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/*
* MapFormatH3M . cpp , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
# include "StdInc.h"
# include <boost/crc.hpp>
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# include "MapFormatH3M.h"
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# include "CMap.h"
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# include "../CStopWatch.h"
# include "../filesystem/Filesystem.h"
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# include "../CSpellHandler.h"
# include "../CCreatureHandler.h"
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# include "../CGeneralTextHandler.h"
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# include "../CHeroHandler.h"
# include "../CObjectHandler.h"
# include "../CDefObjInfoHandler.h"
# include "../VCMI_Lib.h"
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# include "../NetPacksBase.h"
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const bool CMapLoaderH3M : : IS_PROFILING_ENABLED = false ;
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CMapLoaderH3M : : CMapLoaderH3M ( CInputStream * stream ) : map ( nullptr ) , reader ( stream ) , inputStream ( stream )
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{
}
CMapLoaderH3M : : ~ CMapLoaderH3M ( )
{
}
std : : unique_ptr < CMap > CMapLoaderH3M : : loadMap ( )
{
// Init map object by parsing the input buffer
map = new CMap ( ) ;
mapHeader = std : : unique_ptr < CMapHeader > ( dynamic_cast < CMapHeader * > ( map ) ) ;
init ( ) ;
return std : : unique_ptr < CMap > ( dynamic_cast < CMap * > ( mapHeader . release ( ) ) ) ; ;
}
std : : unique_ptr < CMapHeader > CMapLoaderH3M : : loadMapHeader ( )
{
// Read header
mapHeader = make_unique < CMapHeader > ( ) ;
readHeader ( ) ;
return std : : move ( mapHeader ) ;
}
void CMapLoaderH3M : : init ( )
{
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//FIXME: get rid of double input process
si64 temp_size = inputStream - > getSize ( ) ;
inputStream - > seek ( 0 ) ;
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auto temp_buffer = new ui8 [ temp_size ] ;
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inputStream - > read ( temp_buffer , temp_size ) ;
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// Compute checksum
boost : : crc_32_type result ;
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result . process_bytes ( temp_buffer , temp_size ) ;
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map - > checksum = result . checksum ( ) ;
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delete [ ] temp_buffer ;
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inputStream - > seek ( 0 ) ;
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CStopWatch sw ;
struct MapLoadingTime
{
std : : string name ;
si64 time ;
MapLoadingTime ( std : : string name , si64 time ) : name ( name ) ,
time ( time )
{
}
} ;
std : : vector < MapLoadingTime > times ;
readHeader ( ) ;
times . push_back ( MapLoadingTime ( " header " , sw . getDiff ( ) ) ) ;
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map - > allHeroes . resize ( map - > allowedHeroes . size ( ) ) ;
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readDisposedHeroes ( ) ;
times . push_back ( MapLoadingTime ( " disposed heroes " , sw . getDiff ( ) ) ) ;
readAllowedArtifacts ( ) ;
times . push_back ( MapLoadingTime ( " allowed artifacts " , sw . getDiff ( ) ) ) ;
readAllowedSpellsAbilities ( ) ;
times . push_back ( MapLoadingTime ( " allowed spells and abilities " , sw . getDiff ( ) ) ) ;
readRumors ( ) ;
times . push_back ( MapLoadingTime ( " rumors " , sw . getDiff ( ) ) ) ;
readPredefinedHeroes ( ) ;
times . push_back ( MapLoadingTime ( " predefined heroes " , sw . getDiff ( ) ) ) ;
readTerrain ( ) ;
times . push_back ( MapLoadingTime ( " terrain " , sw . getDiff ( ) ) ) ;
readDefInfo ( ) ;
times . push_back ( MapLoadingTime ( " def info " , sw . getDiff ( ) ) ) ;
readObjects ( ) ;
times . push_back ( MapLoadingTime ( " objects " , sw . getDiff ( ) ) ) ;
readEvents ( ) ;
times . push_back ( MapLoadingTime ( " events " , sw . getDiff ( ) ) ) ;
// Calculate blocked / visitable positions
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for ( auto & elem : map - > objects )
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{
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map - > addBlockVisTiles ( elem ) ;
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}
times . push_back ( MapLoadingTime ( " blocked/visitable tiles " , sw . getDiff ( ) ) ) ;
// Print profiling times
if ( IS_PROFILING_ENABLED )
{
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for ( MapLoadingTime & mlt : times )
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{
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logGlobal - > debugStream ( ) < < " \t Reading " < < mlt . name < < " took " < < mlt . time < < " ms. " ;
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}
}
}
void CMapLoaderH3M : : readHeader ( )
{
// Check map for validity
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// Note: disabled, causes decompression of the entire file ( = SLOW)
//if(inputStream->getSize() < 50)
//{
// throw std::runtime_error("Corrupted map file.");
//}
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// Map version
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mapHeader - > version = ( EMapFormat : : EMapFormat ) ( reader . readUInt32 ( ) ) ;
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if ( mapHeader - > version ! = EMapFormat : : ROE & & mapHeader - > version ! = EMapFormat : : AB & & mapHeader - > version ! = EMapFormat : : SOD
& & mapHeader - > version ! = EMapFormat : : WOG )
{
throw std : : runtime_error ( " Invalid map format! " ) ;
}
// Read map name, description, dimensions,...
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mapHeader - > areAnyPlayers = reader . readBool ( ) ;
mapHeader - > height = mapHeader - > width = reader . readUInt32 ( ) ;
mapHeader - > twoLevel = reader . readBool ( ) ;
mapHeader - > name = reader . readString ( ) ;
mapHeader - > description = reader . readString ( ) ;
mapHeader - > difficulty = reader . readInt8 ( ) ;
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if ( mapHeader - > version ! = EMapFormat : : ROE )
{
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mapHeader - > levelLimit = reader . readUInt8 ( ) ;
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}
else
{
mapHeader - > levelLimit = 0 ;
}
readPlayerInfo ( ) ;
readVictoryLossConditions ( ) ;
readTeamInfo ( ) ;
readAllowedHeroes ( ) ;
}
void CMapLoaderH3M : : readPlayerInfo ( )
{
for ( int i = 0 ; i < mapHeader - > players . size ( ) ; + + i )
{
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mapHeader - > players [ i ] . canHumanPlay = reader . readBool ( ) ;
mapHeader - > players [ i ] . canComputerPlay = reader . readBool ( ) ;
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// If nobody can play with this player
if ( ( ! ( mapHeader - > players [ i ] . canHumanPlay | | mapHeader - > players [ i ] . canComputerPlay ) ) )
{
switch ( mapHeader - > version )
{
case EMapFormat : : SOD :
case EMapFormat : : WOG :
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reader . skip ( 13 ) ;
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break ;
case EMapFormat : : AB :
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reader . skip ( 12 ) ;
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break ;
case EMapFormat : : ROE :
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reader . skip ( 6 ) ;
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break ;
}
continue ;
}
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mapHeader - > players [ i ] . aiTactic = static_cast < EAiTactic : : EAiTactic > ( reader . readUInt8 ( ) ) ;
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if ( mapHeader - > version = = EMapFormat : : SOD | | mapHeader - > version = = EMapFormat : : WOG )
{
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mapHeader - > players [ i ] . p7 = reader . readUInt8 ( ) ;
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}
else
{
mapHeader - > players [ i ] . p7 = - 1 ;
}
// Factions this player can choose
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ui16 allowedFactions = reader . readUInt8 ( ) ;
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// How many factions will be read from map
ui16 totalFactions = GameConstants : : F_NUMBER ;
if ( mapHeader - > version ! = EMapFormat : : ROE )
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allowedFactions + = reader . readUInt8 ( ) * 256 ;
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else
totalFactions - - ; //exclude conflux for ROE
for ( int fact = 0 ; fact < totalFactions ; + + fact )
{
if ( ! ( allowedFactions & ( 1 < < fact ) ) )
{
mapHeader - > players [ i ] . allowedFactions . erase ( fact ) ;
}
}
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mapHeader - > players [ i ] . isFactionRandom = reader . readBool ( ) ;
mapHeader - > players [ i ] . hasMainTown = reader . readBool ( ) ;
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if ( mapHeader - > players [ i ] . hasMainTown )
{
if ( mapHeader - > version ! = EMapFormat : : ROE )
{
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mapHeader - > players [ i ] . generateHeroAtMainTown = reader . readBool ( ) ;
mapHeader - > players [ i ] . generateHero = reader . readBool ( ) ;
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}
else
{
mapHeader - > players [ i ] . generateHeroAtMainTown = true ;
mapHeader - > players [ i ] . generateHero = false ;
}
mapHeader - > players [ i ] . posOfMainTown = readInt3 ( ) ;
}
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mapHeader - > players [ i ] . hasRandomHero = reader . readBool ( ) ;
mapHeader - > players [ i ] . mainCustomHeroId = reader . readUInt8 ( ) ;
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if ( mapHeader - > players [ i ] . mainCustomHeroId ! = 0xff )
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{
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mapHeader - > players [ i ] . mainCustomHeroPortrait = reader . readUInt8 ( ) ;
if ( mapHeader - > players [ i ] . mainCustomHeroPortrait = = 0xff )
mapHeader - > players [ i ] . mainCustomHeroPortrait = - 1 ; //correct 1-byte -1 (0xff) into 4-byte -1
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mapHeader - > players [ i ] . mainCustomHeroName = reader . readString ( ) ;
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}
else
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mapHeader - > players [ i ] . mainCustomHeroId = - 1 ; //correct 1-byte -1 (0xff) into 4-byte -1
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if ( mapHeader - > version ! = EMapFormat : : ROE )
{
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mapHeader - > players [ i ] . powerPlaceholders = reader . readUInt8 ( ) ; //unknown byte
int heroCount = reader . readUInt8 ( ) ;
reader . skip ( 3 ) ;
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for ( int pp = 0 ; pp < heroCount ; + + pp )
{
SHeroName vv ;
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vv . heroId = reader . readUInt8 ( ) ;
vv . heroName = reader . readString ( ) ;
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mapHeader - > players [ i ] . heroesNames . push_back ( vv ) ;
}
}
}
}
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namespace EVictoryConditionType
{
enum EVictoryConditionType { ARTIFACT , GATHERTROOP , GATHERRESOURCE , BUILDCITY , BUILDGRAIL , BEATHERO ,
CAPTURECITY , BEATMONSTER , TAKEDWELLINGS , TAKEMINES , TRANSPORTITEM , WINSTANDARD = 255 } ;
}
namespace ELossConditionType
{
enum ELossConditionType { LOSSCASTLE , LOSSHERO , TIMEEXPIRES , LOSSSTANDARD = 255 } ;
}
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void CMapLoaderH3M : : readVictoryLossConditions ( )
{
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mapHeader - > triggeredEvents . clear ( ) ;
auto vicCondition = ( EVictoryConditionType : : EVictoryConditionType ) reader . readUInt8 ( ) ;
EventCondition victoryCondition ( EventCondition : : STANDARD_WIN ) ;
EventCondition defeatCondition ( EventCondition : : DAYS_WITHOUT_TOWN ) ;
defeatCondition . value = 7 ;
TriggeredEvent standardVictory ;
standardVictory . effect . type = EventEffect : : VICTORY ;
standardVictory . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 5 ] ;
standardVictory . identifier = " standardVictory " ;
standardVictory . description = " " ; // TODO: display in quest window
standardVictory . onFulfill = VLC - > generaltexth - > allTexts [ 659 ] ;
standardVictory . trigger = EventExpression ( victoryCondition ) ;
TriggeredEvent standardDefeat ;
standardDefeat . effect . type = EventEffect : : DEFEAT ;
standardDefeat . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 8 ] ;
standardDefeat . identifier = " standardDefeat " ;
standardDefeat . description = " " ; // TODO: display in quest window
standardDefeat . onFulfill = VLC - > generaltexth - > allTexts [ 7 ] ;
standardDefeat . trigger = EventExpression ( defeatCondition ) ;
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// Specific victory conditions
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if ( vicCondition = = EVictoryConditionType : : WINSTANDARD )
{
// create normal condition
mapHeader - > triggeredEvents . push_back ( standardVictory ) ;
mapHeader - > victoryIconIndex = 11 ;
mapHeader - > victoryMessage = VLC - > generaltexth - > victoryConditions [ 0 ] ;
}
else
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{
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TriggeredEvent specialVictory ;
specialVictory . effect . type = EventEffect : : VICTORY ;
specialVictory . identifier = " specialVictory " ;
specialVictory . description = " " ; // TODO: display in quest window
mapHeader - > victoryIconIndex = ui16 ( vicCondition ) ;
mapHeader - > victoryMessage = VLC - > generaltexth - > victoryConditions [ size_t ( vicCondition ) + 1 ] ;
bool allowNormalVictory = reader . readBool ( ) ;
bool appliesToAI = reader . readBool ( ) ;
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if ( allowNormalVictory )
{
size_t playersOnMap = boost : : range : : count_if ( mapHeader - > players , [ ] ( const PlayerInfo & info ) { return info . canAnyonePlay ( ) ; } ) ;
if ( playersOnMap = = 1 )
{
logGlobal - > warnStream ( ) < < " Map " < < mapHeader - > name < < " has only one player but allows normal victory? " ;
allowNormalVictory = false ; // makes sense? Not much. Works as H3? Yes!
