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vcmi/scripting/lua/api/HeroInstance.cpp

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/*
* HeroInstance.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "HeroInstance.h"
#include "Registry.h"
#include "../LuaStack.h"
#include "../LuaCallWrapper.h"
namespace scripting
{
namespace api
{
VCMI_REGISTER_CORE_SCRIPT_API(HeroInstanceProxy, "HeroInstance");
const std::vector<HeroInstanceProxy::RegType> HeroInstanceProxy::REGISTER = {};
const std::vector<HeroInstanceProxy::CustomRegType> HeroInstanceProxy::REGISTER_CUSTOM =
{
{"getStack", LuaMethodWrapper<CGHeroInstance, const CStackInstance *(CCreatureSet:: *)(SlotID)const, &CCreatureSet::getStackPtr>::invoke, false},
{"getOwner", LuaMethodWrapper<CGHeroInstance, PlayerColor(CGObjectInstance:: *)()const, &CGObjectInstance::getOwner>::invoke, false},
};
}
}