1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/scripting/lua/api/HeroInstance.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

36 lines
926 B
C++

/*
* HeroInstance.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "HeroInstance.h"
#include "Registry.h"
#include "../LuaStack.h"
#include "../LuaCallWrapper.h"
namespace scripting
{
namespace api
{
VCMI_REGISTER_CORE_SCRIPT_API(HeroInstanceProxy, "HeroInstance");
const std::vector<HeroInstanceProxy::RegType> HeroInstanceProxy::REGISTER = {};
const std::vector<HeroInstanceProxy::CustomRegType> HeroInstanceProxy::REGISTER_CUSTOM =
{
{"getStack", LuaMethodWrapper<CGHeroInstance, const CStackInstance *(CCreatureSet:: *)(SlotID)const, &CCreatureSet::getStackPtr>::invoke, false},
{"getOwner", LuaMethodWrapper<CGHeroInstance, PlayerColor(CGObjectInstance:: *)()const, &CGObjectInstance::getOwner>::invoke, false},
};
}
}