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vcmi/client/widgets/CArtifactsOfHeroMain.cpp

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/*
* CArtifactsOfHeroMain.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtifactsOfHeroMain.h"
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#include "../gui/CGuiHandler.h"
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#include "../CPlayerInterface.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../CCallback.h"
#include "../../lib/networkPacks/ArtifactLocation.h"
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CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
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{
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init(position, std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
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setClickPressedArtPlacesCallback(std::bind(&CArtifactsOfHeroBase::clickPressedArtPlace, this, _1, _2));
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setShowPopupArtPlacesCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
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enableGesture();
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}
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CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
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{
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CArtifactsOfHeroBase::putBackPickedArtifact();
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}
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void CArtifactsOfHeroMain::keyPressed(EShortcut key)
{
if(!shortcutPressed)
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{
int saveIdx = vstd::find_pos(costumeSaveShortcuts, key);
int loadIdx = vstd::find_pos(costumeLoadShortcuts, key);
if (saveIdx != -1)
{
shortcutPressed = true;
LOCPLINT->cb->manageHeroCostume(getHero()->id, saveIdx, true);
return;
}
if (loadIdx != -1)
{
shortcutPressed = true;
LOCPLINT->cb->manageHeroCostume(getHero()->id, loadIdx, false);
return;
}
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}
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}
void CArtifactsOfHeroMain::keyReleased(EShortcut key)
{
if(vstd::contains(costumeSaveShortcuts, key) || vstd::contains(costumeLoadShortcuts, key))
shortcutPressed = false;
}