}
}
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switch ( vicCondition )
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{
case EVictoryConditionType : : ARTIFACT :
{
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EventCondition cond ( EventCondition : : HAVE_ARTIFACT ) ;
cond . objectType = reader . readUInt8 ( ) ;
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if ( mapHeader - > version ! = EMapFormat : : ROE )
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reader . skip ( 1 ) ;
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specialVictory . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 281 ] ;
specialVictory . onFulfill = VLC - > generaltexth - > allTexts [ 280 ] ;
specialVictory . trigger = EventExpression ( cond ) ;
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break ;
}
case EVictoryConditionType : : GATHERTROOP :
{
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EventCondition cond ( EventCondition : : HAVE_CREATURES ) ;
cond . objectType = reader . readUInt8 ( ) ;
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if ( mapHeader - > version ! = EMapFormat : : ROE )
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reader . skip ( 1 ) ;
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cond . value = reader . readUInt32 ( ) ;
specialVictory . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 277 ] ;
specialVictory . onFulfill = VLC - > generaltexth - > allTexts [ 276 ] ;
specialVictory . trigger = EventExpression ( cond ) ;
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break ;
}
case EVictoryConditionType : : GATHERRESOURCE :
{
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EventCondition cond ( EventCondition : : HAVE_RESOURCES ) ;
cond . objectType = reader . readUInt8 ( ) ;
cond . value = reader . readUInt32 ( ) ;
specialVictory . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 279 ] ;
specialVictory . onFulfill = VLC - > generaltexth - > allTexts [ 278 ] ;
specialVictory . trigger = EventExpression ( cond ) ;
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break ;
}
case EVictoryConditionType : : BUILDCITY :
{
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EventExpression : : OperatorAll oper ;
EventCondition cond ( EventCondition : : HAVE_BUILDING ) ;
cond . position = readInt3 ( ) ;
cond . objectType = BuildingID : : VILLAGE_HALL + reader . readUInt8 ( ) ;
oper . expressions . push_back ( cond ) ;
cond . objectType = BuildingID : : FORT + reader . readUInt8 ( ) ;
oper . expressions . push_back ( cond ) ;
specialVictory . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 283 ] ;
specialVictory . onFulfill = VLC - > generaltexth - > allTexts [ 282 ] ;
specialVictory . trigger = EventExpression ( oper ) ;
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break ;
}
case EVictoryConditionType : : BUILDGRAIL :
{
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EventCondition cond ( EventCondition : : HAVE_BUILDING ) ;
cond . objectType = BuildingID : : GRAIL ;
cond . position = readInt3 ( ) ;
if ( cond . position . z > 2 )
cond . position = int3 ( - 1 , - 1 , - 1 ) ;
specialVictory . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 285 ] ;
specialVictory . onFulfill = VLC - > generaltexth - > allTexts [ 284 ] ;
specialVictory . trigger = EventExpression ( cond ) ;
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break ;
}
case EVictoryConditionType : : BEATHERO :
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{
EventCondition cond ( EventCondition : : DESTROY ) ;
cond . objectType = Obj : : HERO ;
cond . position = readInt3 ( ) ;
specialVictory . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 253 ] ;
specialVictory . onFulfill = VLC - > generaltexth - > allTexts [ 252 ] ;
specialVictory . trigger = EventExpression ( cond ) ;
break ;
}
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case EVictoryConditionType : : CAPTURECITY :
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{
EventCondition cond ( EventCondition : : CONTROL ) ;
cond . objectType = Obj : : TOWN ;
cond . position = readInt3 ( ) ;
specialVictory . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 250 ] ;
specialVictory . onFulfill = VLC - > generaltexth - > allTexts [ 249 ] ;
specialVictory . trigger = EventExpression ( cond ) ;
break ;
}
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case EVictoryConditionType : : BEATMONSTER :
{
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EventCondition cond ( EventCondition : : DESTROY ) ;
cond . objectType = Obj : : MONSTER ;
cond . position = readInt3 ( ) ;
specialVictory . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 287 ] ;
specialVictory . onFulfill = VLC - > generaltexth - > allTexts [ 286 ] ;
specialVictory . trigger = EventExpression ( cond ) ;
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break ;
}
case EVictoryConditionType : : TAKEDWELLINGS :
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{
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EventExpression : : OperatorAll oper ;
oper . expressions . push_back ( EventCondition ( EventCondition : : CONTROL , 0 , Obj : : CREATURE_GENERATOR1 ) ) ;
oper . expressions . push_back ( EventCondition ( EventCondition : : CONTROL , 0 , Obj : : CREATURE_GENERATOR4 ) ) ;
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specialVictory . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 289 ] ;
specialVictory . onFulfill = VLC - > generaltexth - > allTexts [ 288 ] ;
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specialVictory . trigger = EventExpression ( oper ) ;
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break ;
}
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case EVictoryConditionType : : TAKEMINES :
{
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EventCondition cond ( EventCondition : : CONTROL ) ;
cond . objectType = Obj : : MINE ;
specialVictory . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 291 ] ;
specialVictory . onFulfill = VLC - > generaltexth - > allTexts [ 290 ] ;
specialVictory . trigger = EventExpression ( cond ) ;
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break ;
}
case EVictoryConditionType : : TRANSPORTITEM :
{
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EventCondition cond ( EventCondition : : TRANSPORT ) ;
cond . objectType = reader . readUInt8 ( ) ;
cond . position = readInt3 ( ) ;
specialVictory . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 293 ] ;
specialVictory . onFulfill = VLC - > generaltexth - > allTexts [ 292 ] ;
specialVictory . trigger = EventExpression ( cond ) ;
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break ;
}
default :
assert ( 0 ) ;
}
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// if condition is human-only turn it into following construction: AllOf(human, condition)
if ( ! appliesToAI )
{
EventExpression : : OperatorAll oper ;
EventCondition notAI ( EventCondition : : IS_HUMAN ) ;
notAI . value = 1 ;
oper . expressions . push_back ( notAI ) ;
oper . expressions . push_back ( specialVictory . trigger . get ( ) ) ;
specialVictory . trigger = EventExpression ( oper ) ;
}
// if normal victory allowed - add one more quest
if ( allowNormalVictory )
{
mapHeader - > victoryMessage + = " / " ;
mapHeader - > victoryMessage + = VLC - > generaltexth - > victoryConditions [ 0 ] ;
mapHeader - > triggeredEvents . push_back ( standardVictory ) ;
}
mapHeader - > triggeredEvents . push_back ( specialVictory ) ;
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}
// Read loss conditions
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auto lossCond = ( ELossConditionType : : ELossConditionType ) reader . readUInt8 ( ) ;
if ( lossCond = = ELossConditionType : : LOSSSTANDARD )
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{
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mapHeader - > defeatIconIndex = 3 ;
mapHeader - > defeatMessage = VLC - > generaltexth - > lossCondtions [ 0 ] ;
}
else
{
TriggeredEvent specialDefeat ;
specialDefeat . effect . type = EventEffect : : DEFEAT ;
specialDefeat . effect . toOtherMessage = VLC - > generaltexth - > allTexts [ 5 ] ;
specialDefeat . identifier = " specialDefeat " ;
specialDefeat . description = " " ; // TODO: display in quest window
mapHeader - > defeatIconIndex = ui16 ( lossCond ) ;
mapHeader - > defeatMessage = VLC - > generaltexth - > lossCondtions [ size_t ( lossCond ) + 1 ] ;
switch ( lossCond )
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{
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case ELossConditionType : : LOSSCASTLE :
{
EventExpression : : OperatorNone noneOf ;
EventCondition cond ( EventCondition : : CONTROL ) ;
cond . objectType = Obj : : TOWN ;
cond . position = readInt3 ( ) ;
noneOf . expressions . push_back ( cond ) ;
specialDefeat . onFulfill = VLC - > generaltexth - > allTexts [ 251 ] ;
specialDefeat . trigger = EventExpression ( noneOf ) ;
break ;
}
case ELossConditionType : : LOSSHERO :
{
EventExpression : : OperatorNone noneOf ;
EventCondition cond ( EventCondition : : CONTROL ) ;
cond . objectType = Obj : : HERO ;
cond . position = readInt3 ( ) ;
noneOf . expressions . push_back ( cond ) ;
specialDefeat . onFulfill = VLC - > generaltexth - > allTexts [ 253 ] ;
specialDefeat . trigger = EventExpression ( noneOf ) ;
break ;
}
case ELossConditionType : : TIMEEXPIRES :
{
EventCondition cond ( EventCondition : : DAYS_PASSED ) ;
cond . value = reader . readUInt16 ( ) ;
specialDefeat . onFulfill = VLC - > generaltexth - > allTexts [ 254 ] ;
specialDefeat . trigger = EventExpression ( cond ) ;
break ;
}
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}
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// turn simple loss condition into complete one that can be evaluated later:
// - any of :
// - days without town: 7
// - all of:
// - is human
// - (expression)
EventExpression : : OperatorAll allOf ;
EventCondition isHuman ( EventCondition : : IS_HUMAN ) ;
isHuman . value = 1 ;
allOf . expressions . push_back ( isHuman ) ;
allOf . expressions . push_back ( specialDefeat . trigger . get ( ) ) ;
specialDefeat . trigger = EventExpression ( allOf ) ;
mapHeader - > triggeredEvents . push_back ( specialDefeat ) ;
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}
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mapHeader - > triggeredEvents . push_back ( standardDefeat ) ;
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}
void CMapLoaderH3M : : readTeamInfo ( )
{
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mapHeader - > howManyTeams = reader . readUInt8 ( ) ;
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if ( mapHeader - > howManyTeams > 0 )
{
// Teams
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for ( int i = 0 ; i < PlayerColor : : PLAYER_LIMIT_I ; + + i )
