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36 lines
926 B
C++
36 lines
926 B
C++
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/*
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* HeroInstance.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "HeroInstance.h"
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#include "Registry.h"
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#include "../LuaStack.h"
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#include "../LuaCallWrapper.h"
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namespace scripting
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{
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namespace api
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{
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VCMI_REGISTER_CORE_SCRIPT_API(HeroInstanceProxy, "HeroInstance");
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const std::vector<HeroInstanceProxy::RegType> HeroInstanceProxy::REGISTER = {};
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const std::vector<HeroInstanceProxy::CustomRegType> HeroInstanceProxy::REGISTER_CUSTOM =
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{
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{"getStack", LuaMethodWrapper<CGHeroInstance, const CStackInstance *(CCreatureSet:: *)(SlotID)const, &CCreatureSet::getStackPtr>::invoke, false},
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{"getOwner", LuaMethodWrapper<CGHeroInstance, PlayerColor(CGObjectInstance:: *)()const, &CGObjectInstance::getOwner>::invoke, false},
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};
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}
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}
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