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vcmi/client/windows/CMapOverview.h

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/*
* CMapOverview.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class CMap;
VCMI_LIB_NAMESPACE_END
#include "CWindowObject.h"
#include "../../lib/filesystem/ResourcePath.h"
#include "../gui/InterfaceObjectConfigurable.h"
class CSlider;
class CLabel;
class CPicture;
class CFilledTexture;
class CTextBox;
class IImage;
class Canvas;
class TransparentFilledRectangle;
enum class ESelectionScreen : ui8;
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class CMapOverview;
class CMapOverviewWidget : public InterfaceObjectConfigurable
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{
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CMapOverview& p;
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bool drawPlayerElements;
std::vector<Canvas> minimaps;
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Canvas createMinimapForLayer(std::unique_ptr<CMap> & map, int layer) const;
std::vector<Canvas> createMinimaps(ResourcePath resource) const;
std::vector<Canvas> createMinimaps(std::unique_ptr<CMap> & map) const;
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std::shared_ptr<CPicture> buildDrawMinimap(const JsonNode & config) const;
public:
CMapOverviewWidget(CMapOverview& p);
};
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class CMapOverview : public CWindowObject
{
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std::shared_ptr<CMapOverviewWidget> widget;
public:
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const ResourcePath resource;
const std::string mapName;
const std::string fileName;
const std::string date;
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const std::string author;
const std::string version;
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const ESelectionScreen tabType;
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CMapOverview(const std::string & mapName, const std::string & fileName, const std::string & date, const std::string & author, const std::string & version, const ResourcePath & resource, ESelectionScreen tabType);
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};