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{
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mapHeader - > players [ i ] . team = TeamID ( reader . readUInt8 ( ) ) ;
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}
}
else
{
// No alliances
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for ( int i = 0 ; i < PlayerColor : : PLAYER_LIMIT_I ; i + + )
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{
if ( mapHeader - > players [ i ] . canComputerPlay | | mapHeader - > players [ i ] . canHumanPlay )
{
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mapHeader - > players [ i ] . team = TeamID ( mapHeader - > howManyTeams + + ) ;
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}
}
}
}
void CMapLoaderH3M : : readAllowedHeroes ( )
{
mapHeader - > allowedHeroes . resize ( VLC - > heroh - > heroes . size ( ) , true ) ;
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const int bytes = mapHeader - > version = = EMapFormat : : ROE ? 16 : 20 ;
readBitmask ( mapHeader - > allowedHeroes , bytes , GameConstants : : HEROES_QUANTITY , false ) ;
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// Probably reserved for further heroes
if ( mapHeader - > version > EMapFormat : : ROE )
{
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int placeholdersQty = reader . readUInt32 ( ) ;
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for ( int p = 0 ; p < placeholdersQty ; + + p )
{
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mapHeader - > placeholdedHeroes . push_back ( reader . readUInt8 ( ) ) ;
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}
}
}
void CMapLoaderH3M : : readDisposedHeroes ( )
{
// Reading disposed heroes (20 bytes)
if ( map - > version > = EMapFormat : : SOD )
{
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ui8 disp = reader . readUInt8 ( ) ;
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map - > disposedHeroes . resize ( disp ) ;
for ( int g = 0 ; g < disp ; + + g )
{
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map - > disposedHeroes [ g ] . heroId = reader . readUInt8 ( ) ;
map - > disposedHeroes [ g ] . portrait = reader . readUInt8 ( ) ;
map - > disposedHeroes [ g ] . name = reader . readString ( ) ;
map - > disposedHeroes [ g ] . players = reader . readUInt8 ( ) ;
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}
}
//omitting NULLS
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reader . skip ( 31 ) ;
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}
void CMapLoaderH3M : : readAllowedArtifacts ( )
{
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map - > allowedArtifact . resize ( VLC - > arth - > artifacts . size ( ) , true ) ; //handle new artifacts, make them allowed by default
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// Reading allowed artifacts: 17 or 18 bytes
if ( map - > version ! = EMapFormat : : ROE )
{
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const int bytes = map - > version = = EMapFormat : : AB ? 17 : 18 ;
readBitmask ( map - > allowedArtifact , bytes , GameConstants : : ARTIFACTS_QUANTITY ) ;
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}
// ban combo artifacts
if ( map - > version = = EMapFormat : : ROE | | map - > version = = EMapFormat : : AB )
{
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for ( CArtifact * artifact : VLC - > arth - > artifacts )
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{
// combo
if ( artifact - > constituents )
{
map - > allowedArtifact [ artifact - > id ] = false ;
}
}
if ( map - > version = = EMapFormat : : ROE )
{
// Armageddon's Blade
map - > allowedArtifact [ 128 ] = false ;
}
}
// Messy, but needed
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for ( TriggeredEvent & event : map - > triggeredEvents )
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{
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auto patcher = [ & ] ( EventCondition & cond )
{
if ( cond . condition = = EventCondition : : HAVE_ARTIFACT | |
cond . condition = = EventCondition : : TRANSPORT )
{
map - > allowedArtifact [ cond . objectType ] = false ;
}
} ;
event . trigger . forEach ( patcher ) ;
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}
}
void CMapLoaderH3M : : readAllowedSpellsAbilities ( )
{
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// Read allowed spells, including new ones
map - > allowedSpell . resize ( VLC - > spellh - > objects . size ( ) , true ) ;
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// Read allowed abilities
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map - > allowedAbilities . resize ( GameConstants : : SKILL_QUANTITY , true ) ;
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if ( map - > version > = EMapFormat : : SOD )
{
// Reading allowed spells (9 bytes)
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const int spell_bytes = 9 ;
readBitmask ( map - > allowedSpell , spell_bytes , GameConstants : : SPELLS_QUANTITY ) ;
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// Allowed hero's abilities (4 bytes)
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const int abil_bytes = 4 ;
readBitmask ( map - > allowedAbilities , abil_bytes , GameConstants : : SKILL_QUANTITY ) ;
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}
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//do not generate special abilities and spells
for ( auto spell : VLC - > spellh - > objects )
if ( spell - > isSpecialSpell ( ) | | spell - > isCreatureAbility ( ) )
map - > allowedSpell [ spell - > id ] = false ;
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}
void CMapLoaderH3M : : readRumors ( )
{
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int rumNr = reader . readUInt32 ( ) ;
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for ( int it = 0 ; it < rumNr ; it + + )
{
Rumor ourRumor ;
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ourRumor . name = reader . readString ( ) ;
ourRumor . text = reader . readString ( ) ;
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map - > rumors . push_back ( ourRumor ) ;
}
}
void CMapLoaderH3M : : readPredefinedHeroes ( )
{
switch ( map - > version )
{
case EMapFormat : : WOG :
case EMapFormat : : SOD :
{
// Disposed heroes
for ( int z = 0 ; z < GameConstants : : HEROES_QUANTITY ; z + + )
{
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int custom = reader . readUInt8 ( ) ;
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if ( ! custom ) continue ;
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auto hero = new CGHeroInstance ( ) ;
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hero - > ID = Obj : : HERO ;
hero - > subID = z ;
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bool hasExp = reader . readBool ( ) ;
if ( hasExp )
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{
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hero - > exp = reader . readUInt32 ( ) ;
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}
else
{
hero - > exp = 0 ;
}
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bool hasSecSkills = reader . readBool ( ) ;
if ( hasSecSkills )
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{
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int howMany = reader . readUInt32 ( ) ;
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hero - > secSkills . resize ( howMany ) ;
for ( int yy = 0 ; yy < howMany ; + + yy )
{
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hero - > secSkills [ yy ] . first = SecondarySkill ( reader . readUInt8 ( ) ) ;
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hero - > secSkills [ yy ] . second = reader . readUInt8 ( ) ;
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}
}
loadArtifactsOfHero ( hero ) ;
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bool hasCustomBio = reader . readBool ( ) ;
if ( hasCustomBio )
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{
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hero - > biography = reader . readString ( ) ;
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}
// 0xFF is default, 00 male, 01 female
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hero - > sex = reader . readUInt8 ( ) ;
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bool hasCustomSpells = reader . readBool ( ) ;
if ( hasCustomSpells )
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{
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readSpells ( hero - > spells ) ;
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}
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bool hasCustomPrimSkills = reader . readBool ( ) ;
if ( hasCustomPrimSkills )
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{
for ( int xx = 0 ; xx < GameConstants : : PRIMARY_SKILLS ; xx + + )
{
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hero - > pushPrimSkill ( static_cast < PrimarySkill : : PrimarySkill > ( xx ) , reader . readUInt8 ( ) ) ;
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}
}
map - > predefinedHeroes . push_back ( hero ) ;
}
break ;
}
case EMapFormat : : ROE :
break ;
}
}
void CMapLoaderH3M : : loadArtifactsOfHero ( CGHeroInstance * hero )
{
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bool artSet = reader . readBool ( ) ;
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// True if artifact set is not default (hero has some artifacts)
if ( artSet )
{
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if ( hero - > artifactsWorn . size ( ) | | hero - > artifactsInBackpack . size ( ) )
{
logGlobal - > warnStream ( ) < < boost : : format ( " Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set... " ) % hero - > name % hero - > pos ;
hero - > artifactsInBackpack . clear ( ) ;
while ( hero - > artifactsWorn . size ( ) )
hero - > eraseArtSlot ( hero - > artifactsWorn . begin ( ) - > first ) ;
}
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for ( int pom = 0 ; pom < 16 ; pom + + )
{
loadArtifactToSlot ( hero , pom ) ;
}
// misc5 art //17
if ( map - > version > = EMapFormat : : SOD )
{
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assert ( ! hero - > getArt ( ArtifactPosition : : MACH4 ) ) ;
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if ( ! loadArtifactToSlot ( hero , ArtifactPosition : : MACH4 ) )
{
// catapult by default
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assert ( ! hero - > getArt ( ArtifactPosition : : MACH4 ) ) ;
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hero - > putArtifact ( ArtifactPosition : : MACH4 , createArtifact ( ArtifactID : : CATAPULT ) ) ;
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}
}
loadArtifactToSlot ( hero , ArtifactPosition : : SPELLBOOK ) ;
// 19 //???what is that? gap in file or what? - it's probably fifth slot..
