2021-05-15 21:04:26 +02:00
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/*
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* Nullkiller.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2021-05-15 18:23:05 +02:00
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#pragma once
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2021-05-15 18:23:38 +02:00
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#include "PriorityEvaluator.h"
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2021-05-16 13:14:17 +02:00
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#include "../Analyzers/DangerHitMapAnalyzer.h"
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#include "../Analyzers/BuildAnalyzer.h"
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2021-05-16 13:45:12 +02:00
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#include "../Analyzers/ObjectClusterizer.h"
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2021-05-15 18:23:38 +02:00
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#include "../Goals/AbstractGoal.h"
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2021-05-16 13:19:00 +02:00
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const float MAX_GOLD_PEASURE = 0.3f;
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const float MIN_PRIORITY = 0.01f;
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2021-05-16 13:13:56 +02:00
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enum class HeroLockedReason
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{
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NOT_LOCKED = 0,
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STARTUP = 1,
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DEFENCE = 2,
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HERO_CHAIN = 3
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};
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2021-05-15 18:23:05 +02:00
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class Nullkiller
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{
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2021-05-15 18:23:38 +02:00
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private:
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2021-05-16 13:07:54 +02:00
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const CGHeroInstance * activeHero;
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2021-05-16 13:22:41 +02:00
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int3 targetTile;
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2021-05-16 13:13:56 +02:00
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std::map<const CGHeroInstance *, HeroLockedReason> lockedHeroes;
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2021-05-15 18:23:38 +02:00
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2021-05-15 18:23:05 +02:00
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public:
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2021-05-15 20:57:36 +02:00
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std::unique_ptr<DangerHitMapAnalyzer> dangerHitMap;
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2021-05-16 13:15:03 +02:00
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std::unique_ptr<BuildAnalyzer> buildAnalyzer;
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2021-05-16 13:45:12 +02:00
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std::unique_ptr<ObjectClusterizer> objectClusterizer;
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std::unique_ptr<PriorityEvaluator> priorityEvaluator;
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2021-05-15 20:57:36 +02:00
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2021-05-15 18:23:38 +02:00
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Nullkiller();
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2021-05-15 18:23:05 +02:00
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void makeTurn();
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2021-05-16 13:07:54 +02:00
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bool isActive(const CGHeroInstance * hero) const { return activeHero == hero; }
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2021-05-16 13:22:41 +02:00
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bool isHeroLocked(const CGHeroInstance * hero) const;
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HeroPtr getActiveHero() { return activeHero; }
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HeroLockedReason getHeroLockedReason(const CGHeroInstance * hero) const;
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int3 getTargetTile() const { return targetTile; }
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void setActive(const CGHeroInstance * hero, int3 tile) { activeHero = hero; targetTile = tile; }
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2021-05-16 13:13:56 +02:00
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void lockHero(const CGHeroInstance * hero, HeroLockedReason lockReason) { lockedHeroes[hero] = lockReason; }
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2021-05-16 13:07:54 +02:00
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void unlockHero(const CGHeroInstance * hero) { lockedHeroes.erase(hero); }
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2021-05-16 13:13:56 +02:00
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bool arePathHeroesLocked(const AIPath & path) const;
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2021-05-15 18:23:38 +02:00
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private:
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2021-05-15 20:57:27 +02:00
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void resetAiState();
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void updateAiState();
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2021-05-16 13:38:26 +02:00
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Goals::TTask choseBestTask(Goals::TSubgoal behavior) const;
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Goals::TTask choseBestTask(Goals::TTaskVec & tasks) const;
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2021-05-15 21:04:26 +02:00
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};
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