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vcmi/client/render/AssetGenerator.h

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/*
* AssetGenerator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ImageLocator.h"
VCMI_LIB_NAMESPACE_BEGIN
class PlayerColor;
VCMI_LIB_NAMESPACE_END
class ISharedImage;
class CanvasImage;
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class AssetGenerator
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{
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public:
using AnimationLayoutMap = std::map<size_t, std::vector<ImageLocator>>;
using CanvasPtr = std::shared_ptr<CanvasImage>;
using ImageGenerationFunctor = std::function<CanvasPtr()>;
void initialize();
std::shared_ptr<ISharedImage> generateImage(const ImagePath & image);
std::map<ImagePath, std::shared_ptr<ISharedImage>> generateAllImages();
std::map<AnimationPath, AnimationLayoutMap> generateAllAnimations();
void addImageFile(const ImagePath & path, ImageGenerationFunctor & img);
void addAnimationFile(const AnimationPath & path, AnimationLayoutMap & anim);
AnimationLayoutMap createAdventureMapButton(const ImagePath & overlay, bool small);
private:
struct PaletteAnimation
{
/// index of first color to cycle
int32_t start;
/// total numbers of colors to cycle
int32_t length;
};
std::map<ImagePath, ImageGenerationFunctor> imageFiles;
std::map<AnimationPath, AnimationLayoutMap> animationFiles;
CanvasPtr createAdventureOptionsCleanBackground() const;
CanvasPtr createBigSpellBook() const;
CanvasPtr createPlayerColoredBackground(const PlayerColor & player) const;
CanvasPtr createCombatUnitNumberWindow(float multR, float multG, float multB) const;
CanvasPtr createCampaignBackground(int selection) const;
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CanvasPtr createSpellTabNone() const;
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CanvasPtr createResBarElement(const PlayerColor & player) const;
CanvasPtr createChroniclesCampaignImages(int chronicle) const;
CanvasPtr createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & animation, int frameIndex, int paletteShiftCounter) const;
CanvasPtr createAdventureMapButtonClear(const PlayerColor & player, bool small) const;
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CanvasPtr createCreatureInfoPanel(int boxesAmount) const;
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enum CreateResourceWindowType{ ARTIFACTS_BUYING, ARTIFACTS_SELLING, MARKET_RESOURCES, FREELANCERS_GUILD, TRANSFER_RESOURCES };
CanvasPtr createResourceWindow(CreateResourceWindowType type, int count, PlayerColor color) const;
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enum CreatureInfoPanelElement{ BONUS_EFFECTS, SPELL_EFFECTS, BUTTON_PANEL, COMMANDER_BACKGROUND, COMMANDER_ABILITIES };
CanvasPtr createCreatureInfoPanelElement(CreatureInfoPanelElement element) const;
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CanvasPtr createQuestWindow() const;
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AnimationLayoutMap createGSPButtonClear();
void createPaletteShiftedSprites();
void generatePaletteShiftedAnimation(const AnimationPath & source, const std::vector<PaletteAnimation> & animation);
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};