if ( map - > version > EMapFormat : : ROE )
{
loadArtifactToSlot ( hero , ArtifactPosition : : MISC5 ) ;
}
else
{
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reader . skip ( 1 ) ;
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}
// bag artifacts //20
// number of artifacts in hero's bag
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int amount = reader . readUInt16 ( ) ;
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for ( int ss = 0 ; ss < amount ; + + ss )
{
loadArtifactToSlot ( hero , GameConstants : : BACKPACK_START + hero - > artifactsInBackpack . size ( ) ) ;
}
}
}
bool CMapLoaderH3M : : loadArtifactToSlot ( CGHeroInstance * hero , int slot )
{
const int artmask = map - > version = = EMapFormat : : ROE ? 0xff : 0xffff ;
int aid ;
if ( map - > version = = EMapFormat : : ROE )
{
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aid = reader . readUInt8 ( ) ;
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}
else
{
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aid = reader . readUInt16 ( ) ;
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}
bool isArt = aid ! = artmask ;
if ( isArt )
{
if ( vstd : : contains ( VLC - > arth - > bigArtifacts , aid ) & & slot > = GameConstants : : BACKPACK_START )
{
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logGlobal - > warnStream ( ) < < " Warning: A big artifact (war machine) in hero's backpack, ignoring... " ;
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return false ;
}
if ( aid = = 0 & & slot = = ArtifactPosition : : MISC5 )
{
//TODO: check how H3 handles it -> art 0 in slot 18 in AB map
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logGlobal - > warnStream ( ) < < " Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
< < static_cast < int > ( map - > version ) < < " ) " ;
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slot = ArtifactPosition : : SPELLBOOK ;
}
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// this is needed, because some H3M maps (last scenario of ROE map) contain invalid data like misplaced artifacts
auto artifact = createArtifact ( aid ) ;
auto artifactPos = ArtifactPosition ( slot ) ;
if ( artifact - > canBePutAt ( ArtifactLocation ( hero , artifactPos ) ) )
{
hero - > putArtifact ( artifactPos , artifact ) ;
}
else
{
logGlobal - > debugStream ( ) < < " Artifact can't be put at the specified location. " ; //TODO add more debugging information
}
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}
return isArt ;
}
CArtifactInstance * CMapLoaderH3M : : createArtifact ( int aid , int spellID /*= -1*/ )
{
CArtifactInstance * a = nullptr ;
if ( aid > = 0 )
{
if ( spellID < 0 )
{
a = CArtifactInstance : : createNewArtifactInstance ( aid ) ;
}
else
{
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a = CArtifactInstance : : createScroll ( SpellID ( spellID ) . toSpell ( ) ) ;
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}
}
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else //FIXME: create combined artifact instance for random combined artifacts, just in case
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{
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a = new CArtifactInstance ( ) ; //random, empty
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}
map - > addNewArtifactInstance ( a ) ;
//TODO make it nicer
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if ( a - > artType & & ( ! ! a - > artType - > constituents ) )
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{
CCombinedArtifactInstance * comb = dynamic_cast < CCombinedArtifactInstance * > ( a ) ;
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for ( CCombinedArtifactInstance : : ConstituentInfo & ci : comb - > constituentsInfo )
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{
map - > addNewArtifactInstance ( ci . art ) ;
}
}
return a ;
}
void CMapLoaderH3M : : readTerrain ( )
{
map - > initTerrain ( ) ;
// Read terrain
for ( int a = 0 ; a < 2 ; + + a )
{
if ( a = = 1 & & ! map - > twoLevel )
{
break ;
}
for ( int c = 0 ; c < map - > width ; c + + )
{
for ( int z = 0 ; z < map - > height ; z + + )
{
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auto & tile = map - > getTile ( int3 ( z , c , a ) ) ;
tile . terType = ETerrainType ( reader . readUInt8 ( ) ) ;
tile . terView = reader . readUInt8 ( ) ;
tile . riverType = static_cast < ERiverType : : ERiverType > ( reader . readUInt8 ( ) ) ;
tile . riverDir = reader . readUInt8 ( ) ;
tile . roadType = static_cast < ERoadType : : ERoadType > ( reader . readUInt8 ( ) ) ;
tile . roadDir = reader . readUInt8 ( ) ;
tile . extTileFlags = reader . readUInt8 ( ) ;
tile . blocked = ( tile . terType = = ETerrainType : : ROCK ? 1 : 0 ) ; //underground tiles are always blocked
tile . visitable = 0 ;
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}
}
}
}
void CMapLoaderH3M : : readDefInfo ( )
{
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int defAmount = reader . readUInt32 ( ) ;
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templates . reserve ( defAmount ) ;
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// Read custom defs
for ( int idd = 0 ; idd < defAmount ; + + idd )
{
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ObjectTemplate tmpl ;
tmpl . readMap ( reader ) ;
templates . push_back ( tmpl ) ;
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}
}
void CMapLoaderH3M : : readObjects ( )
{
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int howManyObjs = reader . readUInt32 ( ) ;
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for ( int ww = 0 ; ww < howManyObjs ; + + ww )
{
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CGObjectInstance * nobj = nullptr ;
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int3 objPos = readInt3 ( ) ;
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int defnum = reader . readUInt32 ( ) ;
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ObjectInstanceID idToBeGiven = ObjectInstanceID ( map - > objects . size ( ) ) ;
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ObjectTemplate & objTempl = templates . at ( defnum ) ;
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reader . skip ( 5 ) ;
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switch ( objTempl . id )
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{
case Obj : : EVENT :
{
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auto evnt = new CGEvent ( ) ;
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nobj = evnt ;
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readMessageAndGuards ( evnt - > message , evnt ) ;
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evnt - > gainedExp = reader . readUInt32 ( ) ;
evnt - > manaDiff = reader . readUInt32 ( ) ;
evnt - > moraleDiff = reader . readInt8 ( ) ;
evnt - > luckDiff = reader . readInt8 ( ) ;
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readResourses ( evnt - > resources ) ;
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evnt - > primskills . resize ( GameConstants : : PRIMARY_SKILLS ) ;
for ( int x = 0 ; x < 4 ; + + x )
{
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evnt - > primskills [ x ] = static_cast < PrimarySkill : : PrimarySkill > ( reader . readUInt8 ( ) ) ;
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}
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int gabn = reader . readUInt8 ( ) ; // Number of gained abilities
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for ( int oo = 0 ; oo < gabn ; + + oo )
{
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evnt - > abilities . push_back ( SecondarySkill ( reader . readUInt8 ( ) ) ) ;
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evnt - > abilityLevels . push_back ( reader . readUInt8 ( ) ) ;
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}
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int gart = reader . readUInt8 ( ) ; // Number of gained artifacts
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for ( int oo = 0 ; oo < gart ; + + oo )
{
if ( map - > version = = EMapFormat : : ROE )
{
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evnt - > artifacts . push_back ( ArtifactID ( reader . readUInt8 ( ) ) ) ;
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}
else
{
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evnt - > artifacts . push_back ( ArtifactID ( reader . readUInt16 ( ) ) ) ;
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}
}
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int gspel = reader . readUInt8 ( ) ; // Number of gained spells
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for ( int oo = 0 ; oo < gspel ; + + oo )
{
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evnt - > spells . push_back ( SpellID ( reader . readUInt8 ( ) ) ) ;
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}
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int gcre = reader . readUInt8 ( ) ; //number of gained creatures
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readCreatureSet ( & evnt - > creatures , gcre ) ;
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reader . skip ( 8 ) ;
evnt - > availableFor = reader . readUInt8 ( ) ;
evnt - > computerActivate = reader . readUInt8 ( ) ;
evnt - > removeAfterVisit = reader . readUInt8 ( ) ;
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evnt - > humanActivate = true ;
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reader . skip ( 4 ) ;
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break ;
}
case Obj : : HERO :
case Obj : : RANDOM_HERO :
case Obj : : PRISON :
{
nobj = readHero ( idToBeGiven ) ;
break ;
}
case Obj : : ARENA :
case Obj : : MERCENARY_CAMP :
case Obj : : MARLETTO_TOWER :
case Obj : : STAR_AXIS :
case Obj : : GARDEN_OF_REVELATION :
case Obj : : LEARNING_STONE :
case Obj : : TREE_OF_KNOWLEDGE :
case Obj : : LIBRARY_OF_ENLIGHTENMENT :
case Obj : : SCHOOL_OF_MAGIC :
case Obj : : SCHOOL_OF_WAR :
{
nobj = new CGVisitableOPH ( ) ;
break ;
}
case Obj : : MYSTICAL_GARDEN :
case Obj : : WINDMILL :
case Obj : : WATER_WHEEL :
{
nobj = new CGVisitableOPW ( ) ;
break ;
}
case Obj : : MONOLITH1 :
case Obj : : MONOLITH2 :
case Obj : : MONOLITH3 :
case Obj : : SUBTERRANEAN_GATE :
case Obj : : WHIRLPOOL :
{
nobj = new CGTeleport ( ) ;
break ;
}
case Obj : : CAMPFIRE :
case Obj : : FLOTSAM :
case Obj : : SEA_CHEST :
case Obj : : SHIPWRECK_SURVIVOR :
{
nobj = new CGPickable ( ) ;
break ;
}
case Obj : : TREASURE_CHEST :
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if ( objTempl . subid = = 0 )
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{
nobj = new CGPickable ( ) ;
}
else
{
//WoG pickable object
//TODO: possible special handling
nobj = new CGObjectInstance ( ) ;
}
break ;
case Obj : : MONSTER : //Monster
case Obj : : RANDOM_MONSTER :
case Obj : : RANDOM_MONSTER_L1 :
case Obj : : RANDOM_MONSTER_L2 :
case Obj : : RANDOM_MONSTER_L3 :
case Obj : : RANDOM_MONSTER_L4 :
case Obj : : RANDOM_MONSTER_L5 :
case Obj : : RANDOM_MONSTER_L6 :
case Obj : : RANDOM_MONSTER_L7 :
{
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auto cre = new CGCreature ( ) ;
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nobj = cre ;
