:00
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2025-06-26 17:15:36 +03:00
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explicit GameConnection(std::weak_ptr<INetworkConnection> networkConnection);
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~GameConnection();
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2016-09-10 03:28:11 +03:00
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2025-06-29 16:13:56 +03:00
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void sendPack(const CPack & pack);
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std::unique_ptr<CPack> retrievePack(const std::vector<std::byte> & data);
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2023-12-25 21:23:27 +02:00
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2018-01-05 20:21:07 +03:00
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void enterLobbyConnectionMode();
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2025-05-21 17:35:53 +03:00
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void setCallback(IGameInfoCallback & cb);
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2024-05-29 20:08:32 +00:00
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void setSerializationVersion(ESerializationVersion version);
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2016-09-10 03:28:11 +03:00
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};
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2022-07-26 16:07:42 +03:00
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VCMI_LIB_NAMESPACE_END
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