if ( map - > version > EMapFormat : : ROE )
{
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cre - > identifier = reader . readUInt32 ( ) ;
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map - > questIdentifierToId [ cre - > identifier ] = idToBeGiven ;
}
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auto hlp = new CStackInstance ( ) ;
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hlp - > count = reader . readUInt16 ( ) ;
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//type will be set during initialization
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cre - > putStack ( SlotID ( 0 ) , hlp ) ;
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cre - > character = reader . readUInt8 ( ) ;
bool hasMessage = reader . readBool ( ) ;
if ( hasMessage )
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{
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cre - > message = reader . readString ( ) ;
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readResourses ( cre - > resources ) ;
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int artID ;
if ( map - > version = = EMapFormat : : ROE )
{
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artID = reader . readUInt8 ( ) ;
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}
else
{
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artID = reader . readUInt16 ( ) ;
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}
if ( map - > version = = EMapFormat : : ROE )
{
if ( artID ! = 0xff )
{
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cre - > gainedArtifact = ArtifactID ( artID ) ;
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}
else
{
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cre - > gainedArtifact = ArtifactID : : NONE ;
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}
}
else
{
if ( artID ! = 0xffff )
{
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cre - > gainedArtifact = ArtifactID ( artID ) ;
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}
else
{
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cre - > gainedArtifact = ArtifactID : : NONE ;
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}
}
}
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cre - > neverFlees = reader . readUInt8 ( ) ;
cre - > notGrowingTeam = reader . readUInt8 ( ) ;
reader . skip ( 2 ) ;
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break ;
}
case Obj : : OCEAN_BOTTLE :
case Obj : : SIGN :
{
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auto sb = new CGSignBottle ( ) ;
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nobj = sb ;
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sb - > message = reader . readString ( ) ;
reader . skip ( 4 ) ;
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break ;
}
case Obj : : SEER_HUT :
{
nobj = readSeerHut ( ) ;
map - > addQuest ( nobj ) ;
break ;
}
case Obj : : WITCH_HUT :
{
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auto wh = new CGWitchHut ( ) ;
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nobj = wh ;
// in RoE we cannot specify it - all are allowed (I hope)
if ( map - > version > EMapFormat : : ROE )
{
for ( int i = 0 ; i < 4 ; + + i )
{
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ui8 c = reader . readUInt8 ( ) ;
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for ( int yy = 0 ; yy < 8 ; + + yy )
{
if ( i * 8 + yy < GameConstants : : SKILL_QUANTITY )
{
if ( c = = ( c | static_cast < ui8 > ( std : : pow ( 2. , yy ) ) ) )
{
wh - > allowedAbilities . push_back ( i * 8 + yy ) ;
}
}
}
}
}
else
{
// RoE map
for ( int gg = 0 ; gg < GameConstants : : SKILL_QUANTITY ; + + gg )
{
wh - > allowedAbilities . push_back ( gg ) ;
}
}
break ;
}
case Obj : : SCHOLAR :
{
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auto sch = new CGScholar ( ) ;
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nobj = sch ;
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sch - > bonusType = static_cast < CGScholar : : EBonusType > ( reader . readUInt8 ( ) ) ;
sch - > bonusID = reader . readUInt8 ( ) ;
reader . skip ( 6 ) ;
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break ;
}
case Obj : : GARRISON :
case Obj : : GARRISON2 :
{
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auto gar = new CGGarrison ( ) ;
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nobj = gar ;
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nobj - > setOwner ( PlayerColor ( reader . readUInt8 ( ) ) ) ;
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reader . skip ( 3 ) ;
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readCreatureSet ( gar , 7 ) ;
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if ( map - > version > EMapFormat : : ROE )
{
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gar - > removableUnits = reader . readBool ( ) ;
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}
else
{
gar - > removableUnits = true ;
}
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reader . skip ( 8 ) ;
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break ;
}
case Obj : : ARTIFACT :
case Obj : : RANDOM_ART :
case Obj : : RANDOM_TREASURE_ART :
case Obj : : RANDOM_MINOR_ART :
case Obj : : RANDOM_MAJOR_ART :
case Obj : : RANDOM_RELIC_ART :
case Obj : : SPELL_SCROLL :
{
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int artID = ArtifactID : : NONE ; //random, set later
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int spellID = - 1 ;
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auto art = new CGArtifact ( ) ;
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nobj = art ;
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readMessageAndGuards ( art - > message , art ) ;
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if ( objTempl . id = = Obj : : SPELL_SCROLL )
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{
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spellID = reader . readUInt32 ( ) ;
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artID = 1 ;
}
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else if ( objTempl . id = = Obj : : ARTIFACT )
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{
//specific artifact
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artID = objTempl . subid ;
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}
art - > storedArtifact = createArtifact ( artID , spellID ) ;
break ;
}
case Obj : : RANDOM_RESOURCE :
case Obj : : RESOURCE :
{
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auto res = new CGResource ( ) ;
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nobj = res ;
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readMessageAndGuards ( res - > message , res ) ;
res - > amount = reader . readUInt32 ( ) ;
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if ( objTempl . subid = = Res : : GOLD )
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{
// Gold is multiplied by 100.
res - > amount * = 100 ;
}
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reader . skip ( 4 ) ;
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break ;
}
case Obj : : RANDOM_TOWN :
case Obj : : TOWN :
{
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nobj = readTown ( objTempl . subid ) ;
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break ;
}
case Obj : : MINE :
case Obj : : ABANDONED_MINE :
{
nobj = new CGMine ( ) ;
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nobj - > setOwner ( PlayerColor ( reader . readUInt8 ( ) ) ) ;
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reader . skip ( 3 ) ;
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break ;
}
case Obj : : CREATURE_GENERATOR1 :
case Obj : : CREATURE_GENERATOR2 :
case Obj : : CREATURE_GENERATOR3 :
case Obj : : CREATURE_GENERATOR4 :
{
nobj = new CGDwelling ( ) ;
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nobj - > setOwner ( PlayerColor ( reader . readUInt8 ( ) ) ) ;
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reader . skip ( 3 ) ;
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break ;
}
case Obj : : REFUGEE_CAMP :
case Obj : : WAR_MACHINE_FACTORY :
{
nobj = new CGDwelling ( ) ;
break ;
}
case Obj : : SHRINE_OF_MAGIC_INCANTATION :
case Obj : : SHRINE_OF_MAGIC_GESTURE :
case Obj : : SHRINE_OF_MAGIC_THOUGHT :
{
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auto shr = new CGShrine ( ) ;
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nobj = shr ;
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ui8 raw_id = reader . readUInt8 ( ) ;
if ( 255 = = raw_id )
{
shr - > spell = SpellID ( SpellID : : NONE ) ;
}
else
{
shr - > spell = SpellID ( raw_id ) ;
}
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reader . skip ( 3 ) ;
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break ;
}
case Obj : : PANDORAS_BOX :
{
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auto box = new CGPandoraBox ( ) ;
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nobj = box ;
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readMessageAndGuards ( box - > message , box ) ;
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box - > gainedExp = reader . readUInt32 ( ) ;
box - > manaDiff = reader . readUInt32 ( ) ;
box - > moraleDiff = reader . readInt8 ( ) ;
box - > luckDiff = reader . readInt8 ( ) ;
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readResourses ( box - > resources ) ;
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box - > primskills . resize ( GameConstants : : PRIMARY_SKILLS ) ;
for ( int x = 0 ; x < 4 ; + + x )
{
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box - > primskills [ x ] = static_cast < PrimarySkill : : PrimarySkill > ( reader . readUInt8 ( ) ) ;
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}
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int gabn = reader . readUInt8 ( ) ; //number of gained abilities
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for ( int oo = 0 ; oo < gabn ; + + oo )
{
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box - > abilities . push_back ( SecondarySkill ( reader . readUInt8 ( ) ) ) ;
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box - > abilityLevels . push_back ( reader . readUInt8 ( ) ) ;
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}
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int gart = reader . readUInt8 ( ) ; //number of gained artifacts
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for ( int oo = 0 ; oo < gart ; + + oo )
{
if ( map - > version > EMapFormat : : ROE )
{
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box - > artifacts . push_back ( ArtifactID ( reader . readUInt16 ( ) ) ) ;
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}
else
{
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box - > artifacts . push_back ( ArtifactID ( reader . readUInt8 ( ) ) ) ;
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}
}
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int gspel = reader . readUInt8 ( ) ; //number of gained spells
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for ( int oo = 0 ; oo < gspel ; + + oo )
{
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box - > spells . push_back ( SpellID ( reader . readUInt8 ( ) ) ) ;
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}
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int gcre = reader . readUInt8 ( ) ; //number of gained creatures
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readCreatureSet ( & box - > creatures , gcre ) ;
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reader . skip ( 8 ) ;
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break ;
}
case Obj : : GRAIL :
{
map - > grailPos = objPos ;
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map - > grailRadious = reader . readUInt32 ( ) ;
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continue ;
}
case Obj : : RANDOM_DWELLING : //same as castle + level range
case Obj : : RANDOM_DWELLING_LVL : //same as castle, fixed level
case Obj : : RANDOM_DWELLING_FACTION : //level range, fixed faction
{
nobj = new CGDwelling ( ) ;
CSpecObjInfo * spec = nullptr ;
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switch ( objTempl . id )
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{
break ; case Obj : : RANDOM_DWELLING : spec = new CCreGenLeveledCastleInfo ( ) ;
break ; case Obj : : RANDOM_DWELLING_LVL : spec = new CCreGenAsCastleInfo ( ) ;
break ; case Obj : : RANDOM_DWELLING_FACTION : spec = new CCreGenLeveledInfo ( ) ;
}
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spec - > player = PlayerColor ( reader . readUInt32 ( ) ) ;
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//216 and 217
if ( auto castleSpec = dynamic_cast < CCreGenAsCastleInfo * > ( spec ) )
{
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castleSpec - > identifier = reader . readUInt32 ( ) ;
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if ( ! castleSpec - > identifier )
{
castleSpec - > asCastle = false ;
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castleSpec - > castles [ 0 ] = reader . readUInt8 ( ) ;
castleSpec - > castles [ 1 ] = reader . readUInt8 ( ) ;
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}
else
{
castleSpec - > asCastle = true ;
}
}
//216 and 218
if ( auto lvlSpec = dynamic_cast < CCreGenLeveledInfo * > ( spec ) )
{
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lvlSpec - > minLevel = std : : max ( reader . readUInt8 ( ) , ui8 ( 1 ) ) ;
lvlSpec - > maxLevel = std : : min ( reader . readUInt8 ( ) , ui8 ( 7 ) ) ;
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}
nobj - > setOwner ( spec - > player ) ;
static_cast < CGDwelling * > ( nobj ) - > info = spec ;
break ;
}
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case Obj : : QUEST_GUARD :
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{
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auto guard = new CGQuestGuard ( ) ;
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map - > addQuest ( guard ) ;
readQuest ( guard ) ;
nobj = guard ;
break ;
}
case Obj : : FAERIE_RING :
case Obj : : SWAN_POND :
case Obj : : IDOL_OF_FORTUNE :
case Obj : : FOUNTAIN_OF_FORTUNE :
case Obj : : RALLY_FLAG :
case Obj : : OASIS :
case Obj : : TEMPLE :
case Obj : : WATERING_HOLE :
case Obj : : FOUNTAIN_OF_YOUTH :
case Obj : : BUOY :
case Obj : : MERMAID :
case Obj : : STABLES :
{
nobj = new CGBonusingObject ( ) ;
break ;
}
case Obj : : MAGIC_WELL :
{
nobj = new CGMagicWell ( ) ;
break ;
}
case Obj : : COVER_OF_DARKNESS :
case Obj : : REDWOOD_OBSERVATORY :
case Obj : : PILLAR_OF_FIRE :
{
nobj = new CGObservatory ( ) ;
break ;
}
case Obj : : CORPSE :
case Obj : : LEAN_TO :
case Obj : : WAGON :
case Obj : : WARRIORS_TOMB :
{
nobj = new CGOnceVisitable ( ) ;
break ;
}
case Obj : : BOAT :
{
nobj = new CGBoat ( ) ;
break ;
}
case Obj : : SIRENS :
{
nobj = new CGSirens ( ) ;
break ;
}
case Obj : : SHIPYARD :
{
nobj = new CGShipyard ( ) ;
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nobj - > setOwner ( PlayerColor ( reader . readUInt32 ( ) ) ) ;
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break ;
}
case Obj : : HERO_PLACEHOLDER : //hero placeholder
{
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auto hp = new CGHeroPlaceholder ( ) ;
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nobj = hp ;
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hp - > setOwner ( PlayerColor ( reader . readUInt8 ( ) ) ) ;
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int htid = reader . readUInt8 ( ) ; ; //hero type id
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nobj - > subID = htid ;
if ( htid = = 0xff )
{
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hp - > power = reader . readUInt8 ( ) ;
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logGlobal - > infoStream ( ) < < " Hero placeholder: by power at " < < objPos ;
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}
else
{
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logGlobal - > infoStream ( ) < < " Hero placeholder: " < < VLC - > heroh - > heroes [ htid ] - > name < < " at " < < objPos ;
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hp - > power = 0 ;
}
break ;
}
case Obj : : KEYMASTER :
{
nobj = new CGKeymasterTent ( ) ;
break ;
}
case Obj : : BORDERGUARD :
{
nobj = new CGBorderGuard ( ) ;
map - > addQuest ( nobj ) ;
break ;
}
case Obj : : BORDER_GATE :
{
nobj = new CGBorderGate ( ) ;
map - > addQuest ( nobj ) ;
break ;
}
case Obj : : EYE_OF_MAGI :
case Obj : : HUT_OF_MAGI :
{
nobj = new CGMagi ( ) ;
break ;
}
case Obj : : CREATURE_BANK :
case Obj : : DERELICT_SHIP :
case Obj : : DRAGON_UTOPIA :
case Obj : : CRYPT :
case Obj : : SHIPWRECK :
{
nobj = new CBank ( ) ;
break ;
}
case Obj : : PYRAMID : //Pyramid of WoG object
{
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if ( objTempl . subid = = 0 )
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{
nobj = new CGPyramid ( ) ;
}
else
{
//WoG object
//TODO: possible special handling
nobj = new CGObjectInstance ( ) ;
}
break ;
}
case Obj : : CARTOGRAPHER :
{
nobj = new CCartographer ( ) ;
break ;
}
case Obj : : MAGIC_SPRING :
{
nobj = new CGMagicSpring ( ) ;
break ;
}
case Obj : : DEN_OF_THIEVES :
{
nobj = new CGDenOfthieves ( ) ;
break ;
}
case Obj : : OBELISK :
{
nobj = new CGObelisk ( ) ;
break ;
}
case Obj : : LIGHTHOUSE : //Lighthouse
{
nobj = new CGLighthouse ( ) ;
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nobj - > tempOwner = PlayerColor ( reader . readUInt32 ( ) ) ;
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break ;
}
case Obj : : ALTAR_OF_SACRIFICE :
case Obj : : TRADING_POST :
case Obj : : FREELANCERS_GUILD :
case Obj : : TRADING_POST_SNOW :
{
nobj = new CGMarket ( ) ;
break ;
}
case Obj : : UNIVERSITY :
{
nobj = new CGUniversity ( ) ;
break ;
}
case Obj : : BLACK_MARKET :
{
nobj = new CGBlackMarket ( ) ;
break ;
}
default : //any other object
{
nobj = new CGObjectInstance ( ) ;
break ;
}
}
nobj - > pos = objPos ;
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nobj - > ID = objTempl . id ;
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nobj - > id = idToBeGiven ;
if ( nobj - > ID ! = Obj : : HERO & & nobj - > ID ! = Obj : : HERO_PLACEHOLDER & & nobj - > ID ! = Obj : : PRISON )
{
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nobj - > subID = objTempl . subid ;
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}
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nobj - > appearance = objTempl ;
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assert ( idToBeGiven = = ObjectInstanceID ( map - > objects . size ( ) ) ) ;
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map - > objects . push_back ( nobj ) ;
if ( nobj - > ID = = Obj : : TOWN )
{
map - > towns . push_back ( static_cast < CGTownInstance * > ( nobj ) ) ;
}
if ( nobj - > ID = = Obj : : HERO )
{
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logGlobal - > debugStream ( ) < < " Hero: " < < VLC - > heroh - > heroes [ nobj - > subID ] - > name < < " at " < < objPos ;
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map - > heroesOnMap . push_back ( static_cast < CGHeroInstance * > ( nobj ) ) ;
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}
}
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std : : sort ( map - > heroesOnMap . begin ( ) , map - > heroesOnMap . end ( ) , [ ] ( const ConstTransitivePtr < CGHeroInstance > & a , const ConstTransitivePtr < CGHeroInstance > & b )
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{
return a - > subID < b - > subID ;
} ) ;
}
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void CMapLoaderH3M : : readCreatureSet ( CCreatureSet * out , int number )
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{
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const bool version = ( map - > version > EMapFormat : : ROE ) ;
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const int maxID = version ? 0xffff : 0xff ;
for ( int ir = 0 ; ir < number ; + + ir )
{
2013-02-11 02:24:57 +03:00
CreatureID creID ;
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int count ;
if ( version )
{
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creID = CreatureID ( reader . readUInt16 ( ) ) ;
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}
else
{
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creID = CreatureID ( reader . readUInt8 ( ) ) ;
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}
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count = reader . readUInt16 ( ) ;
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// Empty slot
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if ( creID = = maxID )
continue ;
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auto hlp = new CStackInstance ( ) ;
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hlp - > count = count ;
if ( creID > maxID - 0xf )
{
//this will happen when random object has random army
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hlp - > idRand = maxID - creID - 1 ;
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}
else
{
hlp - > setType ( creID ) ;
}
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out - > putStack ( SlotID ( ir ) , hlp ) ;
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}
out - > validTypes ( true ) ;
}
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CGObjectInstance * CMapLoaderH3M : : readHero ( ObjectInstanceID idToBeGiven )
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{
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auto nhi = new CGHeroInstance ( ) ;
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if ( map - > version > EMapFormat : : ROE )
{
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unsigned int identifier = reader . readUInt32 ( ) ;
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map - > questIdentifierToId [ identifier ] = idToBeGiven ;
}
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PlayerColor owner = PlayerColor ( reader . readUInt8 ( ) ) ;
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nhi - > subID = reader . readUInt8 ( ) ;
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assert ( ! nhi - > getArt ( ArtifactPosition : : MACH4 ) ) ;
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//If hero of this type has been predefined, use that as a base.
//Instance data will overwrite the predefined values where appropriate.
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for ( auto & elem : map - > predefinedHeroes )
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{
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if ( elem - > subID = = nhi - > subID )
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{
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logGlobal - > debugStream ( ) < < " Hero " < < nhi - > subID < < " will be taken from the predefined heroes list. " ;
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delete nhi ;
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nhi = elem ;
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break ;
}
}
nhi - > setOwner ( owner ) ;
nhi - > portrait = nhi - > subID ;
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for ( auto & elem : map - > disposedHeroes )
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{
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if ( elem . heroId = = nhi - > subID )
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{
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nhi - > name = elem . name ;
nhi - > portrait = elem . portrait ;
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break ;
}
}
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bool hasName = reader . readBool ( ) ;
if ( hasName )
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{
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nhi - > name = reader . readString ( ) ;
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}
if ( map - > version > EMapFormat : : AB )
{
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bool hasExp = reader . readBool ( ) ;
if ( hasExp )
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{
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nhi - > exp = reader . readUInt32 ( ) ;
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}
else
{
nhi - > exp = 0xffffffff ;
}
}
else
{
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nhi - > exp = reader . readUInt32 ( ) ;
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//0 means "not set" in <=AB maps
if ( ! nhi - > exp )
{
nhi - > exp = 0xffffffff ;
}
}
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bool hasPortrait = reader . readBool ( ) ;
if ( hasPortrait )
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{
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nhi - > portrait = reader . readUInt8 ( ) ;
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}
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bool hasSecSkills = reader . readBool ( ) ;
if ( hasSecSkills )
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{
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if ( nhi - > secSkills . size ( ) )
{
nhi - > secSkills . clear ( ) ;
//logGlobal->warnStream() << boost::format("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...") % nhi->name % nhi->subID;
}
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int howMany = reader . readUInt32 ( ) ;
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nhi - > secSkills . resize ( howMany ) ;
for ( int yy = 0 ; yy < howMany ; + + yy )
{
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nhi - > secSkills [ yy ] . first = SecondarySkill ( reader . readUInt8 ( ) ) ;
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nhi - > secSkills [ yy ] . second = reader . readUInt8 ( ) ;
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}
}
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bool hasGarison = reader . readBool ( ) ;
if ( hasGarison )
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{
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readCreatureSet ( nhi , 7 ) ;
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}
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nhi - > formation = reader . readUInt8 ( ) ;
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loadArtifactsOfHero ( nhi ) ;
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nhi - > patrol . patrolRadious = reader . readUInt8 ( ) ;
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if ( nhi - > patrol . patrolRadious = = 0xff )
{
nhi - > patrol . patrolling = false ;
}
else
{
nhi - > patrol . patrolling = true ;
}
if ( map - > version > EMapFormat : : ROE )
{
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bool hasCustomBiography = reader . readBool ( ) ;
if ( hasCustomBiography )
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{
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nhi - > biography = reader . readString ( ) ;
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}
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nhi - > sex = reader . readUInt8 ( ) ;
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// Remove trash
if ( nhi - > sex ! = 0xFF )
{
nhi - > sex & = 1 ;
}
}
else
{
nhi - > sex = 0xFF ;
}
// Spells
if ( map - > version > EMapFormat : : AB )
{
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bool hasCustomSpells = reader . readBool ( ) ;
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if ( nhi - > spells . size ( ) )
{
nhi - > clear ( ) ;
logGlobal - > warnStream ( ) < < boost : : format ( " Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set... " ) % nhi - > name % nhi - > subID ;
}
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if ( hasCustomSpells )
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{
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nhi - > spells . insert ( SpellID : : PRESET ) ; //placeholder "preset spells"
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readSpells ( nhi - > spells ) ;
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}
}
else if ( map - > version = = EMapFormat : : AB )
{
//we can read one spell
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ui8 buff = reader . readUInt8 ( ) ;
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if ( buff ! = 254 )
{
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nhi - > spells . insert ( SpellID : : PRESET ) ; //placeholder "preset spells"
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if ( buff < 254 ) //255 means no spells
{
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nhi - > spells . insert ( SpellID ( buff ) ) ;
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}
}
}
if ( map - > version > EMapFormat : : AB )
{
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bool hasCustomPrimSkills = reader . readBool ( ) ;
if ( hasCustomPrimSkills )
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{
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auto ps = nhi - > getAllBonuses ( Selector : : type ( Bonus : : PRIMARY_SKILL )
. And ( Selector : : sourceType ( Bonus : : HERO_BASE_SKILL ) ) , nullptr ) ;
if ( ps - > size ( ) )
{
logGlobal - > warnStream ( ) < < boost : : format ( " Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set... " ) % nhi - > name % nhi - > subID ;
for ( auto b : * ps )
nhi - > removeBonus ( b ) ;
}
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for ( int xx = 0 ; xx < GameConstants : : PRIMARY_SKILLS ; + + xx )
{
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nhi - > pushPrimSkill ( static_cast < PrimarySkill : : PrimarySkill > ( xx ) , reader . readUInt8 ( ) ) ;
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}
}
}
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reader . skip ( 16 ) ;
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return nhi ;
}
CGSeerHut * CMapLoaderH3M : : readSeerHut ( )
{
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auto hut = new CGSeerHut ( ) ;
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if ( map - > version > EMapFormat : : ROE )
{
readQuest ( hut ) ;
}
else
{
//RoE
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int artID = reader . readUInt8 ( ) ;
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if ( artID ! = 255 )
{
//not none quest
hut - > quest - > m5arts . push_back ( artID ) ;
hut - > quest - > missionType = CQuest : : MISSION_ART ;
}
else
{
hut - > quest - > missionType = CQuest : : MISSION_NONE ;
}
hut - > quest - > lastDay = - 1 ; //no timeout
hut - > quest - > isCustomFirst = hut - > quest - > isCustomNext = hut - > quest - > isCustomComplete = false ;
}
if ( hut - > quest - > missionType )
{
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auto rewardType = static_cast < CGSeerHut : : ERewardType > ( reader . readUInt8 ( ) ) ;
hut - > rewardType = rewardType ;
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switch ( rewardType )
{
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case CGSeerHut : : EXPERIENCE :
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{
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hut - > rVal = reader . readUInt32 ( ) ;
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break ;
}
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case CGSeerHut : : MANA_POINTS :
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{
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hut - > rVal = reader . readUInt32 ( ) ;
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break ;
}
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case CGSeerHut : : MORALE_BONUS :
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{
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hut - > rVal = reader . readUInt8 ( ) ;
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break ;
}
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case CGSeerHut : : LUCK_BONUS :
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{
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hut - > rVal = reader . readUInt8 ( ) ;
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break ;
}
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case CGSeerHut : : RESOURCES :
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{
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hut - > rID = reader . readUInt8 ( ) ;
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// Only the first 3 bytes are used. Skip the 4th.
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hut - > rVal = reader . readUInt32 ( ) & 0x00ffffff ;
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break ;
}
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case CGSeerHut : : PRIMARY_SKILL :
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{
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hut - > rID = reader . readUInt8 ( ) ;
hut - > rVal = reader . readUInt8 ( ) ;
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break ;
}
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case CGSeerHut : : SECONDARY_SKILL :
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{
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hut - > rID = reader . readUInt8 ( ) ;
hut - > rVal = reader . readUInt8 ( ) ;
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break ;
}
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case CGSeerHut : : ARTIFACT :
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{
if ( map - > version = = EMapFormat : : ROE )
{
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hut - > rID = reader . readUInt8 ( ) ;
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}
else
{
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hut - > rID = reader . readUInt16 ( ) ;
2013-02-04 13:29:59 +03:00
}
break ;
}
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case CGSeerHut : : SPELL :
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{
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hut - > rID = reader . readUInt8 ( ) ;
2013-02-04 13:29:59 +03:00
break ;
}
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case CGSeerHut : : CREATURE :
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{
if ( map - > version > EMapFormat : : ROE )
{
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hut - > rID = reader . readUInt16 ( ) ;
hut - > rVal = reader . readUInt16 ( ) ;
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}
else
{
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hut - > rID = reader . readUInt8 ( ) ;
hut - > rVal = reader . readUInt16 ( ) ;
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}
break ;
}
}
2013-02-07 20:02:15 +03:00
reader . skip ( 2 ) ;
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}
else
{
// missionType==255
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reader . skip ( 3 ) ;
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}
return hut ;
}
void CMapLoaderH3M : : readQuest ( IQuestObject * guard )
{
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guard - > quest - > missionType = static_cast < CQuest : : Emission > ( reader . readUInt8 ( ) ) ;
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switch ( guard - > quest - > missionType )
{
case 0 :
return ;
case 2 :
{
guard - > quest - > m2stats . resize ( 4 ) ;
for ( int x = 0 ; x < 4 ; + + x )
{
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guard - > quest - > m2stats [ x ] = reader . readUInt8 ( ) ;
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}
}
break ;
case 1 :
case 3 :
case 4 :
{
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guard - > quest - > m13489val = reader . readUInt32 ( ) ;
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break ;
}
case 5 :
{
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int artNumber = reader . readUInt8 ( ) ;
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for ( int yy = 0 ; yy < artNumber ; + + yy )
{
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int artid = reader . readUInt16 ( ) ;
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guard - > quest - > m5arts . push_back ( artid ) ;
map - > allowedArtifact [ artid ] = false ; //these are unavailable for random generation
}
break ;
}
case 6 :
{
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int typeNumber = reader . readUInt8 ( ) ;
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guard - > quest - > m6creatures . resize ( typeNumber ) ;
for ( int hh = 0 ; hh < typeNumber ; + + hh )
{
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guard - > quest - > m6creatures [ hh ] . type = VLC - > creh - > creatures [ reader . readUInt16 ( ) ] ;
guard - > quest - > m6creatures [ hh ] . count = reader . readUInt16 ( ) ;
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}
break ;
}
case 7 :
{
guard - > quest - > m7resources . resize ( 7 ) ;
for ( int x = 0 ; x < 7 ; + + x )
{
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guard - > quest - > m7resources [ x ] = reader . readUInt32 ( ) ;
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}
break ;
}
case 8 :
case 9 :
{
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guard - > quest - > m13489val = reader . readUInt8 ( ) ;
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break ;
}
}
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int limit = reader . readUInt32 ( ) ;
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if ( limit = = ( static_cast < int > ( 0xffffffff ) ) )
{
guard - > quest - > lastDay = - 1 ;
}
else
{
guard - > quest - > lastDay = limit ;
}
2013-02-07 20:02:15 +03:00
guard - > quest - > firstVisitText = reader . readString ( ) ;
guard - > quest - > nextVisitText = reader . readString ( ) ;
guard - > quest - > completedText = reader . readString ( ) ;
2013-02-04 13:29:59 +03:00
guard - > quest - > isCustomFirst = guard - > quest - > firstVisitText . size ( ) > 0 ;
guard - > quest - > isCustomNext = guard - > quest - > nextVisitText . size ( ) > 0 ;
guard - > quest - > isCustomComplete = guard - > quest - > completedText . size ( ) > 0 ;
}
CGTownInstance * CMapLoaderH3M : : readTown ( int castleID )
{
2013-06-29 16:05:48 +03:00
auto nt = new CGTownInstance ( ) ;
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if ( map - > version > EMapFormat : : ROE )
{
2013-02-07 20:02:15 +03:00
nt - > identifier = reader . readUInt32 ( ) ;
2013-02-04 13:29:59 +03:00
}
2013-03-03 20:06:03 +03:00
nt - > tempOwner = PlayerColor ( reader . readUInt8 ( ) ) ;
2013-02-07 20:02:15 +03:00
bool hasName = reader . readBool ( ) ;
if ( hasName )
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{
2013-02-07 20:02:15 +03:00
nt - > name = reader . readString ( ) ;
2013-02-04 13:29:59 +03:00
}
2013-02-07 20:02:15 +03:00
bool hasGarrison = reader . readBool ( ) ;
if ( hasGarrison )
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{
2013-02-05 00:58:42 +03:00
readCreatureSet ( nt , 7 ) ;
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}
2013-02-07 20:02:15 +03:00
nt - > formation = reader . readUInt8 ( ) ;
2013-02-04 13:29:59 +03:00
2013-02-07 20:02:15 +03:00
bool hasCustomBuildings = reader . readBool ( ) ;
if ( hasCustomBuildings )
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{
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readBitmask ( nt - > builtBuildings , 6 , 48 , false ) ;
readBitmask ( nt - > forbiddenBuildings , 6 , 48 , false ) ;
2013-02-04 13:29:59 +03:00
nt - > builtBuildings = convertBuildings ( nt - > builtBuildings , castleID ) ;
nt - > forbiddenBuildings = convertBuildings ( nt - > forbiddenBuildings , castleID ) ;
}
// Standard buildings
else
{
2013-02-07 20:02:15 +03:00
bool hasFort = reader . readBool ( ) ;
if ( hasFort )
2013-02-04 13:29:59 +03:00
{
2013-02-11 02:24:57 +03:00
nt - > builtBuildings . insert ( BuildingID : : FORT ) ;
2013-02-04 13:29:59 +03:00
}
//means that set of standard building should be included
2013-02-11 22:11:34 +03:00
nt - > builtBuildings . insert ( BuildingID : : DEFAULT ) ;
2013-02-04 13:29:59 +03:00
}
if ( map - > version > EMapFormat : : ROE )
{
for ( int i = 0 ; i < 9 ; + + i )
{
2013-02-07 20:02:15 +03:00
ui8 c = reader . readUInt8 ( ) ;
2013-02-04 13:29:59 +03:00
for ( int yy = 0 ; yy < 8 ; + + yy )
{
if ( i * 8 + yy < GameConstants : : SPELLS_QUANTITY )
{
if ( c = = ( c | static_cast < ui8 > ( std : : pow ( 2. , yy ) ) ) )
{
2013-02-11 22:11:34 +03:00
nt - > obligatorySpells . push_back ( SpellID ( i * 8 + yy ) ) ;
2013-02-04 13:29:59 +03:00
}
}
}
}
}
for ( int i = 0 ; i < 9 ; + + i )
{
2013-02-07 20:02:15 +03:00
ui8 c = reader . readUInt8 ( ) ;
2013-02-04 13:29:59 +03:00
for ( int yy = 0 ; yy < 8 ; + + yy )
{
if ( i * 8 + yy < GameConstants : : SPELLS_QUANTITY )
{
if ( c ! = ( c | static_cast < ui8 > ( std : : pow ( 2. , yy ) ) ) )
{
2013-02-11 22:11:34 +03:00
nt - > possibleSpells . push_back ( SpellID ( i * 8 + yy ) ) ;
2013-02-04 13:29:59 +03:00
}
}
}
}
2014-03-09 12:37:20 +03:00
//add all spells from mods
for ( int i = SpellID : : AFTER_LAST ; i < VLC - > spellh - > objects . size ( ) ; + + i )
{
nt - > possibleSpells . push_back ( SpellID ( i ) ) ;
}
2013-02-04 13:29:59 +03:00
// Read castle events
2013-02-07 20:02:15 +03:00
int numberOfEvent = reader . readUInt32 ( ) ;
2013-02-04 13:29:59 +03:00
for ( int gh = 0 ; gh < numberOfEvent ; + + gh )
{
2013-02-19 01:37:22 +03:00
CCastleEvent nce ;
nce . town = nt ;
nce . name = reader . readString ( ) ;
nce . message = reader . readString ( ) ;
2013-02-05 00:58:42 +03:00
2013-02-19 01:37:22 +03:00
readResourses ( nce . resources ) ;
2013-02-05 00:58:42 +03:00
2013-02-19 01:37:22 +03:00
nce . players = reader . readUInt8 ( ) ;
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if ( map - > version > EMapFormat : : AB )
{
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nce . humanAffected = reader . readUInt8 ( ) ;
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}
else
{
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nce . humanAffected = true ;
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}
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nce . computerAffected = reader . readUInt8 ( ) ;
nce . firstOccurence = reader . readUInt16 ( ) ;
nce . nextOccurence = reader . readUInt8 ( ) ;
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reader . skip ( 17 ) ;
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// New buildings
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readBitmask ( nce . buildings , 6 , 48 , false ) ;
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nce . buildings = convertBuildings ( nce . buildings , castleID , false ) ;
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nce . creatures . resize ( 7 ) ;
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for ( int vv = 0 ; vv < 7 ; + + vv )
{
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nce . creatures [ vv ] = reader . readUInt16 ( ) ;
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}
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reader . skip ( 4 ) ;
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nt - > events . push_back ( nce ) ;
}
if ( map - > version > EMapFormat : : AB )
{
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nt - > alignment = reader . readUInt8 ( ) ;
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}
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reader . skip ( 3 ) ;
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return nt ;
}
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std : : set < BuildingID > CMapLoaderH3M : : convertBuildings ( const std : : set < BuildingID > h3m , int castleID , bool addAuxiliary /*= true*/ )
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{
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std : : map < int , BuildingID > mapa ;
std : : set < BuildingID > ret ;
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// Note: this file is parsed many times.
const JsonNode config ( ResourceID ( " config/buildings5.json " ) ) ;
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for ( const JsonNode & entry : config [ " table " ] . Vector ( ) )
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{
int town = entry [ " town " ] . Float ( ) ;
if ( town = = castleID | | town = = - 1 )
{
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mapa [ entry [ " h3 " ] . Float ( ) ] = BuildingID ( ( si32 ) entry [ " vcmi " ] . Float ( ) ) ;
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}
}
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for ( auto & elem : h3m )
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{
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if ( mapa [ elem ] > = 0 )
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{
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ret . insert ( mapa [ elem ] ) ;
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}
// horde buildings
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else if ( mapa [ elem ] > = ( - GameConstants : : CREATURES_PER_TOWN ) )
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{
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int level = ( mapa [ elem ] ) ;
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//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
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ret . insert ( BuildingID ( level - 30 ) ) ;
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}
else
{
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logGlobal - > warnStream ( ) < < " Conversion warning: unknown building " < < elem < < " in castle "
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< < castleID ;
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}
}
if ( addAuxiliary )
{
//village hall is always present
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ret . insert ( BuildingID : : VILLAGE_HALL ) ;
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}
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if ( ret . find ( BuildingID : : CITY_HALL ) ! = ret . end ( ) )
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{
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ret . insert ( BuildingID : : EXTRA_CITY_HALL ) ;
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}
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if ( ret . find ( BuildingID : : TOWN_HALL ) ! = ret . end ( ) )
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{
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ret . insert ( BuildingID : : EXTRA_TOWN_HALL ) ;
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}
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if ( ret . find ( BuildingID : : CAPITOL ) ! = ret . end ( ) )
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{
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ret . insert ( BuildingID : : EXTRA_CAPITOL ) ;
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}
return ret ;
}
void CMapLoaderH3M : : readEvents ( )
{
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int numberOfEvents = reader . readUInt32 ( ) ;
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for ( int yyoo = 0 ; yyoo < numberOfEvents ; + + yyoo )
{
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CMapEvent ne ;
ne . name = reader . readString ( ) ;
ne . message = reader . readString ( ) ;
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readResourses ( ne . resources ) ;
ne . players = reader . readUInt8 ( ) ;
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if ( map - > version > EMapFormat : : AB )
{
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ne . humanAffected = reader . readUInt8 ( ) ;
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}
else
{
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ne . humanAffected = true ;
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}
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ne . computerAffected = reader . readUInt8 ( ) ;
ne . firstOccurence = reader . readUInt16 ( ) ;
ne . nextOccurence = reader . readUInt8 ( ) ;
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reader . skip ( 17 ) ;
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map - > events . push_back ( ne ) ;
}
}
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void CMapLoaderH3M : : readMessageAndGuards ( std : : string & message , CCreatureSet * guards )
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{
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bool hasMessage = reader . readBool ( ) ;
if ( hasMessage )
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{
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message = reader . readString ( ) ;
bool hasGuards = reader . readBool ( ) ;
if ( hasGuards )
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{
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readCreatureSet ( guards , 7 ) ;
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}
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reader . skip ( 4 ) ;
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}
}
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void CMapLoaderH3M : : readSpells ( std : : set < SpellID > & dest )
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{
readBitmask ( dest , 9 , GameConstants : : SPELLS_QUANTITY , false ) ;
}
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void CMapLoaderH3M : : readResourses ( TResources & resources )
{
resources . resize ( GameConstants : : RESOURCE_QUANTITY ) ; //needed?
for ( int x = 0 ; x < 7 ; + + x )
{
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resources [ x ] = reader . readUInt32 ( ) ;
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}
}
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template < class Indenifier >
void CMapLoaderH3M : : readBitmask ( std : : set < Indenifier > & dest , const int byteCount , const int limit , bool negate )
{
std : : vector < bool > temp ;
temp . resize ( limit , true ) ;
readBitmask ( temp , byteCount , limit , negate ) ;
for ( int i = 0 ; i < std : : min ( temp . size ( ) , static_cast < size_t > ( limit ) ) ; i + + )
{
if ( temp [ i ] )
{
dest . insert ( static_cast < Indenifier > ( i ) ) ;
}
// else
// {
// dest.erase(static_cast<Indenifier>(i));
// }
}
}
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void CMapLoaderH3M : : readBitmask ( std : : vector < bool > & dest , const int byteCount , const int limit , bool negate )
{
for ( int byte = 0 ; byte < byteCount ; + + byte )
{
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const ui8 mask = reader . readUInt8 ( ) ;
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for ( int bit = 0 ; bit < 8 ; + + bit )
{
if ( byte * 8 + bit < limit )
{
const bool flag = mask & ( 1 < < bit ) ;
if ( ( negate & & flag ) | | ( ! negate & & ! flag ) )
dest [ byte * 8 + bit ] = false ;
}
}
}
}
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ui8 CMapLoaderH3M : : reverse ( ui8 arg )
{
ui8 ret = 0 ;
for ( int i = 0 ; i < 8 ; + + i )
{
if ( ( arg & ( 1 < < i ) ) > > i )
{
ret | = ( 128 > > i ) ;
}
}
return ret ;
}